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XNA 2.0 && Silicon Minds

18th December 2007

Well its that time again. XNA 2.0 has been released and with it a new Dream Build Play competition.

As a warm up to the competition Microsoft have launched a smaller contest named Silicon Minds. The central idea behind this contest is to encourage A.I. in games and as such 60% of the marks will be given to the quality of the AI in the game a further 20% given to how fun the game is and a final 20% given to the polish of the game.

I have been wracking my brain trying to think of a good project to do for this contest, some of the ideas i came up with were:

  • Bee Swarm Game
  • Dynamic FPS Difficulty
  • Particle Flocking
  • Learning Geometry Wars
  • Predictive Multiplayer
  • Adaptive Level Design
  • DNA Designer
  • Design a Positronic Brain

In the end i decided that due to how short the competition is (ends jan 27th) and my lack of any A.I. experience I would stick with what I have learnt in the past and develop on that. So using the work i have done on LieroXNA so far im planning on writing an A.I. for a deformable 2d landscape.

Sorry i cant say any more at this stage but stay tuned and ill update in the near future.

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