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        <title><![CDATA[Blog - Mike Cann]]></title>
        <description><![CDATA[Blog - Mike Cann]]></description>
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            <title><![CDATA[Blog Fixes]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/blog-fixes</link>
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            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 12 Mar 2026 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mikerosoft]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/mikerosoft</link>
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            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 25 Feb 2026 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Effect Sim]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/building-effect-sim</link>
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            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 15 Jan 2026 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Building My 2025 Lights Display]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/buillding-my-2025-lights-display</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/buillding-my-2025-lights-display</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 31 Dec 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Port Geographe Christmas Cruise]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/port-geo-christmas-cruise</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/port-geo-christmas-cruise</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 15 Nov 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Write Readable Code! - 30 Years of Experience Condensed (Part 1)]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/write-readable-code</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/write-readable-code</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 27 Oct 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Cautionary Tale - Stuck in ESTA Limbo]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/a-cautionary-tale-stuck-in-esta-limbo</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-cautionary-tale-stuck-in-esta-limbo</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 24 Sep 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[I tried the Limitless AI and Omi AI so you don't have to]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/i-tried-the-limitless-ai-and-omi-ai-so-you-dont-have-to</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/i-tried-the-limitless-ai-and-omi-ai-so-you-dont-have-to</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 19 Aug 2025 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Future of Vibe Coding]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/the-future-of-vibe-coding</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-future-of-vibe-coding</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Jul 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The ONLY way to Sync Google Photos to your PC]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/google-photos-picker-sync</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/google-photos-picker-sync</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 19 Jun 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Convex 6 Months In]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/convex-6-months-in</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/convex-6-months-in</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 22 May 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Homework is Dumb]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/homework-is-dumb</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/homework-is-dumb</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 25 Apr 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Always Listening: A Month with the Bee Pioneer AI Wearable]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/always-listening-a-month-with-the-bee-computer-ai-assistant</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/always-listening-a-month-with-the-bee-computer-ai-assistant</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 13 Mar 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[This Is How We Create Skynet]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/this-is-how-we-create-skynet</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/this-is-how-we-create-skynet</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 19 Feb 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Missing Piece of AGI: Why Self-Doubt Matters?]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/the-missing-piece-of-AGI-why-self-doubt-matters</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-missing-piece-of-AGI-why-self-doubt-matters</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 12 Jan 2025 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Hello Convex]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/hello-convex</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/hello-convex</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 02 Dec 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mikebot - The Virtual Me]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/mikebot-the-virtual-me</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikebot-the-virtual-me</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 12 Nov 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs Global Launch on iOS and Android!]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/battletabs-global-launch-on-ios-android</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-global-launch-on-ios-android</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 05 Nov 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With Replit Agents]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-replit-agents</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-replit-agents</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 04 Oct 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs Global Launch on Discord Activities]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/battletabs-global-launch-on-discord-activities</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-global-launch-on-discord-activities</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 17 Sep 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing StashIt]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/introducing-stashit</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-stashit</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 11 Aug 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Whisper Farm - Parallel Transcription]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/whisper-farm-parallel-transcription</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/whisper-farm-parallel-transcription</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 01 Jul 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With Temporal.io]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-tempoaral-io</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-tempoaral-io</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 06 Jun 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With AI App Generators - LazyAI, Pythagora.ai]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-ai-app-generators</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-ai-app-generators</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 19 May 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs Enters Soft Launch!]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/battletabs-enters-soft-launch</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-enters-soft-launch</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 11 Apr 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[10 Years in Oz]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/10-years-in-oz</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/10-years-in-oz</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 14 Mar 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Meetup.com and the Cancel Subscription Dark Pattern]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/meetup-and-the-cancel-subscription-dark-pattern</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/meetup-and-the-cancel-subscription-dark-pattern</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 02 Feb 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Improving Performance in BabylonJS]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/improving-performance-in-babylonjs</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/improving-performance-in-babylonjs</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 22 Jan 2024 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With SpacetimeDB]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-spacetime-db</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-spacetime-db</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 16 Dec 2023 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Im now a Convex.dev Developer Champion!]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/im-now-a-convex-developer-advocate</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/im-now-a-convex-developer-advocate</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 06 Nov 2023 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Chatter Craft - collaborative art with just your voice]]></title>
            <description><![CDATA[
I have got to be honest, I have never heard of [Web Dev Cody](https://www.youtube.com/@WebDevCody) before but when I saw that he had a [hackathon](https://hackathon.webdevcody.com/) in partnership with [Convex](https://www.convex.dev/) I knew I was going to have to carve off a bit of time from [BattleTabs](https://battletabs.com/) development to have a crack.

...]]></description>
            <link>https://mikecann.blog/posts/chatter-craft-collaborative-art-with-just-your-voice</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chatter-craft-collaborative-art-with-just-your-voice</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 02 Oct 2023 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Moving Home & Starlink]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/moving-home-and-startlink</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/moving-home-and-startlink</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 08 Sep 2023 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With Convex]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-convex</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-convex</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 04 Aug 2023 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs in 7 Minutes]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/battletabs-in-7-minutes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-in-7-minutes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 17 Jul 2023 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Don't Buy a Fitbit]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/dont-buy-a-fitbit</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/dont-buy-a-fitbit</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 11 Jun 2023 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[AI Profanity Checking in BattleTabs]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/ai-profanity-checking-in-battletabs</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ai-profanity-checking-in-battletabs</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 05 May 2023 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Future of Applications]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/the-future-of-applications</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-future-of-applications</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 01 Apr 2023 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Typescript Utils I Can't Live Without]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/the-typescript-utils-i-cant-live-without</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-typescript-utils-i-cant-live-without</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 14 Mar 2023 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[How to Save 20x on Your DB Costs]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/how-to-save-20x-on-your-db-costs</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/how-to-save-20x-on-your-db-costs</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 14 Feb 2023 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Rant - Why is CI Development so bad?]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/rant-why-is-CI-development-so-bad</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/rant-why-is-CI-development-so-bad</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 02 Jan 2023 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Why we converted BattleTabs from 2D to 3D]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/battletabs-3d</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-3d</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 29 Dec 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[AI & The Future of Game Development]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/ai-and-the-future-of-game-development</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ai-and-the-future-of-game-development</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 03 Nov 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Bandai Namco Invests in Gangbusters]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/bandai-namco-invests-in-gangbusters</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/bandai-namco-invests-in-gangbusters</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 15 Oct 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Discriminated Unions & Pattern Matching in Typescript]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/discriminated-unions-and-pattern-matching-in-typescript</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/discriminated-unions-and-pattern-matching-in-typescript</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 30 Sep 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs & Fractal]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/battletabs-and-fractal</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-and-fractal</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 14 Aug 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Squash, Lasers and Other Thoughts]]></title>
            <description><![CDATA[
Quite some time ago now a good friend and fellow squash player shared an idea he had with me, to create a system that is able to track a squash ball during a game and project realtime information onto the back wall.

Its an idea that really resonated with me and I have been thinking about it ever since. I want to share my thoughts here and see if anyone else has ideas on how to tackle this thorny problem.

...]]></description>
            <link>https://mikecann.blog/posts/squash-lasers-and-other-thoughts</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/squash-lasers-and-other-thoughts</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 16 Jul 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Firebase Cloud Messaging and Chrome Extension Manifest V3]]></title>
            <description><![CDATA[
This is one of those super annoying things that took me a while to discover and I was unable to find any prior art on it so I thought I would share.

...]]></description>
            <link>https://mikecann.blog/posts/firebase-cloud-messaging-and-chrome-extension-manifest-v3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/firebase-cloud-messaging-and-chrome-extension-manifest-v3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 14 Jun 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr Sunset]]></title>
            <description><![CDATA[
Well all good things must come to an end and Post To Tumblr has had 14 excellent years. Its just about my longest running project but unfortunately its come time to let it go the way Old Yeller...

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-sunset</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-sunset</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 14 Apr 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Vincent van Cann Sails the OpenSea]]></title>
            <description><![CDATA[
I wanted to experiment more with the NFT space. Get my hands dirty and actually mint an NFT. But what pieces should one immortalize on the immutable blockchain? Then it hit me! Vincent van Cann.

...]]></description>
            <link>https://mikecann.blog/posts/vincent-van-cann-sails-the-opensea</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/vincent-van-cann-sails-the-opensea</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 27 Mar 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Under Da Sea]]></title>
            <description><![CDATA[
Ever since I was a baby I have loved the water. I remember always enjoying going under the water and holding my breath while I challenged my mates to see who could stay under the longest.

...]]></description>
            <link>https://mikecann.blog/posts/under-da-sea</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/under-da-sea</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 20 Feb 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tech to Tinker with in 2022]]></title>
            <description><![CDATA[
Wow how fast did 2021 go? Crazy! And we are already almost at the end of January.

...]]></description>
            <link>https://mikecann.blog/posts/tech-to-tinker-with-in-2022</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tech-to-tinker-with-in-2022</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 24 Jan 2022 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs - Season 1]]></title>
            <description><![CDATA[
Well its been years in the planning and months in the development but the "Big Summer Update" / "Seasons" / V1 update for our game [BattleTabs](https://battletabs.com) is finally out!

This is by far our biggest update yet. We generally don't like making large changes to the game like this, preferring small frequent incremental changes but it was necessary however as there are lots of exciting new overlapping systems and features in this update!

...]]></description>
            <link>https://mikecann.blog/posts/battletabs-season1</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-season1</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 29 Nov 2021 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Serverless & Databaseless Event Sourcing]]></title>
            <description><![CDATA[
3 years ago while [working at Bamboo](/posts/started-at-bamboo) I was introduced to the concept of [Event Sourcing](https://martinfowler.com/eaaDev/EventSourcing.html) for the first time. The concept of turning the database inside out blew my mind. Since then I have been fascinated with the possibilities for the technology and have wanted to build another Event Sourced app.

When I heard about Cloudflare's new Durable Object tech I decided now was the time to tinker with Event Sourcing once again and to see if it was possible create one in a wholely serverless and databaseless manner.

...]]></description>
            <link>https://mikecann.blog/posts/serverless-databaseless-event-sourcing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/serverless-databaseless-event-sourcing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 16 Oct 2021 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Building a Pi NAS and Plex Server]]></title>
            <description><![CDATA[
My PC is awesome but it has a bit of an addiction to Watts. So I wanted to build a low-powered NAS and Plex server so when I put PC asleep at night I can still enjoy some quality time with my content on the TV downstairs. Since I had a spare Raspberry Pi 4 glaring at me from my desk I thought, sure why not, how hard could it be?

...]]></description>
            <link>https://mikecann.blog/posts/building-a-pi-nas-and-plex-server</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/building-a-pi-nas-and-plex-server</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 13 Sep 2021 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering with GPT-3]]></title>
            <description><![CDATA[
Back in in the before-times of May 2020 OpenAI made a [stunning announcement](https://openai.com/blog/tags/announcements/) about the capabilities of their latest project named GPT3. When I saw [what it was capable of](https://beta.openai.com/) and it was going to be turned into an API I knew I was going to have to tinker with it!

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-GPT-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-GPT-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 09 Aug 2021 03:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Scam That Almost Got Me]]></title>
            <description><![CDATA[
This post is a little different to my usual but the incident had me thinking so I thought I would share..

...]]></description>
            <link>https://mikecann.blog/posts/the-scam-that-almost-got-me</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-scam-that-almost-got-me</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Jul 2021 03:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My Old Flash Games]]></title>
            <description><![CDATA[
Just a small post today sharing with you a really cool project that I have only recently become aware of.

...]]></description>
            <link>https://mikecann.blog/posts/my-old-flash-games</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-old-flash-games</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 17 Jun 2021 20:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Minimal Mike - A Fitbit Clock Face]]></title>
            <description><![CDATA[
When I was sent a replacement for my broken [Versa 1](https://www.fitbit.com/global/us/products/smartwatches) by Fitbit they decided to upgrade me to a Versa 2. This was great except it meant that the watch face I was using before no longer worked and I was unable to find a good replacement so I thought it was time to get my hands dirty and code one up myself.

...]]></description>
            <link>https://mikecann.blog/posts/minimal-mike-a-fitbit-watchface</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/minimal-mike-a-fitbit-watchface</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 28 May 2021 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs - 6 Months Later]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/battletabs-6-months-later</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-6-months-later</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 28 Apr 2021 20:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[DataDog Metrics with Heroku Docker Deploys]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/datadog-metrics-with-heroku-docker-deploys</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/datadog-metrics-with-heroku-docker-deploys</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 23 Mar 2021 20:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With The Internet Computer]]></title>
            <description><![CDATA[
Im not sure how I first came across [Dfinity](dfinity.org) and the Internet Computer project but when I heard about the technologies they were using (Blockchain, Actors, Motoko) and the goals they were striving for I knew I had to have a tinker.

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-the-internet-computer</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-the-internet-computer</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 16 Feb 2021 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Why This Blog Runs on NextJS Instead of Gatsby Now]]></title>
            <description><![CDATA[
Its no secret that im a bit of a tinker'er and this blog seems to bear the brunt of my experiments.

...]]></description>
            <link>https://mikecann.blog/posts/why-this-blog-runs-on-nextjs-instead-of-gatsby-now</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/why-this-blog-runs-on-nextjs-instead-of-gatsby-now</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 29 Jan 2021 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Drastically Speed Up Your Local Postgres Tests]]></title>
            <description><![CDATA[
We were suffering from slow integration tests on our server when I discovered something that sped up performance by 15 times!

...]]></description>
            <link>https://mikecann.blog/posts/drastically-speed-up-your-local-postgres-tests</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/drastically-speed-up-your-local-postgres-tests</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 26 Dec 2020 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[How To Halve Your Node JS Memory Usage]]></title>
            <description><![CDATA[
We were having serious memory issues on the Heroku hosted NodeJS backend for our game [BattleTabs](https://battletabs.com) when we decided to apply "this one little trick"...

...]]></description>
            <link>https://mikecann.blog/posts/how-to-halve-your-node-js-memory-usage</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/how-to-halve-your-node-js-memory-usage</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 26 Nov 2020 07:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BattleTabs - Ships and Fleets Update]]></title>
            <description><![CDATA[
After months of hard work we are excited to announce that our latest and largest ever update to [BattleTabs](https://www.battletabs.com/) is finally live! Read on to find out about some of the gory details.

...]]></description>
            <link>https://mikecann.blog/posts/battletabs-ships-and-fleets-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/battletabs-ships-and-fleets-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 28 Oct 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mike's Lifehacks - Highlight Reel]]></title>
            <description><![CDATA[
This is a technique my girlfriend I have have been practicing every day for years now so I thought I would share.

...]]></description>
            <link>https://mikecann.blog/posts/mikes-lifehacks-highlight-reel</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikes-lifehacks-highlight-reel</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 27 Sep 2020 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering with MobX Keystone]]></title>
            <description><![CDATA[
Its no secret that im a fan of MobX and have been using it for many years now. I have even [written a couple of libraries](/projects/mst-libs) for its sister project MobX State Tree. So when I encountered [MobX Keystone](https://mobx-keystone.js.org/) I was intrigued..

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-mobx-keystone</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-mobx-keystone</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 15 Aug 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Joshua Christopher Cann]]></title>
            <description><![CDATA[
Im proud to announce my latest project: Joshua Christopher Cann :)

...]]></description>
            <link>https://mikecann.blog/posts/joshua-christopher-cann</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/joshua-christopher-cann</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 04 Jun 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[MobX State Tree Libraries]]></title>
            <description><![CDATA[
I have generally steered away from building open-source libraries mainly for selfish reasons (I didn't want to spend the time maintaining them) but I decided that the current work I was doing would benefit from input and improvement from others and so I decided to release two things as libraries and im really happy with how things went.

...]]></description>
            <link>https://mikecann.blog/posts/mst-libs</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mst-libs</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 01 Jun 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Cube]]></title>
            <description><![CDATA[
After months and months its finally done! My 6-sided 24,576 LED self-contained cube project is finally complete!

...]]></description>
            <link>https://mikecann.blog/posts/the-cube</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-cube</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 22 May 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Personal Update]]></title>
            <description><![CDATA[
This blog has been going for a long time and in the early days it was a mixture of Personal updates and technical updates.

...]]></description>
            <link>https://mikecann.blog/posts/a-personal-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-personal-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 11 Mar 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[LED Matrix Toy]]></title>
            <description><![CDATA[
Ever since I [built my own smart mirror](/posts/mikes-mirror-the-talk) back in 2018 I have been keen to do another hardware project...

...]]></description>
            <link>https://mikecann.blog/posts/led-matrix-toy</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/led-matrix-toy</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 09 Feb 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My Fenders Typescript Talk]]></title>
            <description><![CDATA[
Back in August 2019 I have a talk at the local [Front End Web Developers (Fenders)](https://www.meetup.com/Front-End-Web-Developers-Perth/) meetup group here in Perth. Its taken them a little while but the talk is finally up on Youtube!

...]]></description>
            <link>https://mikecann.blog/posts/my-fenders-typescript-talk</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-fenders-typescript-talk</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 14 Jan 2020 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing - Howdy]]></title>
            <description><![CDATA[
A couple of months ago my [Markd](https://markd.ltd/) co-founder [Brandon](https://www.linkedin.com/in/theBrandonWu) came up with an great idea for a new app, we mulled it over, ran a few experiments and decided to build it, thus [Howdy](https://howdy.page/) was born.

...]]></description>
            <link>https://mikecann.blog/posts/introducing-howdy</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-howdy</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 30 Dec 2019 08:31:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Energy Hack 2019]]></title>
            <description><![CDATA[
Just a quick post on my recent attendance of the one-day hackathon "Energy Hack".

...]]></description>
            <link>https://mikecann.blog/posts/energy-hack-2019</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/energy-hack-2019</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 19 Nov 2019 13:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing BattleTabs]]></title>
            <description><![CDATA[
This one has been quite a while in the making but im proud to announce this innovative new game we have been working on.

...]]></description>
            <link>https://mikecann.blog/posts/introducing-battletabs</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-battletabs</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 17 Nov 2019 09:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing - Post To Google Photos]]></title>
            <description><![CDATA[
Lately we (Markd Ltd) have been working on a few different projects, today we are announcing another of those projects; [Post To Google Photos](https://chrome.google.com/webstore/detail/post-to-google-photos/lafpnfnchohhamoidohgmljijeafebbf).

...]]></description>
            <link>https://mikecann.blog/posts/introducing-post-to-google-photos</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-post-to-google-photos</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 01 Nov 2019 08:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing - LinkedIn Notes]]></title>
            <description><![CDATA[
Lately we (Markd Ltd) have been working on a few different projects, today we are happy to announce one of those new projects, [LinkedIn Notes](https://chrome.google.com/webstore/detail/linkedin-notes/efjjkjipkkciokjblkmmfbihellibile).

...]]></description>
            <link>https://mikecann.blog/posts/introducing-linkedin-notes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-linkedin-notes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 27 Oct 2019 08:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Case of the Lost iPhone]]></title>
            <description><![CDATA[
Todays post is a little different from my usual technical or business related posts, its a tale of search and discovery..

...]]></description>
            <link>https://mikecann.blog/posts/the-case-of-the-lost-iphone</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-case-of-the-lost-iphone</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 15 Oct 2019 08:20:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Chrome Extension Background Page & React Hooks useEffect Not Working]]></title>
            <description><![CDATA[
Its been a little while since I have done a pure tech focused blog post but I discovered an issue with React Hooks and Chrome Extensions for which I could find no mention of anywhere on the internet so I thought I would share the issue and my solution.

...]]></description>
            <link>https://mikecann.blog/posts/chrome-extension-background-page-useeffect-not-working</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chrome-extension-background-page-useeffect-not-working</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 01 Sep 2019 08:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Markd - Import From LinkedIn]]></title>
            <description><![CDATA[
Just a quick update today about a new feature for [Markd](https://markd.co): Import from LinkedIn

...]]></description>
            <link>https://mikecann.blog/posts/markd-import-from-linked-in</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/markd-import-from-linked-in</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 26 Aug 2019 08:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Markd - Import From Google Contacts]]></title>
            <description><![CDATA[
Its taken us a little while to get this right but we are proud to announce the latest feature for [Markd](https://markd.co): Import from Google Contacts.

...]]></description>
            <link>https://mikecann.blog/posts/markd-import-from-google-contacts</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/markd-import-from-google-contacts</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 20 Aug 2019 08:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Markd Feature - Notes]]></title>
            <description><![CDATA[
Thick and fast on the heels of our last new feature [Custom Fields](/markd/markd-custom-fields) today we are happy to announce our latest feature: Notes.

...]]></description>
            <link>https://mikecann.blog/posts/new-markd-feature-notes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-markd-feature-notes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 08 Jun 2019 08:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Markd - Custom Fields]]></title>
            <description><![CDATA[
Now we have our [new designs](/markd/markd-v3) in place for [Markd](https://markd.co) things can start moving again on new features. This has been an oft-requested one, Custom Fields!

...]]></description>
            <link>https://mikecann.blog/posts/markd-custom-fields</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/markd-custom-fields</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 30 May 2019 07:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Markd V3]]></title>
            <description><![CDATA[
Wow its taken a little longer than we would have liked but finally we have finally released the completely redesigned and rewritten [Markd](https://markd.co) website, extension and server!

...]]></description>
            <link>https://mikecann.blog/posts/markd-v3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/markd-v3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 17 May 2019 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Migrating from Hexo to Gatsby]]></title>
            <description><![CDATA[
Its been almost 2 years since I had to change anything with my blog but unfortunately 2 years is a long time in web development, and my blog needed some love.

...]]></description>
            <link>https://mikecann.blog/posts/migrating-from-hexo-to-gatsby</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/migrating-from-hexo-to-gatsby</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 12 Apr 2019 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[What Have I Been Up To In Feb?]]></title>
            <description><![CDATA[
Its been an adventurous month of travel, activities and hard work on our exciting new venture [Markd](https://markd.co).

...]]></description>
            <link>https://mikecann.blog/posts/what-have-i-been-up-to-in-febuary</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/what-have-i-been-up-to-in-febuary</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 27 Feb 2019 09:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Farewell Bamboo - Hello Markd]]></title>
            <description><![CDATA[
So Friday marks what could be a very important day for me. It was my last day in the employ of Bamboo but was my first day in the employ of myself for Markd!

...]]></description>
            <link>https://mikecann.blog/posts/farewell-bamboo-hello-markd</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/farewell-bamboo-hello-markd</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 14 Jan 2019 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With React Hooks and Chrome Extensions]]></title>
            <description><![CDATA[
I spent a few hours tinkering with the new (alpha release) version of React which includes the new React Hooks feature. I wanted to experiment with it in a semi-realistic environment (not CodeSandbox). I have built a few chrome extensions in the past and I knew the challenges well so I thought it would be a good scenario to challenge React Hooks and see what it can do.

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-react-hooks-and-chrome-extensions</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-react-hooks-and-chrome-extensions</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 27 Dec 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Talks of 2018]]></title>
            <description><![CDATA[
I totally forgot to post about the various talks I gave this year so I thought I would take a few minutes and post about them.

...]]></description>
            <link>https://mikecann.blog/posts/talks-of-2018</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/talks-of-2018</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 02 Dec 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Sleeping Headphones Update]]></title>
            <description><![CDATA[
Its been quite some time since my original post on The Sleeping Headphones Saga so I thought it was time I updated with my current situation my my experiments since then.

...]]></description>
            <link>https://mikecann.blog/posts/sleeping-headphones-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/sleeping-headphones-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 30 Oct 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mixcloud-dl]]></title>
            <description><![CDATA[
I love the mix-streaming service Mixcloud but its unfriendly user-interface was really starting to bug me so I whipped up this little tool to help.

...]]></description>
            <link>https://mikecann.blog/posts/mixcloud-dl</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mixcloud-dl</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 16 Sep 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Chat for Trello - a Trello Chat Rewrite]]></title>
            <description><![CDATA[
In the [spirit of repeating myself](http://mikecann.blog/tasks-for-trello/tasks-for-trello-a-trello-tasks-rewrite/). I have decided to rewrite another one of my chrome extensions.

...]]></description>
            <link>https://mikecann.blog/posts/chat-for-trello-a-trello-chat-rewrite</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chat-for-trello-a-trello-chat-rewrite</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 19 Aug 2018 09:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mikes Mirror - The Talk]]></title>
            <description><![CDATA[
After my many [hard-learnt-lessons](/posts/mikes-mirror-overview) building a Smart Mirror the past few months, I decided it might be a good idea to share some of those lessons with others in the community.

...]]></description>
            <link>https://mikecann.blog/posts/mikes-mirror-the-talk</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikes-mirror-the-talk</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 24 Jul 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Started At Bamboo]]></title>
            <description><![CDATA[
Just a quick employment update today.

...]]></description>
            <link>https://mikecann.blog/posts/started-at-bamboo</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/started-at-bamboo</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 15 Jul 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mikes Mirror - Software]]></title>
            <description><![CDATA[
Building the frame and assembling [the hardware](/posts/mikes-mirror-hardware) for my Smart Mirror was a tough but fun journey. But now its time for what im good at, the software.

...]]></description>
            <link>https://mikecann.blog/posts/mikes-mirror-software</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikes-mirror-software</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 17 Jun 2018 11:23:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mikes Mirror - Hardware]]></title>
            <description><![CDATA[
So I decided to build a Smart Mirror as a hobby project. I knew that I could handle the software side of thing but building a frame and wiring the electronics up was going to be a whole new adventure.

...]]></description>
            <link>https://mikecann.blog/posts/mikes-mirror-hardware</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikes-mirror-hardware</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 16 Jun 2018 10:32:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mikes Mirror - Overview]]></title>
            <description><![CDATA[
I have been wanting to do this for a while and as I recently found myself with a little spare time I decided to finally do it... build a Smart Mirror.

...]]></description>
            <link>https://mikecann.blog/posts/mikes-mirror-overview</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikes-mirror-overview</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 13 Jun 2018 16:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tasks for Trello - A Trello Tasks Rewrite]]></title>
            <description><![CDATA[
Its been a while since I wrote about my Chrome extension Trello Tasks but thats not for lack of interest in the project. At the moment it has 3,546 users and I have had innumerable requests for new features so seeing as I had to update it to comply with GDPR anyways, I thought it was time to give it some love.

...]]></description>
            <link>https://mikecann.blog/posts/tasks-for-trello-a-trello-tasks-rewrite</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tasks-for-trello-a-trello-tasks-rewrite</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 25 May 2018 08:03:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New OS Project - exodus-safe-to-csv]]></title>
            <description><![CDATA[
Just a quick one today, I thought I would share a little tool I wrote to help with converting data exported from Exodus to be used in CoinTracking.com.

...]]></description>
            <link>https://mikecann.blog/posts/new-os-project-exodus-safe-to-csv</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-os-project-exodus-safe-to-csv</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 22 Apr 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mike's Lifehacks - Keys Reminder]]></title>
            <description><![CDATA[
Bit of a departure from the usual technically focused blog posts today to talk about a little "[lifehack](https://www.lifehacker.com.au)" that I use frequently to help me remember things. So if you are like me and have a terrible memory, then read on.

...]]></description>
            <link>https://mikecann.blog/posts/mikes-lifehacks-keys-reminder</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikes-lifehacks-keys-reminder</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 11 Mar 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Goodbye TapSlots - Hello GenVis]]></title>
            <description><![CDATA[
For the past 3 years (almost) I have been working as a software developer at TapSlots in Perth Australia. Its been a wild ride of learning and development but over the Christmas break I decided that its about time that I tried something new.

...]]></description>
            <link>https://mikecann.blog/posts/goodbye-tapslots-hello-genvis</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/goodbye-tapslots-hello-genvis</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Feb 2018 08:00:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Game Developer Learns Machine Learning - Then talks about it]]></title>
            <description><![CDATA[
To round off my current Machine Learning adventures I gave a talk at a local Machine Learning group.

...]]></description>
            <link>https://mikecann.blog/posts/a-game-developer-learns-machine-leaning-then-talks-about-it</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-game-developer-learns-machine-leaning-then-talks-about-it</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 16 Jan 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Game Developer Learns Machine Learning - Mr Nibbles Basics]]></title>
            <description><![CDATA[
In my [last post](/machine-learning/a-game-developer-learns-machine-learning-a-little-deeper/) we dug a little deeper into machine learning by starting from scratch and training an agent on a vastly simplified version of mr nibbles. In this post we will explore what happens when we step it up a notch and attempt to train on a significantly more complex version of the game.

...]]></description>
            <link>https://mikecann.blog/posts/a-game-developer-learns-machine-learning-mr-nibbles-basics</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-game-developer-learns-machine-learning-mr-nibbles-basics</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 10 Jan 2018 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Game Developer Learns Machine Learning - A Little Deeper]]></title>
            <description><![CDATA[
In my last post on Machine Learning we followed Unity's Getting Started tutorial and managed to get the "Balance Ball" example project up and running. In this post we are going to start something from scratch and see if we can dig a little deeper and learn some new things about Machine Learning.

...]]></description>
            <link>https://mikecann.blog/posts/a-game-developer-learns-machine-learning-a-little-deeper</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-game-developer-learns-machine-learning-a-little-deeper</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 17 Dec 2017 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Above Under - Markets]]></title>
            <description><![CDATA[
For the past couple of weeks I have run a Sunday market stall for my side-project-business Above Under. Its my first time ever running a stall and its been a really interesting experience thus far.

...]]></description>
            <link>https://mikecann.blog/posts/above-under-markets</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/above-under-markets</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 11 Dec 2017 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Startup Weekend Perth November 2017]]></title>
            <description><![CDATA[
Its been a while since I have done a hackathon. I spent [half of the year](/posts/and-off-we-go/) camping my way around Australia so I guess thats to be expected. So when I saw that startup weekend was running again at the weekend I thought sure, why not.

...]]></description>
            <link>https://mikecann.blog/posts/startup-weekend-perth-november-2017</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/startup-weekend-perth-november-2017</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 24 Nov 2017 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Game Developer Learns Machine Learning - Getting Started]]></title>
            <description><![CDATA[
I mentioned [in my last post](/machine-learning/a-game-developer-learns-machine-learning-intent/) that the intent is to write an AI to play [Mr Nibbles Forever](http://epicshrimp.com/app/mrnibblesforever/) better an any human. Before we can get anywhere near that goal however we need to get the very basics working first.

...]]></description>
            <link>https://mikecann.blog/posts/a-game-developer-learns-machine-learning-getting-started</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-game-developer-learns-machine-learning-getting-started</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 05 Nov 2017 14:51:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Game Developer Learns Machine Learning - Intent]]></title>
            <description><![CDATA[
Lately I have spent a considerable amount of time thinking about where I want to go in my career and what sort of things do I want to work on going forward.

...]]></description>
            <link>https://mikecann.blog/posts/a-game-developer-learns-machine-learning-intent</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-game-developer-learns-machine-learning-intent</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 05 Nov 2017 13:37:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Node Package Scripts]]></title>
            <description><![CDATA[
For some time now I have done all my build-scripting on Javascript / Typescript projects in package.json. In a complex projects such as [Markd2](/markd/portfolio/markd-2-total-re-write-using-react-mobx-state-tree-and-parse-server/): this can quickly become quite unweildy.

...]]></description>
            <link>https://mikecann.blog/posts/node-package-scripts</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/node-package-scripts</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 05 Nov 2017 08:37:13 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Markd 2 - Total Re-Write using React, Mobx-State-Tree and Parse-Server]]></title>
            <description><![CDATA[
I last wrote about Markd [back in September of last year](/posts/portfolio/projects/introducing-markd-pinterest-for-people/) so I think its about time I gave you an update on our latest progress on the project.

...]]></description>
            <link>https://mikecann.blog/posts/markd-2-total-re-write-using-react-mobx-state-tree-and-parse-server</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/markd-2-total-re-write-using-react-mobx-state-tree-and-parse-server</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 04 Nov 2017 15:51:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Static Blog]]></title>
            <description><![CDATA[
For too long I have suffered from a slow blog. Im currently inbetween project so I decided it was finally time to change that.

...]]></description>
            <link>https://mikecann.blog/posts/the-static-blog</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-static-blog</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 31 Oct 2017 21:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The sleeping headphones saga]]></title>
            <description><![CDATA[
Ever since I was little I have always found it easier to sleep if I have some sort of background noise. For me it quietens the mind, allowing me to concentrate on the familiar sounds instead of those thoughts that seem to always come out right when you want to relax. I like listening to audio books that I have listened to 1000 times before. My brain knows whats coming up in the story but still concentrating on it allows my sub-conscious to quieten and calm down. Its very much like a breathing meditation for me.

  ...]]></description>
            <link>https://mikecann.blog/posts/the-sleeping-headphones-saga</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-sleeping-headphones-saga</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 23 Oct 2017 09:27:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Camping Oz 2017 - The South]]></title>
            <description><![CDATA[
After our adventures in Central Australia we started heading south, first stopping off at the curiously peculiar Coober Pedy.

...]]></description>
            <link>https://mikecann.blog/posts/camping-oz-2017-the-south</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/camping-oz-2017-the-south</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 15 Sep 2017 04:52:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Camping Oz 2017- South Queensland]]></title>
            <description><![CDATA[
After Townsville we continued to work our way down the east coast of Australia. The next stop for us was Airlie Beach where we took the opportunity to visit the work famous Whitsunday islands.

...]]></description>
            <link>https://mikecann.blog/posts/camping-oz-2017-south-queensland</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/camping-oz-2017-south-queensland</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 09 Aug 2017 00:53:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Camping Oz 2017 - North Queensland]]></title>
            <description><![CDATA[
A few days after leaving Daly Waters and the NT we arrived into Cairns in the north of Queensland.

...]]></description>
            <link>https://mikecann.blog/posts/camping-oz-2017-north-queensland</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/camping-oz-2017-north-queensland</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 25 Jul 2017 07:34:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Camping Oz 2017 - Northern Territory]]></title>
            <description><![CDATA[
Following on from our travels through the East Kimberly region we passed over the border from Western Australia into the Northern Territory. Our first port of call was the second largest city in the NT; Kathrine.

...]]></description>
            <link>https://mikecann.blog/posts/camping-oz-2017-northern-territory</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/camping-oz-2017-northern-territory</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Jun 2017 06:19:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Camping Oz 2017 - East Kimberly]]></title>
            <description><![CDATA[
After the relaxing couple of weeks in Broome we were back on the road again. The original plan was to head along the Gibbs River road a 660 km long dirt road that has a number of beautiful stops at gorges along the way. We had done it once before in 2014 and enjoyed it so much that we wanted to do it again. This year however was one of the wettest wet season on record, the result is that the road has been closed much longer than usual and many of the gorges have been closed.

...]]></description>
            <link>https://mikecann.blog/posts/camping-oz-2017-east-kimberly</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/camping-oz-2017-east-kimberly</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 05 Jun 2017 00:24:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Camping Oz 2017 - West Kimberly]]></title>
            <description><![CDATA[
Wow, its been a while since I have written an update but so much has been going on I have struggled to find the time!

...]]></description>
            <link>https://mikecann.blog/posts/camping-oz-2017-west-kimberly</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/camping-oz-2017-west-kimberly</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 11 May 2017 01:12:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Camping Oz 2017 - Pilbara]]></title>
            <description><![CDATA[
**This post was copied from my site [AboveUnder.com](https://aboveunder.com.au) a site dedicated to my travel drone photography.**

Karijini is a destination we have been looking forward to for a while. We are keen to get stuck into another one of our passions (other than drone photography); hiking.

...]]></description>
            <link>https://mikecann.blog/posts/camping-oz-2017-pilbara</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/camping-oz-2017-pilbara</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 22 Apr 2017 02:02:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Campin Oz 2017 - Exmouth]]></title>
            <description><![CDATA[
**This post was copied from my site [AboveUnder.com](https://aboveunder.com.au) a site dedicated to my travel drone photography.**

After the beautiful but fly-infested Shark Bay I was so happy to get the Exmouth and experience some of the beautiful corals and beaches. Unfortunately however the swimming gods weren't on my side for the 4 days we were here as the entire coast was infested with stinging red jellyfish and deadly Irukandji jellyfish.

...]]></description>
            <link>https://mikecann.blog/posts/campin-oz-2017-exmouth</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/campin-oz-2017-exmouth</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 20 Apr 2017 01:26:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Campin Oz 2017 - Shark Bay]]></title>
            <description><![CDATA[
**This post was copied from my site [AboveUnder.com](https://aboveunder.com.au) a site dedicated to my travel drone photography.**

Shark Bay for us was a bit of a roller coast ride of highs and lows.

...]]></description>
            <link>https://mikecann.blog/posts/campin-oz-2017-shark-bay</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/campin-oz-2017-shark-bay</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 06 Apr 2017 23:45:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Campin Oz 2017 - Kalbarri]]></title>
            <description><![CDATA[
**This post was copied from my site [AboveUnder.com](https://aboveunder.com.au) a site dedicated to my travel drone photography.**

After the short one day stop in [Lancelin](https://aboveunder.com.au/blogs/news/campin-oz-2017-lancelin "lancelin blog post") we made our way north for 5 hours to the small sea side town of Kalbarri.

...]]></description>
            <link>https://mikecann.blog/posts/campin-oz-2017-kalbarri</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/campin-oz-2017-kalbarri</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 01 Apr 2017 00:18:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Campin Oz 2017 - Lancelin]]></title>
            <description><![CDATA[
**This post was copied from my site [AboveUnder.com](https://aboveunder.com.au) a site dedicated to my travel drone photography.**

First stop on our epic 5-month adventure was at the sea side town of Lancelin just a few hundred K's north of Perth.

...]]></description>
            <link>https://mikecann.blog/posts/campin-oz-2017-lancelin</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/campin-oz-2017-lancelin</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 28 Mar 2017 10:47:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[And Off We Go!]]></title>
            <description><![CDATA[
**This post was copied from my site [AboveUnder.com](https://aboveunder.com.au) a site dedicated to my travel drone photography.**

Finally after months of planning we have finally taken off on our epic 5-month camping trip around Australia. We have been discussing this for ages and im so happy that its finally here....]]></description>
            <link>https://mikecann.blog/posts/and-off-we-go</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/and-off-we-go</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 24 Mar 2017 01:30:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing AboveUnder.com]]></title>
            <description><![CDATA[
Im very proud to announce my latest project [AboveUnder.com](https://AboveUnder.com), a website and print store that will highlight some of the best drone photography and videos that I have taken and am going to take in the future.<!--more-->

...]]></description>
            <link>https://mikecann.blog/posts/introducing-aboveunder-com</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-aboveunder-com</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 22 Mar 2017 01:57:16 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing Above Under!]]></title>
            <description><![CDATA[
Im very proud to announce this new venture [AboveUnder.com](https://AboveUnder.com). I have been talking about doing this for a while and happy to finally do it.

...]]></description>
            <link>https://mikecann.blog/posts/introducing-above-under</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-above-under</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 21 Mar 2017 12:00:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Available on Android Again!]]></title>
            <description><![CDATA[
Just a quick one and some good news on the nibbles front since the horror story that was my [Google Play debacle](https://www.mikecann.blog/misc/why-i-probably-wont-be-making-another-mobile-game-ever-again/).

My PC publisher for Mr Nibbles Forever and good friends over at [Black Shell Media](https://blackshellmedia.com/) have very kindly decided to publish the Android version of [Mr Nibbles Forever to the store](https://play.google.com/store/apps/details?id=com.blackshellmedia.mrnibblesforever). This is great news as the game I spent so long developing, working on and promoting is once again available for others to enjoy.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-available-on-android-again</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-available-on-android-again</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 06 Mar 2017 11:43:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A rant about Apple's App Store policy & A new Mr Nibbles Forever Update]]></title>
            <description><![CDATA[
A few weeks ago I got a friendly reminder from Apple that my Developer license was about to expire. What I hadn't realized however was that should it expire my games would no longer be available to download on the store....]]></description>
            <link>https://mikecann.blog/posts/a-rant-about-apples-app-store-policy-a-new-mr-nibbles-forever-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-rant-about-apples-app-store-policy-a-new-mr-nibbles-forever-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 27 Feb 2017 23:30:49 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[5 Games now on the Windows Store]]></title>
            <description><![CDATA[
Over the Christmas period Microsoft were running a promotion to developers; "Publish your apps to the Windows store before the 23rd of December and we will give you some Microsoft store credit". Well as I had already spent a whole bunch of time learning how to publish natives desktop apps to the Windows Store during the development of [Glancer](https://www.mikecann.blog/myprojects/glancer/introducing-glancer-pc-vitals-at-a-glance/) I thought sure, why not capitalize on that.

...]]></description>
            <link>https://mikecann.blog/posts/5-games-now-on-the-windows-store</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/5-games-now-on-the-windows-store</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 29 Dec 2016 00:24:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing Glancer - PC Vitals at a Glance]]></title>
            <description><![CDATA[
This post has been over 6 years in the making but im glad I can finally write it.

...]]></description>
            <link>https://mikecann.blog/posts/introducing-glancer-pc-vitals-at-a-glance</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-glancer-pc-vitals-at-a-glance</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Nov 2016 06:53:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tech Camps 4 Kids]]></title>
            <description><![CDATA[
I started coding when I was 7 years old at a school-holidays computer camp in the UK. We used QBASIC to write a "guess my number game". I remember writing that same program out on the school library computers to the amazement of my mates who insisted that I show them how to do it too.

...]]></description>
            <link>https://mikecann.blog/posts/tech-camps-4-kids</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tech-camps-4-kids</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 02 Oct 2016 01:57:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[An Interview with Startup News]]></title>
            <description><![CDATA[
Just a short one today..

A few weeks ago I sat down with Mary Miller-Furesh (with whom I had met [during Startup Weekend when I was working on Tuckr](https://www.mikecann.blog/myprojects/tuckr/startup-weekend-perth-2015-tuckr/)) and did an interview for West Australia's [Startup News](https://www.startupnews.com.au/)....]]></description>
            <link>https://mikecann.blog/posts/an-interview-with-startup-news</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/an-interview-with-startup-news</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 28 Sep 2016 23:26:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr v6.26 - New Donation Options]]></title>
            <description><![CDATA[
Its been a while since I have blogged about [Post To Tumblr](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah), my popular Chrome Extension for Tumblr. I have been quiet but certainly not inactive.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-v6-26-new-donation-options</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-v6-26-new-donation-options</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 26 Sep 2016 04:02:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing Markd - Pinterest for people]]></title>
            <description><![CDATA[
[Markd](https://markd.co/) is a project I have been working on for Brandon over a [pepwuper.com](https://www.pepwuper.com/) for a while now.

...]]></description>
            <link>https://mikecann.blog/posts/introducing-markd-pinterest-for-people</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-markd-pinterest-for-people</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 15 Sep 2016 02:25:17 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Govhack 2016 - Colourful Past]]></title>
            <description><![CDATA[
Wow, I cant believe its been one whole year since [the last Govhack](https://www.mikecann.blog/portfolio/projects/govhack-2015-should-i-drive/), the hackathon where groups of people use government data to hack together a project over the course of a weekend.

...]]></description>
            <link>https://mikecann.blog/posts/govhack-2016-colourful-past</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/govhack-2016-colourful-past</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 01 Aug 2016 07:22:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My Third Coding Epiphany]]></title>
            <description><![CDATA[
I have been meaning to write this post for a while now and since I have spent most of this month back in the UK visiting friends and family I don't have all that much to share technically so I thought it was about time I got this post done.

Over the course of my 23 years of coding I have had a number of what I call "Code Epiphanies". These are moments in my coding career where fundamental changes in how I code have taken place.

...]]></description>
            <link>https://mikecann.blog/posts/my-third-coding-epiphany</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-third-coding-epiphany</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 28 Jul 2016 05:12:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Tab Chrome Experiments - A new Chrome Extension]]></title>
            <description><![CDATA[
I really enjoy making Chrome Extension, I love how fast it is to go from idea to implementation then availability on the store.

My latest extension is called "New Tab Chrome Experiments" was only conceived of on Sunday evening. I then spent yesterday coding it up and now its up and available to[download on the store](https://chrome.google.com/webstore/detail/new-tab-chrome-experiment/ooopblodejpcihjoaepffbkkhfeeofhp).

...]]></description>
            <link>https://mikecann.blog/posts/new-tab-chrome-experiments-a-new-chrome-extension</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-tab-chrome-experiments-a-new-chrome-extension</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 27 Jun 2016 23:50:30 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr - v6.16 - Templated Variables]]></title>
            <description><![CDATA[
Its been a while since I have posted about [Post To Tumblr](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah?hl=en) so I thought I would do a quick update seeings as I am still definitely working on it.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-v6-16-templated-variables</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-v6-16-templated-variables</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 26 Jun 2016 07:21:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My interview for the Pixel Sift Podcast]]></title>
            <description><![CDATA[
Last week the guys over at the excellent [Pixel Sift](https://pixelsift.com.au/episodes/) reached out and asked if I would like to do an interview with them for their Podcast. So we had a short chat about Mr Nibbles Forever, PC publishing and the [Credit Redeemer debacle](https://www.mikecann.blog/misc/why-i-probably-wont-be-making-another-mobile-game-ever-again/).

...]]></description>
            <link>https://mikecann.blog/posts/my-interview-for-the-pixel-sift-podcast</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-interview-for-the-pixel-sift-podcast</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 18 May 2016 07:14:54 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Launched on Steam]]></title>
            <description><![CDATA[
Yesterday marked the culmination of many months of hard work, we [released Mr Nibbles Forever to the Steam store](https://store.steampowered.com/app/448050/)!

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-launched-on-steam</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-launched-on-steam</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 01 May 2016 04:03:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Why I probably won't be making another mobile game ever again]]></title>
            <description><![CDATA[
Exactly one month ago [I wrote about](https://www.mikecann.blog/myprojects/credit-redeemer/introducing-my-new-android-app-credit-redeemer/) a new app I had developed for Android called Credit Redeemer. Thanks to Google and my naivete this simple one week project has dealt a crushing blow to my indie game development career.

...]]></description>
            <link>https://mikecann.blog/posts/why-i-probably-wont-be-making-another-mobile-game-ever-again</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/why-i-probably-wont-be-making-another-mobile-game-ever-again</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 15 Apr 2016 05:04:41 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing my new Android app: Credit Redeemer]]></title>
            <description><![CDATA[
The past couple of weeks I have been working on a new project and something a little different from my usual games related projects.

...]]></description>
            <link>https://mikecann.blog/posts/introducing-my-new-android-app-credit-redeemer</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-my-new-android-app-credit-redeemer</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 15 Mar 2016 02:41:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever Steam Greenlit!]]></title>
            <description><![CDATA[
I was just looking through my last few posts and realized that I hadn't mentioned yet that [Mr Nibbles Forever](https://epicshrimp.com/app/mrnibblesforever/) is coming to the Desktop!

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-steam-greenlit</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-steam-greenlit</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 28 Feb 2016 09:20:11 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr 6]]></title>
            <description><![CDATA[
[Post To Tumblr](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah) my popular Chrome extension will be entering its 6th year of continual development this year so I thought it fitting that I give it a much needed overhaul.

It had been long coming, the last major update I gave it was about 1.5 years ago. In that version I moved the backend from Google App Engine over to Parse and I rewrote the frontend to use requireJS and knockoutJS. Although they have served me well, a lot has happened in the past 18 months and maintaining the client code was starting to become painful.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-6</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-6</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 29 Jan 2016 03:57:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Trello Chat - A Chrome Extension]]></title>
            <description><![CDATA[
Following on my theme of "Not Games" projects, I have just released my latest Chrome Extension; [Trello Chat](https://chrome.google.com/webstore/detail/trello-chat/ohgelebenfafafahlppompddhdkimcan).

...]]></description>
            <link>https://mikecann.blog/posts/trello-chat-a-chrome-extension</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/trello-chat-a-chrome-extension</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 18 Dec 2015 06:50:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Trello Tasks - A Chrome Extension]]></title>
            <description><![CDATA[
So I am taking a little time away from games development at the moment to explore a few other projects and ideas. I want to solve real problems that either I or others have had. I want the projects to be short so I don't get bored and frustrated and I want to also learn new techniques and technologies as I build them.

...]]></description>
            <link>https://mikecann.blog/posts/trello-tasks-a-new-chrome-extension</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/trello-tasks-a-new-chrome-extension</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 25 Nov 2015 00:59:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Startup Weekend Perth 2015 - Tuckr]]></title>
            <description><![CDATA[
So this weekend I took part in an event I signed up for some time ago: Startup Weekend, Perth. Startup Weekend is an event where teams all over the world come together to build a startup over the course of a weekend.

...]]></description>
            <link>https://mikecann.blog/posts/startup-weekend-perth-2015-tuckr</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/startup-weekend-perth-2015-tuckr</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 16 Nov 2015 02:49:19 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With Entitias - Entitiasteroids]]></title>
            <description><![CDATA[
**EDIT: Check the comments for an excellent reply from Simon, creator of Entitias.**

Last week I wrote a couple of blog posts about my work on Unity Ash:

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-entitias-entitiasteroids</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-entitias-entitiasteroids</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 09 Nov 2015 01:50:07 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Unit Testing with Unity Ash and Unity Test Tools]]></title>
            <description><![CDATA[
So I promised in my [last post](https://www.mikecann.blog/programming/unity-ash-a-different-way-of-thinking-about-making-games-in-unity/) to show how how [Unity-Ash](https://github.com/mikecann/Unity-Ash) can make things easyier when it comes to Unit Testing.

...]]></description>
            <link>https://mikecann.blog/posts/unit-testing-with-unity-ash-and-unity-test-tools</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/unit-testing-with-unity-ash-and-unity-test-tools</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 02 Nov 2015 09:45:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Unity Ash - A different way of thinking about making games in Unity]]></title>
            <description><![CDATA[
[Over a year ago](https://www.mikecann.blog/portfolio/projects/unity-ashteroids-ash-framework-in-unity/) I decided to scratch an itch and see if I could get Richard Lord's Ash framework to work in Unity. It actually turned out to be far easier than I had imagined. A few people contacted me as they wanted to use it for production games so I decided to do [a little more work on it a few months later](https://www.mikecann.blog/programming/unity-ash-upgrades/) to fix some of the easily solved issues with my quick port.

...]]></description>
            <link>https://mikecann.blog/posts/unity-ash-a-different-way-of-thinking-about-making-games-in-unity</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/unity-ash-a-different-way-of-thinking-about-making-games-in-unity</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 30 Oct 2015 05:45:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Out Now on Amazon]]></title>
            <description><![CDATA[
Just a quick one to let you know that Mr Nibbles Forever is now [available to download on your Amazon device](https://www.amazon.com/Epic-Shrimp-Mr-Nibbles-Forever/dp/B016UN4K0G/ref=sr_1_1?s=mobile-apps&ie=UTF8&qid=1446166028&sr=1-1&keywords=mr+nibbles+forever)!

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-out-now-on-amazon</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-out-now-on-amazon</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 30 Oct 2015 00:54:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Making AS3 Promises and Mockolate Play Nice]]></title>
            <description><![CDATA[
For the [past 5 months](https://www.mikecann.blog/uncategorized/started-work-at-thebroth-in-perth/) my day job has been an AS3 developer with the awesome folks over at The Broth in Perth. Having worked with AS3 for most of my professional career it was a good fit for my coding skills.

...]]></description>
            <link>https://mikecann.blog/posts/making-as3-promises-and-mockolate-play-nice</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/making-as3-promises-and-mockolate-play-nice</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Oct 2015 00:23:55 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Now on Apple App Store!]]></title>
            <description><![CDATA[
Weeeee! Finally we got approval from Apple on Friday last week and after a frustrating 3 hours of waiting for apple to push a button it launched!

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-now-on-apple-app-store</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-now-on-apple-app-store</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 07 Sep 2015 09:33:50 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Out now on Google Play]]></title>
            <description><![CDATA[
The title says it all! The game is now finally out on Google Play:

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-out-now-on-google-play</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-out-now-on-google-play</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 24 Aug 2015 10:05:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - The Final Beta (11)]]></title>
            <description><![CDATA[
It's been 3 weeks since the last update but lots has happened in that time.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-the-final-beta-11</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-the-final-beta-11</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 05 Aug 2015 10:52:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Pre Release 10]]></title>
            <description><![CDATA[
Its been almost exactly a week since the last developmental release of Mr Nibbles Forever. According to [the plan](https://www.mikecann.blog/myprojects/mr-nibbles-forever-getting-it-done/) this week should have been about implementing the landing page and gathering feedback from people, as I managed to get the landing page sorted in the first week I decided to spend the time developing the game instead.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-pre-release-10</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-pre-release-10</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 12 Jul 2015 07:59:34 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[GovHack 2015 - Should I Drive?]]></title>
            <description><![CDATA[
Well I took a short break this weekend from Mr Nibbles Forever development to head down the street to [SpaceCubed](https://spacecubed.com/) and compete in the [2015 GovHack competition](https://www.govhack.org/perth2015/).

...]]></description>
            <link>https://mikecann.blog/posts/govhack-2015-should-i-drive</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/govhack-2015-should-i-drive</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 06 Jul 2015 11:27:55 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Pre Release 9]]></title>
            <description><![CDATA[
Well its been almost two weeks since [I declared the (tough) scheduled plan](https://www.mikecann.blog/myprojects/mr-nibbles-forever-getting-it-done/) for the release of Mr Nibbles Forever. In it I planned that last week was to be:

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-pre-release-9</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-pre-release-9</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 03 Jul 2015 05:08:07 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Fixing Unity's Failed AOT cross compiler error]]></title>
            <description><![CDATA[
While working on Mr Nibbles Forever I have encountered many annoying errors with Unity. None has been more annoying than the dreaded AOT errors I was getting when building for iOS.

...]]></description>
            <link>https://mikecann.blog/posts/fixing-unitys-failed-aot-cross-compiler-error</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/fixing-unitys-failed-aot-cross-compiler-error</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 24 Jun 2015 00:00:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Getting it done]]></title>
            <description><![CDATA[
I talked about this in my [last blog post](https://www.mikecann.blog/myprojects/mr-nibbles-alpha-8/) but Mr Nibbles Forever is starting to take shape now. The features have been ready for some time now and the the last update saw 95% of the game's artwork go in. Basically the game itself its pretty much there apart from bug fixes and polish.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-getting-it-done</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-getting-it-done</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 21 Jun 2015 07:30:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Alpha 8]]></title>
            <description><![CDATA[
Well its been exactly [95 days since my last Alpha release](https://www.mikecann.blog/myprojects/mr-nibbles-forever/mr-nibbles-forever-alpha-7/) of my mobile game Mr Nibbles Forever which is far too long. I apologise to people who have been asking me for a new version. I took on a few paid freelance projects a few months ago and they took up a whole bunch of time then I decided to take a full time position up in Perth a month ago which [drastically cut down my Mr Nibbles development time](https://www.mikecann.blog/uncategorized/started-work-at-thebroth-in-perth/) sadly.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-alpha-8</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-alpha-8</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 21 Jun 2015 00:21:44 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Started Work at TheBroth in Perth!]]></title>
            <description><![CDATA[
Just a quick update. After a year of living down in Bunbury Western Australia and working Freelance and on my own projects (see this blog for more) I have decided to re-enter the workforce. Mainly because I was going a little stir crazy being by myself most of the day every day.

...]]></description>
            <link>https://mikecann.blog/posts/started-work-at-thebroth-in-perth</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/started-work-at-thebroth-in-perth</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 29 May 2015 00:44:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever Update]]></title>
            <description><![CDATA[
Its been a while since a Mr Nibbles Forever update. To be honest I haven't actually done a whole lot coding wise on the project since the last update. I have been busy on other projects while I searched for an Artist and Audio guy to help on the project. Well im happy to say I have now found a couple of excellent guys to help me out so I have started to do some more work on the project.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 29 Apr 2015 10:02:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Alpha 7]]></title>
            <description><![CDATA[
Well i'm now 8 weeks into development of Mr Nibbles Forever and I can safely say that the game is now feature complete (this probably should be Beta 1 release then not Apha 7 but oh well :P). I didn't do a release last week as I had quite a bit of other work on and so there wasn't all that much progress so I thought I would skip a week.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-alpha-7</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-alpha-7</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 14 Mar 2015 03:31:31 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Alpha 6]]></title>
            <description><![CDATA[
I haven't posted an update on my new game Mr Nibbles Forever for a couple of weeks not because I haven't been doing anything (quite the opposite) rather the game has been in a little flux and thus was a little too broken to blog about.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-alpha-6</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-alpha-6</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 23 Feb 2015 03:10:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Alpha 4]]></title>
            <description><![CDATA[
The 4th week of development is over and although I haven't had as much time as I would have liked this week (reinstalled windows AGAIN, prepared for my open-water swim) I still managed to make some significant progress, checkout the video below:

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-alpha-4</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-alpha-4</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 09 Feb 2015 01:55:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Alpha 3]]></title>
            <description><![CDATA[
I have had far less time than I would have liked to work on the game this week mainly because it was my birthday over the weekend and quite a bit of time was spent preparing for that.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-alpha-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-alpha-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 02 Feb 2015 02:23:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - Prototype 2]]></title>
            <description><![CDATA[
So its almost a week on since the first build of Mr Nibbles Forever and a fair bit of work has gone into the game this week. Its starting to take shape a little more now which i'm happy about.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-prototype-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-prototype-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 25 Jan 2015 23:52:20 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles Forever - A Prototype]]></title>
            <description><![CDATA[
About a week ago I had an idea: what would [Mr Nibbles](https://www.mikecann.blog/portfolio/mr-nibbles-2/) look like if it was turned into an endless runner? Well in-between other things I knocked out a gameplay prototype using my weapon of choice these days, Unity.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-forever-a-prototype</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-forever-a-prototype</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 19 Jan 2015 00:50:46 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Unity-Ash Upgrades]]></title>
            <description><![CDATA[
[A while back](https://www.mikecann.blog/portfolio/projects/unity-ashteroids-ash-framework-in-unity/) I decided to scratch an itch and see if [Richard Lord's Ash Entity Framework](https://www.ashframework.org/) could be ported to Unity. Well I was pleasantly surprised that it did port quite easily (with some help from David Arno's .NET port) and worked well enough that I could also port [Richard's Asteroids game over to Unity](https://github.com/mikecann/UnityAshteroids) too.

...]]></description>
            <link>https://mikecann.blog/posts/unity-ash-upgrades</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/unity-ash-upgrades</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 10 Dec 2014 11:25:41 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Working with Parse.com in Unity - Part 3 - Tests, Typescript and Common Code]]></title>
            <description><![CDATA[
> This is part of a three-post series on working with Parse.com in Unity. For more info please see the other posts in the series:
>
> [Part 1 - Intro and App Structure](https://www.mikecann.blog/programming/working-with-parse-com-in-unity-3d-part-1-intro-and-app-structure/)
>
> [Part 2 - Services, Helpers and Looming](https://www.mikecann.blog/programming/working-with-parse-com-in-unity-part-2-services-helpers-and-looming/)
>
> Part 3 - Tests, Typescript and Common Code

...]]></description>
            <link>https://mikecann.blog/posts/working-with-parse-com-in-unity-part-3-tests-typescript-and-common-code</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/working-with-parse-com-in-unity-part-3-tests-typescript-and-common-code</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 11 Nov 2014 01:24:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Working with Parse.com in Unity - Part 2 - Services, Helpers and Looming]]></title>
            <description><![CDATA[
> This is part of a three-post series on working with Parse.com in Unity. For more info please see the other posts in the series:
>
> [Part 1 - Intro and App Structure](https://www.mikecann.blog/programming/working-with-parse-com-in-unity-3d-part-1-intro-and-app-structure/)
>
> Part 2 - Services, Helpers and Looming
>
> [Part 3 - Tests, Typescript and Common Code](https://www.mikecann.blog/programming/working-with-parse-com-in-unity-part-3-tests-typescript-and-common-code/)

...]]></description>
            <link>https://mikecann.blog/posts/working-with-parse-com-in-unity-part-2-services-helpers-and-looming</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/working-with-parse-com-in-unity-part-2-services-helpers-and-looming</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 11 Nov 2014 01:24:32 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Working with Parse.com in Unity 3D - Part 1 - Intro and App Structure]]></title>
            <description><![CDATA[
> This is part of a three-post series on working with Parse.com in Unity. For more info please see the other posts in the series:
>
> Part 1 - Intro and App Structure
>
> [Part 2 - Services, Helpers and Looming](https://www.mikecann.blog/programming/working-with-parse-com-in-unity-part-2-services-helpers-and-looming/)
>
> [Part 3 - Tests, Typescript and Common Code](https://www.mikecann.blog/programming/working-with-parse-com-in-unity-part-3-tests-typescript-and-common-code/)

...]]></description>
            <link>https://mikecann.blog/posts/working-with-parse-com-in-unity-3d-part-1-intro-and-app-structure</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/working-with-parse-com-in-unity-3d-part-1-intro-and-app-structure</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 11 Nov 2014 01:24:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering with Google Polymer and Typescript]]></title>
            <description><![CDATA[
I recently had the opportunity to experiment with something I have been meaning to play with for a little while, Google's Polymer.

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-google-polymer-and-typescript</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-google-polymer-and-typescript</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 02 Nov 2014 05:18:13 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[MK Bridges]]></title>
            <description><![CDATA[
MK Bridges is an ongoing freelance project I worked on for Martin-Kaye Solicitors.

...]]></description>
            <link>https://mikecann.blog/posts/mk-bridges</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mk-bridges</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 06 Oct 2014 23:53:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr 5.9]]></title>
            <description><![CDATA[
One thing that has always bothered me with Post To Tumblr ever since version 1.0, and I have finally fixed it in 5.9!

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-5-9</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-5-9</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 03 Oct 2014 01:18:15 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles 3D Development 09 - Animations]]></title>
            <description><![CDATA[
Its been a little while since I have posted about Mr Nibbles 3D progress but we have been making progress slowly but surely. After a few hiccups creating and importing animations from C4D we now finally have Mr Nibbles in the game with mostly the correct animations in place, check out this video to see:

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-3d-development-09-animations</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-3d-development-09-animations</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 29 Sep 2014 00:37:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Indie Game Project Management with Trello]]></title>
            <description><![CDATA[
Project management is one of those things that can easily be shrugged away and forgotten about when developing indie games. The temptation is to just leap in and start making without any thought to what the priorities are or how long things are going to take.

...]]></description>
            <link>https://mikecann.blog/posts/indie-game-project-management-with-trello</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/indie-game-project-management-with-trello</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 21 Sep 2014 06:28:46 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles 3D Development 08 - New Models and Shaders ]]></title>
            <description><![CDATA[
Its been a little while since I have had any time to work on my new game Mr Nibbles 3D but i'm happy to be back developing again. I have conscripted a friend of mine to do the artwork for the game and he has been busy over the last few weeks coming up with some new models of the game.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-3d-development-08-new-models-and-shaders</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-3d-development-08-new-models-and-shaders</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 31 Aug 2014 03:12:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[North Western Australia, Winter 2014]]></title>
            <description><![CDATA[
Well I have been back for over 3 weeks now but only just got round to uploading the pictures and videos from my 3 week trip up north. I had an absolute blast exploring some of the more remote Australian countryside.

...]]></description>
            <link>https://mikecann.blog/posts/north-western-australia-winter-2014</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/north-western-australia-winter-2014</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 30 Aug 2014 06:15:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr 5]]></title>
            <description><![CDATA[
Almost exactly [6 months ago I released Post To Tumblr 4](https://www.mikecann.blog/myprojects/post-to-tumbr/post-to-tumblr-v-4/) and today im proud to have pushed the 5th version of my popular Chrome Extension to the [Chrome app store](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah?hl=en).

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-5</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-5</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 18 Aug 2014 10:10:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles - Mobile Testing]]></title>
            <description><![CDATA[
This will be the last update for a while as I am heading up north WA for 3 weeks from tomorrow but before I went I wanted to get the game running on my iphone so I could test it while I was away. After a few accelerometer tweaks im glad to say that the game works just fine on Android and iOS:

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-mobile-testing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-mobile-testing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 17 Jul 2014 04:15:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles 3D - Skyboxes and Fake Shadows]]></title>
            <description><![CDATA[
After that [short interlude](https://www.mikecann.blog/myprojects/unityasteroids/unity-ashteroids-ash-framework-in-unity/) im back to games development. This time its more work on Mr Nibbles 3D.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-3d-skyboxes-and-fake-shadows</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-3d-skyboxes-and-fake-shadows</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 09 Jul 2014 07:16:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Unity Ashteroids - Ash Game Framework in Unity]]></title>
            <description><![CDATA[
I decided to take a break from the [game development](https://www.mikecann.blog/myprojects/mr-nibbles-3d/mr-nibbles-3d-menus-obscuring/) today to scratch an itch I had had for a while.

...]]></description>
            <link>https://mikecann.blog/posts/unity-ashteroids-ash-framework-in-unity</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/unity-ashteroids-ash-framework-in-unity</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 08 Jul 2014 10:49:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles 3D - Menus & Obscuring]]></title>
            <description><![CDATA[
While experimenting around with rotating in more than just one axis I ran into an issue. When rotating you can obscure the camera with the level. It would be possible to construct levels such that they can't be rotate into a position that anything would be obscured but it would severely restrict the number and type of levels I could build.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-3d-menus-obscuring</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-3d-menus-obscuring</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 05 Jul 2014 00:58:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles 3D - Level Building]]></title>
            <description><![CDATA[
As this is a level based puzzle game one of the big requirements for the project will be the ability to quickly build and test levels. In the original Mr Nibbles the levels were all 2D generated from a bitmap image where each pixel represents a single tile in the world. So for example here is level 4:

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-3d-level-building</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-3d-level-building</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 04 Jul 2014 00:58:22 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Indie Game: Mr Nibbles 3D]]></title>
            <description><![CDATA[
In-between the downtime of the main game (yet to be announced) I decided to experiment around with an idea I had a while ago.

...]]></description>
            <link>https://mikecann.blog/posts/new-indie-game-mr-nibbles-3d</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-indie-game-mr-nibbles-3d</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 03 Jul 2014 02:40:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr v4.19]]></title>
            <description><![CDATA[
Just a quick post today. I dont post every time I release a new version of my popular chrome extension [Post To Tumblr](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah?hl=en) (if I did there would be nothing but PTT posts on this blog), but I decided to make a video for this release as its been a while since I have made one.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-v4-19</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-v4-19</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 19 Jun 2014 01:12:11 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Unity Helper - Enumerate Resources]]></title>
            <description><![CDATA[
Following on from [yesterdays post](https://www.mikecann.blog/programming/unity-helpers-utilities-and-extensions-for-unity/) on my [Unity-Helpers](https://github.com/mikecann/Unity-Helpers) I have added another utility to the library.

...]]></description>
            <link>https://mikecann.blog/posts/unity-helper-enumerate-resources</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/unity-helper-enumerate-resources</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 04 Jun 2014 01:48:28 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Unity Helpers - Utilities and Extensions for Unity]]></title>
            <description><![CDATA[
During the development of my up and coming game I have encountered some snags when developing in Unity so I wrote a number of utilities and extension methods to help out.

...]]></description>
            <link>https://mikecann.blog/posts/unity-helpers-utilities-and-extensions-for-unity</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/unity-helpers-utilities-and-extensions-for-unity</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 03 Jun 2014 03:23:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Fixing Unity's Internal Compiler Error]]></title>
            <description><![CDATA[
As mentioned in my [last post](https://www.mikecann.blog/personal-project/parse-com-type-safe-extensions-for-unity/), I am working on a Unity game that takes advantage of [Parse](https://parse.com) for Asyncronous multiplayer. Well one nice feature of parse is that it uses Tasks to handle its asynchronicity.

...]]></description>
            <link>https://mikecann.blog/posts/fixing-unitys-internal-compiler-error</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/fixing-unitys-internal-compiler-error</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 May 2014 05:25:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Parse.com Type-Safe Extensions for Unity]]></title>
            <description><![CDATA[
As mentioned in my [previous post](https://www.mikecann.blog/games/taming-unity/) I have been working on a multiplayer game built in Unity for a little while now. I ummed and ahhed over the technology choice for the backend for a little while before deciding to go with [Parse.com](https://Parse.com)'s library. The reason being that it looked simple to implement (they have a Unity SDK), they take care of all the backend headaches for me and the pricing model looked fair.

...]]></description>
            <link>https://mikecann.blog/posts/parse-com-type-safe-extensions-for-unity</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/parse-com-type-safe-extensions-for-unity</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 10 May 2014 09:24:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr]]></title>
            <description><![CDATA[
Post To Tumblr is an extension for the Chrome Browser. It started off as a simple one-evening project to solve an annoyance with Tumblr, before long however it had thousands of users. At the time of writing it currently has 32,000+ users.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 05 May 2014 03:25:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Taming Unity]]></title>
            <description><![CDATA[
![logo](/wp-content/uploads/2014/04/logo.png)

For the last couple of months I have been working on a few different things including many new releases of [Post To Tumblr](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah?hl=en). Most of my time however has been spent working on an unnamed (as of yet) game in Unity.

...]]></description>
            <link>https://mikecann.blog/posts/taming-unity</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/taming-unity</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 26 Apr 2014 00:42:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mike Goes Down Under]]></title>
            <description><![CDATA[
[![CropperCapture[1]](/wp-content/uploads/2014/03/CropperCapture1.png)](/wp-content/uploads/2014/03/CropperCapture1.png)

Last May I took off on a journey of a life time to the Americas. In 8.5 months I [visited 16 countries](https://www.mikecann.blog/travel/the-trip-2013-the-stats/). Along the way I had the good fortune of meeting a [special lady](https://www.mikecann.blog/uncategorized/the-trip-2013-guadalajara-to-mexico-city/). We travelled together for 5 months, virtually every second of every single day was spent together.

...]]></description>
            <link>https://mikecann.blog/posts/mike-goes-down-under</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mike-goes-down-under</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 10 Mar 2014 21:16:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr v.4]]></title>
            <description><![CDATA[
While I was travelling I have had a great many people contact me about my popular chrome extension [Post To Tumblr](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah?hl=en). Some wanted me to fix things some wanted me to add things others wanted to buy the extension outright.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-v-4</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-v-4</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 21 Feb 2014 19:10:33 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Hosting, New Theme!]]></title>
            <description><![CDATA[
![hero](/wp-content/uploads/2014/03/hero.png)

In what appears to be an almost annual event I have decided to move hosting of my blog yet again! Im moving away from the £35 per month hosting of 1&amp;1 because although I like the freedom of having my own box that I can remote into i'm just finding it too expensive for me to justify having it. There are so many Platform as a Service (PaaS) options out there that provide high quality hosting cheaply I thought I would switch over....]]></description>
            <link>https://mikecann.blog/posts/new-hosting-new-theme</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-hosting-new-theme</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 17 Feb 2014 19:06:22 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Mystery of the Missing Disk Space]]></title>
            <description><![CDATA[
![screenshot_06](/wp-content/uploads/2014/02/screenshot_06.png)

For ages now I have been plagued with missing disk space. No matter how much space I freed up it always seemed to disappear but finally I have managed to solve it!

...]]></description>
            <link>https://mikecann.blog/posts/the-mystery-of-the-missing-disk-space</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-mystery-of-the-missing-disk-space</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 15 Feb 2014 11:31:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[All my mixes in one place]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/all-my-mixes-in-one-place</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/all-my-mixes-in-one-place</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 30 Jan 2014 12:38:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - The Stats]]></title>
            <description><![CDATA[
![screenshot_02](/wp-content/uploads/2014/01/screenshot_02.png)

*[Interactive map no longer available - Google Maps Engine was discontinued]*

Well thats it. Im back now from a trip of a lifetime. I had such an incredible time, saw so many phenomenal things and met so many awesome people. This will be my last post on my trip and as such I would like to wrap it up with some highlights and accompanying stats.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-the-stats</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-the-stats</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 21 Jan 2014 15:13:33 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Jericoacoara to Newport]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [Trip 2013 - Jericoacoara to Newport](https://www.facebook.com/media/set/?set=a.10152177819916031.1073741862.593661030&type=1&l=aa502a700c). Each picture can be clicked to see a larger version and comment / like.**

![screenshot_01](/wp-content/uploads/2014/01/screenshot_011.png)

Sadly we had to leave Jericoacoara in the north of Brazil where we had spent the last 6 days but all was not lost at the next destination for us is arguably one of the best cities in South America, Rio de Janeiro.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-jericoacoara-to-newport</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-jericoacoara-to-newport</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 18 Jan 2014 18:16:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Itacare to Jericoacoara]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [Trip 2013 - Itacare to Jericoacoara](https://www.facebook.com/media/set/?set=a.10152149614891031.1073741861.593661030&type=1&l=5726e155d9). Each picture can be clicked to see a larger version and comment / like.**

![screenshot_01](/wp-content/uploads/2014/01/screenshot_01.png)

Continuing my explorations of northern Brazil with Kelsie we travel from Itacare on bus then boat to the busy tourist destination of Morro do Sao Paulo.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-itacare-to-jericoacoara</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-itacare-to-jericoacoara</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 05 Jan 2014 11:33:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Mercedes to Itacare]]></title>
            <description><![CDATA[
Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [Trip 2013 - Mercedes to Itacare](https://www.facebook.com/media/set/?set=a.10152111043631031.1073741860.593661030&type=1&l=a4ef0bc980). Each picture can be clicked to see a larger version and comment / like.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-mercedes-to-itacare</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-mercedes-to-itacare</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 26 Dec 2013 15:16:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - La Paz to Mercedes]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album Trip 2013 - La Paz to Mercedes. Each picture can be clicked to see a larger version and comment / like.**

![screenshot_01](/wp-content/uploads/2013/12/screenshot_01.png)

We left our tour group in La Paz and continued on our own for the next week, time was tight as we had to be in Buenos Aires in just a few days to meet final tour group. I knew that no trip to South America is complete without a visit to the salt flats of Uyuni, Bolivia so we crowbared in a 3 day excursion into our schedule.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-la-paz-to-mercedes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-la-paz-to-mercedes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 08 Dec 2013 20:53:22 GMT</pubDate>
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        <item>
            <title><![CDATA[The Trip 2013 - Cusco to La Paz]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [Trip 2013 - Cusco to La Paz](https://www.facebook.com/media/set/?set=a.10152050714101031.1073741854.593661030&type=1&l=3bf97b28f4). Each picture can be clicked to see a larger version and comment / like.**

![screenshot_02](/wp-content/uploads/2013/11/screenshot_022.png)

Im now 6.5 months through my 8.5 month journey and finally reached one of the highlights of my trip, the Inca trail and Macchu Picchu. I have been looking forward to this one for a while, it started off by driving down into the Sacred Valley 1 hour outside of Cusco.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-cusco-to-la-paz</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-cusco-to-la-paz</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 22 Nov 2013 16:45:58 GMT</pubDate>
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        <item>
            <title><![CDATA[The Trip 2013 - Huaraz to Cusco]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [Trip 2013 - Huaraz to Cusco](https://www.facebook.com/media/set/?set=a.10152010035196031.1073741853.593661030&type=1&l=23ceec3c7d). Each picture can be clicked to see a larger version and comment / like.**

![screenshot_02](/wp-content/uploads/2013/11/screenshot_02.png)

From the highlands of Huaraz we made our way back down to the coast and the capital city of Peru, Lima.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-huaraz-to-cusco</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-huaraz-to-cusco</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 17 Nov 2013 22:38:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Montanita to Huaraz]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [Trip 2013 - Montanita to Huaraz](https://www.facebook.com/media/set/?set=a.10151984227476031.1073741851.593661030&type=1&l=9f791fa595). Each picture can be clicked to see a larger version and comment / like.**

![screenshot_01](/wp-content/uploads/2013/10/screenshot_011.png)

Continuing on my South American travels next up was some nature watching at the "Poor Mans Galapogos" of Isla de la Plata. To get there we took a boat from Puerto Lopez for an hour. On the way we were fortunate enough to see some whales splashing about

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-montanita-to-huaraz</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-montanita-to-huaraz</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 01 Nov 2013 14:22:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Trip 2013 - Bucaramanga to Montanita]]></title>
            <description><![CDATA[
![screenshot_01](/wp-content/uploads/2013/10/screenshot_01.png)

**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Bucaramanga to Montanita](https://www.facebook.com/media/set/?set=a.10151953673181031&type=1&l=3d7354c7cc). Each picture can be clicked to see a larger version and comment / like.**

Its been a while since my last update, since then I have crossed into Ecuador from Colombia and traveled hundreds of miles. After my two weeks spent learning to Paraglide in Bucaramanga I was keen to get back on the road again, I had less than a week to make my way over to the coast of Ecuador where I had booked some Kite Surfing lessons.

...]]></description>
            <link>https://mikecann.blog/posts/trip-2013-bucaramanga-to-montanita</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/trip-2013-bucaramanga-to-montanita</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 14 Oct 2013 21:07:12 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Think Twice Before Getting an STA Travel Cashcard]]></title>
            <description><![CDATA[
![screenshot_01](/wp-content/uploads/2013/09/screenshot_012.png)

Want to know how to loose 10% of your travel spends very fast? Get an STA Travel Cashcard.

...]]></description>
            <link>https://mikecann.blog/posts/think-twice-before-getting-an-sta-travel-cashcard</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/think-twice-before-getting-an-sta-travel-cashcard</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 27 Sep 2013 00:22:33 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Windows Taskbar Monitor v0.4]]></title>
            <description><![CDATA[
Over the years I have had a great many projects, most of which have been chronicled on this blog. The majority of them I leave alone once I have finished with them and never return to.

...]]></description>
            <link>https://mikecann.blog/posts/windows-taskbar-monitor-v0-4</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/windows-taskbar-monitor-v0-4</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 25 Sep 2013 01:32:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Tyrona to Bucaramanga]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Tyrona to Bucaramanga](https://www.facebook.com/media/set/?set=a.10151899189516031.1073741847.593661030&type=1&l=807a813e7f). Each picture can be clicked to see a larger version and comment / like.**

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-tyrona-to-bucaramanga</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-tyrona-to-bucaramanga</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Sep 2013 12:00:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Cartagena to Taganga]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Cartagena to Taganga](https://www.facebook.com/media/set/?set=a.10151882459876031.1073741846.593661030&type=1&l=ac7f9a9f1a). Each picture can be clicked to see a larger version and comment / like.**

![screenshot_02](/wp-content/uploads/2013/09/screenshot_02.png)

After 10 days up in the chilly hills I was looking forward to getting down to the coast and enjoying some of the sun and beach again. First up was the ancient colonial town of Cartagena. This place is a dichotomy of poverty and wealth thanks to the large number of western tourists that visit the city.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-cartagena-to-taganga</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-cartagena-to-taganga</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 11 Sep 2013 13:38:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Bogota to Medellin]]></title>
            <description><![CDATA[
![screenshot_01](/wp-content/uploads/2013/09/screenshot_01.png)

**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Bogota to Medellin.](https://www.facebook.com/media/set/?set=a.10151848321426031.1073741845.593661030&type=1&l=a4cfae066c) Each picture can be clicked to see a larger version and comment / like.**

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-bogota-to-medellin</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-bogota-to-medellin</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 05 Sep 2013 13:39:39 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Puerto Viejo to Panama City]]></title>
            <description><![CDATA[
![screenshot_02](/wp-content/uploads/2013/08/screenshot_02.png)

Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album The Trip 2013 - Puerto Viejo to Panama City. Each picture can be clicked to see a larger version and comment / like.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-puerto-viejo-to-panama-city</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-puerto-viejo-to-panama-city</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 19 Aug 2013 22:13:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - San Jose to Puerto Viejo]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - San Jose to Puerto Viejo](https://www.facebook.com/media/set/?set=a.10151813853231031.1073741843.593661030&type=1&l=0b304b75a9). Each picture can be clicked to see a larger version and comment / like.**

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-san-jose-to-puerto-viejo</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-san-jose-to-puerto-viejo</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Aug 2013 14:08:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Monte Verde to San Jose]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Monte Verde to San Jose](https://www.facebook.com/media/set/?set=a.10151802457071031.1073741842.593661030&type=1&l=36f0974334). Each picture can be clicked to see a larger version and comment / like.**

After Ometepe we crossed the border into our final country on this trip, Costa Rica. The first destination for us was the beautiful town of Monte Verde high in the hills of northern Costa Rica.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-monte-verde-to-san-jose</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-monte-verde-to-san-jose</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 05 Aug 2013 13:36:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Granada to Ometepe]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Granada to Ometepe](https://www.facebook.com/mikeysee/media_set?set=a.10151789732396031.1073741841.593661030&type=3). Each picture can be clicked to see a larger version and comment / like.**

After leaving the beautiful island of Rotan we made our way to the Nicaraguan border. Along the way we had to make a slight detor:

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-granada-to-ometepe</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-granada-to-ometepe</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 02 Aug 2013 19:55:28 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - CopÃ¡n to RoatÃ¡n]]></title>
            <description><![CDATA[
**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - CopÃ¡n to RoatÃ¡n](https://www.facebook.com/mikeysee/media_set?set=a.10151781346696031.1073741840.593661030&type=3). Each picture can be clicked to see a larger version and comment / like.**

So after the 4 day rest in [Antigua and at lake Atitlan](/posts/the-trip-2013-el-ramate-to-antigua/) I was ready to hit the road again. This time I would we travelling with 16 other people on a GAdventues trip that would take us from Guatamala through Hondorus and Nicaragua finally ending in San Jose, Costa Rica in 17 days.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-copan-to-roatan</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-copan-to-roatan</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 26 Jul 2013 17:55:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - El Ramate to Antigua]]></title>
            <description><![CDATA[
![screenshot_01](/wp-content/uploads/2013/07/screenshot_01.png)

**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - El Ramate to Antigua](https://www.facebook.com/mikeysee/media_set?set=a.10151773308266031.1073741839.593661030&type=3). Each picture can be clicked to see a larger version and comment / like.**

After our awesome [trip to Tikal](/posts/the-trip-2013-playa-del-carmen-to-tikal/) in Guatamala we returned to our hotel on the lake shore in El Ramate. It had been a long hot day so we relaxed by paddling in the warm waters of the lake.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-el-ramate-to-antigua</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-el-ramate-to-antigua</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 23 Jul 2013 21:44:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Playa del Carmen to Tikal]]></title>
            <description><![CDATA[
![screenshot_01](/wp-content/uploads/2013/07/screenshot_01.png)

**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Playa del Carmen to Tikal](https://www.facebook.com/mikeysee/media_set?set=a.10151749137826031.1073741838.593661030&type=3). Each picture can be clicked to see a larger version and comment / like.**

After the wet and long trip from Chichen Itza we were all thoroughly ready to party it up in style in the party town of Playa del Carmen, Mexico.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-playa-del-carmen-to-tikal</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-playa-del-carmen-to-tikal</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 18 Jul 2013 22:52:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[NHS Social Innovation in Salford Competition]]></title>
            <description><![CDATA[
![screenshot_02](/wp-content/uploads/2013/07/screenshot_02.png)

Before leaving to go on my trip I entered a competition being run by the NHS called "[Social Innovation in Salford](https://www.nwsocialvaluefoundation.org/competition/)". The intention of the competition is to find people with ideas for how to solve some issues currently facing the NHS in the Manchester region.

...]]></description>
            <link>https://mikecann.blog/posts/nhs-social-innovation-in-salford-competition</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/nhs-social-innovation-in-salford-competition</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 12 Jul 2013 23:09:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Oaxaca to Chichen Itza]]></title>
            <description><![CDATA[
![screenshot_01](/wp-content/uploads/2013/07/screenshot_01.png)

**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Oaxaca to Chichen Itza](https://www.facebook.com/mikeysee/media_set?set=a.10151733427046031.1073741837.593661030&type=3). Each picture can be clicked to see a larger version and comment / like**

The next stop after leaving Mexico city was the town of Oaxaca. This town has a much different feel to the rest of the destinations we have visited so far. Gone is the dusty desert, instead it has been replaced by lush tree covered hills.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-oaxaca-to-chichen-itza</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-oaxaca-to-chichen-itza</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 06 Jul 2013 23:48:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Trip 2013 - Guadalajara to Mexico City]]></title>
            <description><![CDATA[
![screenshot_02](/wp-content/uploads/2013/06/screenshot_021.png)

Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Guadalajara to Mexico City](https://www.facebook.com/media/set/?set=a.10151708375871031.1073741836.593661030&type=3). Each picture can be clicked to see a larger version and comment / like

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-guadalajara-to-mexico-city</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-guadalajara-to-mexico-city</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 23 Jun 2013 11:12:50 GMT</pubDate>
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        <item>
            <title><![CDATA[The Trip 2013 - LA to Mazatlan]]></title>
            <description><![CDATA[
![screenshot_02](/wp-content/uploads/2013/06/screenshot_02.png)

**Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 “ LA to Mazatlan](https://www.facebook.com/media/set/?set=a.10151708298921031.1073741835.593661030&type=1). Each picture can be clicked to see a larger version and comment / like**

Its been a while since my last post, the past three weeks spent travelling across Mexico have been an intense non-stop tour of northern and western Mexico. The small amount of downtime we have been afforded has usually been spent catching up on much needed sleep.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-la-to-mazatlan</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-la-to-mazatlan</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 18 Jun 2013 12:23:33 GMT</pubDate>
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        <item>
            <title><![CDATA[The Trip 2013 - North Carolina]]></title>
            <description><![CDATA[
![screenshot_02](/wp-content/uploads/2013/05/screenshot_021.png)

Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album The [Trip 2013 “ North Carolina](https://www.facebook.com/media/set/?set=a.10151666149991031.1073741833.593661030&type=3). Each picture can be clicked to see a larger version and comment / like

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-north-carolina</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-north-carolina</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 29 May 2013 00:39:25 GMT</pubDate>
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        <item>
            <title><![CDATA[The Trip 2013 - Chicago]]></title>
            <description><![CDATA[
![screenshot_08](/wp-content/uploads/2013/05/screenshot_08.png)

_Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 “ Chicago](https://www.facebook.com/media/set/?set=a.10151656151696031.1073741832.593661030&type=3). Each picture can be clicked to see a larger version and comment / like_

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-chicago</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-chicago</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 23 May 2013 16:53:56 GMT</pubDate>
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        <item>
            <title><![CDATA[The Trip 2013 - Toronto]]></title>
            <description><![CDATA[
![screenshot_05](/wp-content/uploads/2013/05/screenshot_05.png)

_Note: This is a condensed version of the pictures I took with some added narrative. The rest of the pics can be viewed in the album [The Trip 2013 - Toronto](https://www.facebook.com/media/set/?set=a.10151648934686031.1073741831.593661030&type=1&l=8f6f5e5355). Each picture can be clicked to see a larger version and comment / like_

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-toronto</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-toronto</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 22 May 2013 16:31:08 GMT</pubDate>
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        <item>
            <title><![CDATA[The Trip 2013 - Washington DC]]></title>
            <description><![CDATA[
![screenshot_02](/wp-content/uploads/2013/05/screenshot_02.png)

So my trip has finally started! I have not had anywhere near as much free time thus far as I thought I would have before I left. A great thing as there is no chance of me getting bored, it does however mean that I haven't had time to write the frequent blog posts I had promised.

...]]></description>
            <link>https://mikecann.blog/posts/the-trip-2013-washington-dc</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-trip-2013-washington-dc</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 21 May 2013 15:58:55 GMT</pubDate>
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        <item>
            <title><![CDATA[The Three Game Challenge “ Part 3 “ The Family Jewels]]></title>
            <description><![CDATA[
Well this is it! I have completed the third game in my [three game prototype challenge](/posts/the-three-game-challenge/). ([first game](/posts/the-three-game-challenge-part-1-lateshas-crib/), [second game](/posts/the-three-game-challenge-part-2-a-cunning-plan/))

...]]></description>
            <link>https://mikecann.blog/posts/the-three-game-challenge-part-3-the-family-jewels</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-three-game-challenge-part-3-the-family-jewels</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 25 Apr 2013 11:03:10 GMT</pubDate>
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        <item>
            <title><![CDATA[The Three Game Challenge “ Part 2 “ A Cunning Plan]]></title>
            <description><![CDATA[
Another week, another game completed as part of [my three prototype games challenge](/posts/the-three-game-challenge/) ([part one](/posts/the-three-game-challenge-part-1-lateshas-crib/), [part three](/posts/the-three-game-challenge-part-3-the-family-jewels/)) I set myself at the start of this month.

...]]></description>
            <link>https://mikecann.blog/posts/the-three-game-challenge-part-2-a-cunning-plan</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-three-game-challenge-part-2-a-cunning-plan</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 12 Apr 2013 16:40:16 GMT</pubDate>
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            <title><![CDATA[Artificial - Argon Isotope]]></title>
            <description><![CDATA[
[![argon](/wp-content/uploads/2013/04/argon.png)](/audio/artificial-argon-isotope/attachment/argon/)

I decided to take a little break from the coding and over the past few evenings I have put together a new mix.

...]]></description>
            <link>https://mikecann.blog/posts/artificial-argon-isotope</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-argon-isotope</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 11 Apr 2013 11:11:53 GMT</pubDate>
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        <item>
            <title><![CDATA[The Three Game Challenge - Part 1 - Latesha's Crib]]></title>
            <description><![CDATA[
Well I have just finished off the first of [my three prototype games challenge](/posts/the-three-game-challenge/) ([part two](/posts/the-three-game-challenge-part-2-a-cunning-plan/), [part three](/posts/the-three-game-challenge-part-3-the-family-jewels/)) that I set myself last week.

...]]></description>
            <link>https://mikecann.blog/posts/the-three-game-challenge-part-1-lateshas-crib</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-three-game-challenge-part-1-lateshas-crib</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 03 Apr 2013 12:27:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Three Game Challenge]]></title>
            <description><![CDATA[
![](/wp-content/uploads/2013/03/c05c1aa4a34153cda98d2ed3964498f6.png)

Well as announced [in my last post](/posts/my-2013/) im going to be spending most of this year travelling around various parts of the world. I'm leaving on the 7th on May so I have about a month left before I go so I have been thinking on what small project I can do in the meantime to keep me out of mischief.

...]]></description>
            <link>https://mikecann.blog/posts/the-three-game-challenge</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-three-game-challenge</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 25 Mar 2013 15:27:19 GMT</pubDate>
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        <item>
            <title><![CDATA[My 2013]]></title>
            <description><![CDATA[
<iframe src="https://maps.google.co.uk/maps/ms?msa=0&amp;msid=201764211941208132928.0004d331777cd6d50c5fa&amp;ie=UTF8&amp;t=h&amp;source=embed&amp;ll=22.268764,-55.898437&amp;spn=144.562204,221.132813&amp;z=2&amp;output=embed" height="630" width="630" frameborder="0" marginwidth="0" marginheight="0" scrolling="no"></iframe>
<small>View [The Trip](https://maps.google.co.uk/maps/ms?msa=0&amp;msid=201764211941208132928.0004d331777cd6d50c5fa&amp;ie=UTF8&amp;t=h&amp;source=embed&amp;ll=22.268764,-55.898437&amp;spn=144.562204,221.132813&amp;z=2) in a larger map</small>

Well I promised that I would talk about what I would be up to this year now that I have [quit my job](/posts/goodbye-playdemic/). Well as the above shows I plan on doing quite a bit of travelling. 7 months of it to be exact.

...]]></description>
            <link>https://mikecann.blog/posts/my-2013</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-2013</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 23 Mar 2013 18:14:19 GMT</pubDate>
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        <item>
            <title><![CDATA[Ectoplasm, a Game Made in 24 hours (ish)]]></title>
            <description><![CDATA[
Just before [leaving Playdemic](/posts/goodbye-playdemic/) we had a company-wide ship-it-day. If you haven't done one of these before they are great and work very similar to game jams like [Ludum Dare](https://www.ludumdare.com/). Basically you have 24 hours to create something related to the company then you have to present it.

...]]></description>
            <link>https://mikecann.blog/posts/ectoplasm-a-game-made-in-24-hours-ish</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ectoplasm-a-game-made-in-24-hours-ish</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 12 Mar 2013 11:35:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[PostToTumblr v3.18 - Fixed Tumblr oauth change]]></title>
            <description><![CDATA[
[![head](/wp-content/uploads/2013/03/head1.png)](/posts/posttotumblr-v3-18-fixed-tumblr-oauth-change/attachment/head-9/)

...]]></description>
            <link>https://mikecann.blog/posts/posttotumblr-v3-18-fixed-tumblr-oauth-change</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/posttotumblr-v3-18-fixed-tumblr-oauth-change</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 05 Mar 2013 20:42:49 GMT</pubDate>
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        <item>
            <title><![CDATA[Goodbye Playdemic]]></title>
            <description><![CDATA[
[![head](/wp-content/uploads/2013/03/head.png)](/posts/goodbye-playdemic/attachment/head-8/)

Wow doesn't time fly.

...]]></description>
            <link>https://mikecann.blog/posts/goodbye-playdemic</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/goodbye-playdemic</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 02 Mar 2013 20:27:49 GMT</pubDate>
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        <item>
            <title><![CDATA[Tinkering With Ash]]></title>
            <description><![CDATA[
[Last October](/posts/try-harder-2012-slides/) I was fortunate enough to attend the excellent [Try Harder](https://www.tryharder.org.uk/) conference for the second time.[ I have spoken before](/posts/try-harder-2012/) about how inspirational the event is where every attendant must give a talk on something they are passionate about. One of the talks was by David Wagner's and was on 'The Value of Tinkering' and it inspired me to[ tinker with TypeScript](/posts/tinkering-with-typescript/) which led to my [Recursive Chrome Extension](/posts/personal-project/recursive/).

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-ash</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-ash</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 14 Feb 2013 18:30:55 GMT</pubDate>
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        <item>
            <title><![CDATA[Post To Tumblr v3.13]]></title>
            <description><![CDATA[
[![head](/wp-content/uploads/2013/01/head2.png)](/posts/post-to-tumblr-v3-13/attachment/head-7/)

Just a quick update to my [Chrome Extension PostToTumblr](https://chrome.google.com/webstore/detail/post-to-tumblr/dbpicbbcpanckagpdjflgojlknomoiah?hl=en) this morning to fix a few things and add a couple of features after the large update in v3.12.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-v3-13</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-v3-13</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 20 Jan 2013 12:17:08 GMT</pubDate>
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        <item>
            <title><![CDATA[Newmix - Second Harmonic]]></title>
            <description><![CDATA[
[![head02](/wp-content/uploads/2013/01/head02.png)](/posts/newmix-second-harmonic/attachment/head02-2/)

Its been quite a while since I last made a mix. The last one [Second Life](https://soundcloud.com/mikecann/artificial-second-life) was a collection of my favorite dubstep and bass tunes at the time. Since then the genre has grown and diversified and other sub-genres have opened up. Im really into some of these new sounds that involve more melody and progression but keep that rough bassey sound that popularizes dubstep.

...]]></description>
            <link>https://mikecann.blog/posts/newmix-second-harmonic</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/newmix-second-harmonic</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 17 Jan 2013 22:54:55 GMT</pubDate>
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        <item>
            <title><![CDATA[PostToTumblr v3.12 Update]]></title>
            <description><![CDATA[
[![head](/wp-content/uploads/2013/01/head1.png)](/posts/posttotumblr-v3-12-update/attachment/head-5/)

I have finally found some time to do a long overdue update to my popular Chrome extension [PostToTumblr](https://chrome.google.com/webstore/detail/dbpicbbcpanckagpdjflgojlknomoiah) built using Haxe. 30,000 people currently have the extension installed and they post about 10,000 images, links, quotes per day so I thought it was about time to give it some love.

...]]></description>
            <link>https://mikecann.blog/posts/posttotumblr-v3-12-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/posttotumblr-v3-12-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 13 Jan 2013 11:12:53 GMT</pubDate>
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        <item>
            <title><![CDATA[Skype IM, is a bag of crap [Rant]]]></title>
            <description><![CDATA[
[![head](/wp-content/uploads/2013/01/head.png)](/posts/skype-im-is-a-bag-of-crap-rant/attachment/head-4/)

**NOTE: I have nothing against the video calling aspect of Skype, this is purely a rant at the IM aspect.**

...]]></description>
            <link>https://mikecann.blog/posts/skype-im-is-a-bag-of-crap-rant</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/skype-im-is-a-bag-of-crap-rant</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 09 Jan 2013 19:46:01 GMT</pubDate>
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        <item>
            <title><![CDATA[Recursive, Nuts & Bolts Part 3 - Rendering the Results (3 of 3)]]></title>
            <description><![CDATA[
[![screenshot_01](/wp-content/uploads/2012/12/screenshot_01.png)](/posts/recursive-nuts-bolts-part-3-rendering-the-results-3-of-3/attachment/screenshot_01-7/)

**This is part two of my three part series on the internals of Recursive, an extension for Chrome. In the first post I talked about the general structure of Recursive and some of the lessons I learnt from dealing with Typescript. In the second post I discussed how Recursive goes about crawling and parsing the web. In this, the final post, i'm going to talk about how Recursive represents, lays out and renders that crawled data on the screen.**

...]]></description>
            <link>https://mikecann.blog/posts/recursive-nuts-bolts-part-3-rendering-the-results-3-of-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/recursive-nuts-bolts-part-3-rendering-the-results-3-of-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 29 Dec 2012 12:45:47 GMT</pubDate>
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        <item>
            <title><![CDATA[Recursive, Nuts & Bolts Part 2 - Crawling the World Wide Web (2 of 3)]]></title>
            <description><![CDATA[
[![screenshot_05](/wp-content/uploads/2012/12/screenshot_05.png)](/posts/recursive-nuts-bolts-part-2-crawling-the-world-wide-web-2-of-3/attachment/screenshot_05-5/)

**This is part two of my three part series on the internals of Recursive, an extension for Google Chrome. In the first post I laid the groundwork for the contents of this and the next post. In this post i'm going to talk a little about what Recursive does internally once given  a URL.**

### Chrome Crawler

...]]></description>
            <link>https://mikecann.blog/posts/recursive-nuts-bolts-part-2-crawling-the-world-wide-web-2-of-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/recursive-nuts-bolts-part-2-crawling-the-world-wide-web-2-of-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 27 Dec 2012 11:28:11 GMT</pubDate>
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        <item>
            <title><![CDATA[Recursive, Nuts & Bolts Part 1 - A Typescript Chrome Extension  (1 of 3)]]></title>
            <description><![CDATA[
[![screenshot_04](/wp-content/uploads/2012/12/screenshot_041.png)](/posts/recursive-nuts-bolts-part-1-a-typescript-chrome-extension-1-of-3/attachment/screenshot_04-5/)

As [promised](/posts/recursive-explore-the-endless-web/) I have decided to write a few blog posts on some of the technology behind my recently release Chrome extension Recursive.

...]]></description>
            <link>https://mikecann.blog/posts/recursive-nuts-bolts-part-1-a-typescript-chrome-extension-1-of-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/recursive-nuts-bolts-part-1-a-typescript-chrome-extension-1-of-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 23 Dec 2012 17:33:58 GMT</pubDate>
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        <item>
            <title><![CDATA[Recursive v.1.1]]></title>
            <description><![CDATA[
[![Screenshot_001](/wp-content/uploads/2012/12/Screenshot_001-1024x423.png)](/posts/recursive-v-1-1/attachment/screenshot_001/)

I have found a little more time this evening to fix some bugs and make some improvements to my Chrome extension [Recursive](https://chrome.google.com/webstore/detail/recursive/hbgbcmcmpiiciafmolmoapfgegbhbmcc?hl=en). The changes are as follows:

...]]></description>
            <link>https://mikecann.blog/posts/recursive-v-1-1</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/recursive-v-1-1</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 16 Dec 2012 18:38:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Recursive - Explore the endless web]]></title>
            <description><![CDATA[
Wow, well that took longer than expected! [44 days ago I blogged](/posts/tinkering-with-typescript/) that I had started work on a second version of my Chrome Crawler extension and have only just managed to get it to a state I was happy with enough to release it. To be fair I had been on [a trip to New York](/posts/new-york-new-york/) during that period so perhaps I can be excused. Having said that however I think the time has been well spent and am fairly proud of the result.

...]]></description>
            <link>https://mikecann.blog/posts/recursive-explore-the-endless-web</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/recursive-explore-the-endless-web</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 04 Dec 2012 08:37:41 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New York New York]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/11/header.jpg "header")](/wp-content/uploads/2012/11/header.jpg)

Last week I took a trip to New York with my friend Becky. We had an awesome time exploring what the city has to offer.

...]]></description>
            <link>https://mikecann.blog/posts/new-york-new-york</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-york-new-york</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 04 Nov 2012 12:42:30 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tinkering With TypeScript]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/10/ts2.png "ts2")](/wp-content/uploads/2012/10/ts2.png)

In the spirit of [David Wagner's try { harder } talk on 'the value of tinkering'](/posts/try-harder-2012/) I decided to do a little tinkering with a new language from Microsoft called [TypeScript](typescriptlang.org).

...]]></description>
            <link>https://mikecann.blog/posts/tinkering-with-typescript</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tinkering-with-typescript</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 20 Oct 2012 06:52:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Try Harder 2012 Slides]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/try-harder-2012-slides</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/try-harder-2012-slides</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 19 Oct 2012 11:50:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Try Harder 2012]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/10/thheader.jpg "thheader")](/wp-content/uploads/2012/10/headfull.jpg)

The above is what it looks like from a speakers position at the [try { harder }](https://www.tryharder.org.uk/) conference. ([click to embiggen](/wp-content/uploads/2012/10/headfull.jpg)).

...]]></description>
            <link>https://mikecann.blog/posts/try-harder-2012</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/try-harder-2012</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 Oct 2012 20:02:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[STRATO and the Customer-Support-Circle-of-Doom]]></title>
            <description><![CDATA[
[/wp-content/uploads/2012/10/screenshot_021.png](/wp-content/uploads/2012/10/screenshot_021.png)

Why is it so hard to find a good web hosting company?

...]]></description>
            <link>https://mikecann.blog/posts/strato-and-the-customer-support-circle-of-doom</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/strato-and-the-customer-support-circle-of-doom</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 16 Oct 2012 18:32:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[WWX & Try Harder 2012]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/09/newhead2.jpg "newhead2")](/wp-content/uploads/2012/09/newhead2.jpg)

I just realised that I still hadn't posted anything about the Haxe conference, WWX 2012, I attended at in February of this year, how lax of me! Well actually I was waiting for the videos to be released so I could give a link to the lightning talk I gave on my WebGL experiments from last year. (Un)fortunately however, the lightning talks weren't recorded so you cant see my nervously mumble through my presentation.

...]]></description>
            <link>https://mikecann.blog/posts/wwx-try-harder-2012</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/wwx-try-harder-2012</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 16 Sep 2012 17:23:41 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[All New Post To Tumblr Chrome Extension created with Haxe & Robotlegs]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/09/newhead.jpg "newhead")](/wp-content/uploads/2012/09/newhead.jpg)

I have been working off and on for a while on an update to my [popular Chrome Extension 'Post To Tumblr'](https://chrome.google.com/webstore/detail/dbpicbbcpanckagpdjflgojlknomoiah) and seeing as Tumblr have[ just changed thier API](https://developers.tumblr.com/post/28557510444/welcome-to-the-official-tumblr-developers-blog) I thought it was time to accelerate its development and release it, finally.

...]]></description>
            <link>https://mikecann.blog/posts/all-new-post-to-tumblr-chrome-extension-created-with-haxe-robotlegs</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/all-new-post-to-tumblr-chrome-extension-created-with-haxe-robotlegs</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 11 Sep 2012 19:29:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles - The Post Mortem]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/09/header.jpg "header")](/wp-content/uploads/2012/09/header.jpg)

Well its been a couple of weeks since we launched on iOS and a few weeks since Android, so I have decided to write one more post on the Mr Nibbles project. A post mortem into what went right, what went not so right which should hopefully serve to solidify my learning from the process and perhaps help others who should embark on something similar.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-the-post-mortem</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-the-post-mortem</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 08 Sep 2012 14:22:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles & Blackberry]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/09/header1.jpg "header")](/wp-content/uploads/2012/09/header1.jpg)

Im proud to announce that Mr Nibbles is now available [on Blackberry App World](https://appworld.blackberry.com/webstore/content/133542/?lang=en) :)

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-blackberry</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-blackberry</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 08 Sep 2012 13:20:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles]]></title>
            <description><![CDATA[
Mr Nibbles was a Web, iOS and Android game I wrote in my evenings and weekends with a Playdemic colleague. We set ourselves a goal of finishing it in 3 weeks, it actually took 5 but I was very proud of the result.

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 08 Sep 2012 00:37:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mr Nibbles, Free on iOS, Android & Browser]]></title>
            <description><![CDATA[
Finally! Apple approved the iOS version of the game this morning, and this evening I finished off the site, so the holy trinity of game availability; iOS, Android and the browser is now complete!

...]]></description>
            <link>https://mikecann.blog/posts/mr-nibbles-free-on-ios-android-browser</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mr-nibbles-free-on-ios-android-browser</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 22 Aug 2012 19:49:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Improve Flash Builder Performance and Compile Times by 30%]]></title>
            <description><![CDATA[
I spend most of my working day and sometimes my evenings and weekends coding in Flash Builder. Flash Builder is the main professional coding environment for Actionscript and MXML and is sold by Adobe.

...]]></description>
            <link>https://mikecann.blog/posts/improve-flash-builder-performance-and-compile-times-by-30</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/improve-flash-builder-performance-and-compile-times-by-30</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 15 Aug 2012 18:56:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Github Project Uploads]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/08/6a00d8341c767353ef016762f7c808970b-800wi.png "6a00d8341c767353ef016762f7c808970b-800wi")](/wp-content/uploads/2012/08/6a00d8341c767353ef016762f7c808970b-800wi.png)

Its a lazy sunday so I have decided to do a few chores I have been meaning to do for a while. One of them has been to move some of my old projects over from Google Code over to Github and to begin uploading some of my older projects that are scattered through this blog directly to Github.

...]]></description>
            <link>https://mikecann.blog/posts/github-project-uploads</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/github-project-uploads</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 12 Aug 2012 17:27:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Final Development Update for Mr Nibbles Mobile Game]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/08/title.png "title")](/wp-content/uploads/2012/08/title.png)

Well it may have taken two weeks longer than [my original plan](/posts/lets-make-a-mobile-game-in-3-weeks-with-haxe-nme/) but I can say that after five weeks of development the game is pretty much complete.

...]]></description>
            <link>https://mikecann.blog/posts/the-final-development-update-for-mr-nibbles-mobile-game</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-final-development-update-for-mr-nibbles-mobile-game</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 05 Aug 2012 20:52:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Fourth Week Mobile Game Progress Update]]></title>
            <description><![CDATA[
<object id="test1" width="650" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="https://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="/wp-content/uploads/2012/07/Main10.swf" /><param name="pluginspage" value="https://www.adobe.com/go/getflashplayer" /><embed id="test1" width="650" height="400" type="application/x-shockwave-flash" src="/wp-content/uploads/2012/07/Main10.swf" pluginspage="https://www.adobe.com/go/getflashplayer" /></object>

Another week, another progress update. As usual you can check out the progress above (use the arrow keys to move and jump).

...]]></description>
            <link>https://mikecann.blog/posts/fourth-week-mobile-game-progress-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/fourth-week-mobile-game-progress-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 30 Jul 2012 07:21:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[3 Weeks of Progress on a Mobile Game]]></title>
            <description><![CDATA[
<object id="test1" width="650" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="https://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="/wp-content/uploads/2012/07/Main7.swf" /><param name="pluginspage" value="https://www.adobe.com/go/getflashplayer" /><embed id="test1" width="650" height="433" type="application/x-shockwave-flash" src="/wp-content/uploads/2012/07/Main7.swf" pluginspage="https://www.adobe.com/go/getflashplayer" /></object>

As usual you can have a play with the game in its current form above. (Up to jump, left and right to control the player).

The first new thing to notice are there are now menus, yey! Incredibly poor, made by a toddler, looking menus, but menus nonetheless. My artist and collaborator on this project, Moh, has been away for the last week so the game has had to suffer at the hands of my terrible programmer art. Now that he is back however, he will be whipping the visuals into shape....]]></description>
            <link>https://mikecann.blog/posts/3-weeks-of-progress-on-a-mobile-game</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/3-weeks-of-progress-on-a-mobile-game</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 23 Jul 2012 20:57:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[2-Weeks In.. Mobile Game Progress Report]]></title>
            <description><![CDATA[
<object id="test1" width="650" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="https://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="/wp-content/uploads/2012/07/Main3.swf" /><param name="pluginspage" value="https://www.adobe.com/go/getflashplayer" /><embed id="test1" width="650" height="400" type="application/x-shockwave-flash" src="/wp-content/uploads/2012/07/Main3.swf" pluginspage="https://www.adobe.com/go/getflashplayer" /></object>

I'm now two weeks into my original 3-week-deadline mobile game project. You can checkout the progress thus far by playing the game above ('up' to jump, 'left' and 'right' to control the player).

...]]></description>
            <link>https://mikecann.blog/posts/2-weeks-in-mobile-game-progress-report</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/2-weeks-in-mobile-game-progress-report</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 16 Jul 2012 18:59:31 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Day 6 - Mobile Game Progress]]></title>
            <description><![CDATA[
<object id="test1" width="650" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="https://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="/wp-content/uploads/2012/07/Main1.swf" /><param name="pluginspage" value="https://www.adobe.com/go/getflashplayer" /><embed id="test1" width="650" height="400" type="application/x-shockwave-flash" src="/wp-content/uploads/2012/07/Main1.swf" pluginspage="https://www.adobe.com/go/getflashplayer" /></object>

Its been a few more days now and quite a bit of progress has been made so I thought I would update. First, have a go at the game in its current form above (use the keyboard to control).

...]]></description>
            <link>https://mikecann.blog/posts/day-6-mobile-game-progress</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/day-6-mobile-game-progress</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 08 Jul 2012 12:12:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[3 Days into the 3-Week Challenge]]></title>
            <description><![CDATA[
<object id="test1" width="650" height="400" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="https://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="src" value="/wp-content/uploads/2012/07/Main.swf" /><param name="pluginspage" value="https://www.adobe.com/go/getflashplayer" /><embed id="test1" width="650" height="400" type="application/x-shockwave-flash" src="/wp-content/uploads/2012/07/Main.swf" pluginspage="https://www.adobe.com/go/getflashplayer" /></object>

.. and we have progress! See above. Use the keyboard to control the 'player'.

The first thing you will noticed is that there is a world populated with solid blocks and some orange circle things that may look a little like collectables :P To generate this level I decided to take a page out of Notch's book and build the levels at the pixel level in Paint.NET. That way the image editing software becomes the level editor. So as an example, the data that builds the level for above looks like:

...]]></description>
            <link>https://mikecann.blog/posts/3-days-into-the-3-week-challenge</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/3-days-into-the-3-week-challenge</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 04 Jul 2012 22:23:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Lets Make a Mobile Game in 3-Weeks with Haxe & NME]]></title>
            <description><![CDATA[
I have decided that I would like to learn more about mobile game development. Its an exciting area of the games industry at the moment with so many frameworks and languages to choose from to develop with. The plethora of choice however can be a hindrance, what are the best frameworks and language for this particular task? Haxe with NME?  C# MonoTouch with Monogame? or even Javascript with Titanium? One can only go so far just reading about them, eventually you have to jump in and try them out for yourself.

...]]></description>
            <link>https://mikecann.blog/posts/lets-make-a-mobile-game-in-3-weeks-with-haxe-nme</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/lets-make-a-mobile-game-in-3-weeks-with-haxe-nme</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 03 Jul 2012 21:28:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[On Porting RobotLegs2 & SwiftSupenders2 to Haxe]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/06/robotlegsplushaxe.jpg "robotlegsplushaxe")](/wp-content/uploads/2012/06/robotlegsplushaxe.jpg)

I originally hoped that this post would be about my successful completion of a RobotLegs2 port to Haxe however something else has come up (more on that in a later post) so instead im just going to talk about the process and progress of the port thus far.

...]]></description>
            <link>https://mikecann.blog/posts/on-porting-robotlegs2-swiftsupenders2-to-haxe</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/on-porting-robotlegs2-swiftsupenders2-to-haxe</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 30 Jun 2012 11:04:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Malaysia 2012]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/06/screenshot_01.jpg "screenshot_01")](/wp-content/uploads/2012/06/screenshot_01.jpg)

For the past two weeks I have been travelling about Malaysia seeing a very small chunk of what there is to see there.

...]]></description>
            <link>https://mikecann.blog/posts/malaysia-2012</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/malaysia-2012</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 25 Jun 2012 18:59:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Village Life]]></title>
            <description><![CDATA[
Village life is a flash-based social game I worked on while at Playdemic. Its incredibly popular and has been played by millions of people.

...]]></description>
            <link>https://mikecann.blog/posts/village-life</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/village-life</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 05 Jun 2012 01:34:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Printomi Maps]]></title>
            <description><![CDATA[
Well since we have made the [decision to discontinue Printomi](/posts/sunsetting-printomi/) I have been backing up the databases and downloading the 90GB+ of images that users have uploaded.

Well it wouldn't be like me if I didn't start thinking about what cool things I do with all those pixels. I remember seeing those [cool Mincraft maps](https://www.deadworkerspartynetwork.com/theshaft/map1/mapalt1/map.html?worldX=980&worldY=0&worldZ=160&zoom=6) that use the Google Maps API to explore the Minecraft servers and it got me thinking if it could be possible to do something like that but for the Printomi images.

...]]></description>
            <link>https://mikecann.blog/posts/printomi-maps</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/printomi-maps</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 16 May 2012 19:36:28 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Sunsetting Printomi]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/05/02.png "02")](/wp-content/uploads/2012/05/02.png)

<div style="text-align: center;">

### **267,270,840,000** pixels

### **93,607,639,042** bytes uploaded

### **34,827** prints viewed

### **31,073** uploads started

### **27,497** uploads finished

### **4,126** uploads claimed

### **3,143** members

### **541** likes

### **308** comments

### **0** posters sold

...]]></description>
            <link>https://mikecann.blog/posts/sunsetting-printomi</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/sunsetting-printomi</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 12 May 2012 16:40:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Introducing Printomi]]></title>
            <description><![CDATA[
I'm extremely proud to announce the launch of a project I have been working on for quite a while now.

[Printomi](https://www.printomi.com/) is a service for social games that allows players to take snapshots of their worlds and upload them to their own personal gallery. Players can like, comment share and order poster prints of their virtual creations.

...]]></description>
            <link>https://mikecann.blog/posts/introducing-printomi</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/introducing-printomi</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 04 Apr 2012 21:00:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Try { Harder } 2012 Levelup]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/03/header.png "header")](/wp-content/uploads/2012/03/header.png)

[Last year I was fortunate](/posts/try-harder-my-haxe-slides-and-code/) to be one of the lucky 16 to attend the first try { harder } experimental conference / coder retreat in Nottingham. As mentioned in my [blog post](/posts/try-harder-my-haxe-slides-and-code/) at the time it was an incredible 4-day event in which I learnt so much from some of the most talented and experienced people in the flash community.

...]]></description>
            <link>https://mikecann.blog/posts/try-harder-2012-levelup</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/try-harder-2012-levelup</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 12 Mar 2012 17:39:07 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial - Second Life]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/02/header.png "header")](/wp-content/uploads/2012/02/header.png)

Just finished and uploaded a new mix I have been putting together over the last couple of weeks. The mix is mostly Dubstep with some Drum'n'Bass thrown in to mix it up a bit. The tracks are mostly all favourites I have had on repeat in the last 6 months.

...]]></description>
            <link>https://mikecann.blog/posts/artificial-second-life</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-second-life</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 26 Feb 2012 17:10:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Playdemic on the Northwest News]]></title>
            <description><![CDATA[
<iframe width="600" height="335" src="https://www.youtube.com/embed/TjMnDQw4zqI" frameborder="0" allowfullscreen></iframe>

Yesterday at Playdemic we had a visit from Ed Vaizey the Minister for Culture, Communications and Creative Industries. As one of the more successful games companies in the North West at the moment he wanted to come and talk to us.

...]]></description>
            <link>https://mikecann.blog/posts/playdemic-on-the-northwest-news</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/playdemic-on-the-northwest-news</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 15 Feb 2012 13:20:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Homebrewin' Tip]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2012/01/head.jpg "head")](/wp-content/uploads/2012/01/head.jpg)

This post is a little off the normal beaten track for my blog. I have been so super busy of late on a project that I havent really had any time for technical personal projects.

...]]></description>
            <link>https://mikecann.blog/posts/homebrewin-tip</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/homebrewin-tip</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 28 Jan 2012 13:08:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Spring Cleaning & Updated Bio]]></title>
            <description><![CDATA[
![](/wp-content/uploads/2007/09/about01.png)

I have been meaning to do this for a while, but never gotten round to it. Well more precisely other projects have always been more interesting so I pursued those instead ;) This Christmas however I decided it was about time that I finally did it.

...]]></description>
            <link>https://mikecann.blog/posts/spring-cleaning-updated-bio</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/spring-cleaning-updated-bio</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 31 Dec 2011 16:24:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Hxaria, Infinite Terrain [HaXe, WebGL,dat.GUI]]]></title>
            <description><![CDATA[
So I have been working on my "[Terraria like Terrain](/posts/hxaria-terraria-like-terrain-in-haxe-and-webgl/)" project "Hxaria" again.

...]]></description>
            <link>https://mikecann.blog/posts/hxaria-infinite-terrain-haxe-webgldat-gui</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/hxaria-infinite-terrain-haxe-webgldat-gui</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 26 Nov 2011 14:19:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Blog Host & Face-lift]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/11/mememe.jpg "mememe")](/wp-content/uploads/2011/11/mememe.jpg)
Just a quick post to say I have finally moved away from my old hosting on WebFusion and now im on the cheaper (and hopefully) more reliable hosting by [STRATO](https://www.strato-hosting.co.uk/).

...]]></description>
            <link>https://mikecann.blog/posts/new-blog-host-face-lift</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-blog-host-face-lift</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 20 Nov 2011 15:48:50 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Hxaria, Terraria like terrain in HaXe and WebGL]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/11/head2.jpg "head2")](/wp-content/uploads/2011/11/head2.jpg)

I woke up the other day thinking about Terraria. No idea why as I haven't played it in ages, but its the type of game I really enjoy so it must have snuck into my dreams during the night.

...]]></description>
            <link>https://mikecann.blog/posts/hxaria-terraria-like-terrain-in-haxe-and-webgl</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/hxaria-terraria-like-terrain-in-haxe-and-webgl</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 17 Nov 2011 19:32:11 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Terrainicles [WebGL & HaXe]]]></title>
            <description><![CDATA[
I have been playing with this thing, tweaking it, making changes for weeks. Theres so many different things I want to add. Different options, scenarios, optimisations etc. I decided however just to follow the 'release early and often' mantra and get this thing out now.

...]]></description>
            <link>https://mikecann.blog/posts/terrainicles-webgl-haxe</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/terrainicles-webgl-haxe</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 29 Oct 2011 14:14:07 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Why Developing for WebGL Sucks!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/10/head02.png "head02")](/wp-content/uploads/2011/10/head02.png)

For some time now I have been working with WebGL and have developed a sort of love/hate relationship with it. I love the ability to instantly target millions of people with GPU accelerated code without any plugins or barriers (excluding the targets that dont support it). However as a developer, writing code that takes advantage of WebGL kinda sucks.

...]]></description>
            <link>https://mikecann.blog/posts/why-developing-for-webgl-sucks</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/why-developing-for-webgl-sucks</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 21 Oct 2011 17:36:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[GPU State Preserving Particle Systems with WebGL & HaXe]]></title>
            <description><![CDATA[
Well this is the post I didnt think was going to happen. I have been struggling for weeks with this little bit of tech, ill explain more about why it has been so difficult in another post. For now however, ill just talk about this sample.

...]]></description>
            <link>https://mikecann.blog/posts/gpu-state-preserving-particle-systems-with-webgl-haxe</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/gpu-state-preserving-particle-systems-with-webgl-haxe</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 20 Oct 2011 12:02:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Game of Life HaXe & NME on iOS]]></title>
            <description><![CDATA[
For the last few days I have been playing around with trying to get the[ game of life sample from my previous post](/posts/conways-game-of-life-in-haxe-nme-massiveunit/) working on the iPhone using haXe with NME.

...]]></description>
            <link>https://mikecann.blog/posts/game-of-life-haxe-nme-on-ios</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/game-of-life-haxe-nme-on-ios</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 13 Oct 2011 19:22:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Conway's Game of Life in haXe [NME & MassiveUnit]]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/10/2011-10-09_1257.png "2011-10-09_1257")](/wp-content/uploads/2011/10/2011-10-09_1257.png)

The second day of [try{harder}](/posts/try-harder-my-haxe-slides-and-code/) was dedicated to a single topic; test driven development (TDD).

...]]></description>
            <link>https://mikecann.blog/posts/conways-game-of-life-in-haxe-nme-massiveunit</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/conways-game-of-life-in-haxe-nme-massiveunit</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 09 Oct 2011 17:13:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[try {harder} - my haXe slides and code]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/10/OgAAAHhn4BJar2TiwRVG6a9Iyn24Zeg3ov_xhlUpxh8Qc82gF7JUO0ZpZ1GKsyt9wvRVycQokM5VyyD1y19zptmBtDEA15jOjFehd4noW7IGV2At9D0xiW5l-E_D.jpeg "OgAAAHhn4BJar2TiwRVG6a9Iyn24Zeg3ov_xhlUpxh8Qc82gF7JUO0ZpZ1GKsyt9wvRVycQokM5VyyD1y19zptmBtDEA15jOjFehd4noW7IGV2At9D0xiW5l-E_D")](/wp-content/uploads/2011/10/OgAAAHhn4BJar2TiwRVG6a9Iyn24Zeg3ov_xhlUpxh8Qc82gF7JUO0ZpZ1GKsyt9wvRVycQokM5VyyD1y19zptmBtDEA15jOjFehd4noW7IGV2At9D0xiW5l-E_D.jpeg)

This week was a week of firsts. It was the first meeting for the [try {harder}](https://www.tryharder.org.uk/) conference. It was the first flash conference I have ever attended and it was my first time speaking infront of a group of my peers on a topic I feel passionate about.

...]]></description>
            <link>https://mikecann.blog/posts/try-harder-my-haxe-slides-and-code</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/try-harder-my-haxe-slides-and-code</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 08 Oct 2011 15:59:02 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Windows Taskbar Monitor v0.3]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/10/Shot_01.png "Shot_01")](/wp-content/uploads/2011/10/Shot_01.png)

I have just pushed a few small changes to one of my projects, [Windows Taskbar Monitor](https://code.google.com/p/win7-taskbar-mon/).

One of the users of the app noted that they find it rather annoying having the animated progress bars and asked whether it would be possible to add an option to disable it. I agreed that it could get a little distracting so I added the option to disable the bars.

...]]></description>
            <link>https://mikecann.blog/posts/windows-taskbar-monitor-v0-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/windows-taskbar-monitor-v0-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 01 Oct 2011 10:02:07 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Vietnam 2011]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/09/title.jpg "title")](/wp-content/uploads/2011/09/title.jpg)

So I got back from my two week backpack around Vietnam last week and its taken me a while to upload my holiday snaps. As there are some 300+ (thats after trimming down too) of them  I have decided to so a short writeup of the trip with some of the highlights.

...]]></description>
            <link>https://mikecann.blog/posts/vietnam-2011</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/vietnam-2011</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 17 Sep 2011 13:57:32 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial - Iridium [Trance, Electro, House]]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/08/Iridium-Cover.png "Iridium-Cover")](/wp-content/uploads/2011/08/Iridium-Cover.png)

Second part in a two part mix, see "[Argon](/audio/artificial-argon-tech-house-progressive/)" for part 1.

...]]></description>
            <link>https://mikecann.blog/posts/artificial-iridium-trance-electro-house</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-iridium-trance-electro-house</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 23 Aug 2011 20:40:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial - Argon [Tech, House, Progressive]]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/08/Argon-Cover.png "Argon-Cover")](/wp-content/uploads/2011/08/Argon-Cover.png)

First part in a two part mix, see "[Iridium](/audio/artificial-iridium-trance-electro-house/)" for part 2.

...]]></description>
            <link>https://mikecann.blog/posts/artificial-argon-tech-house-progressive</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-argon-tech-house-progressive</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 23 Aug 2011 20:39:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[5,000,000 Chrome Crawlers? Why not [haXe & WebGL]]]></title>
            <description><![CDATA[
Following on from my previous experiments into the world of [haXe and HTML5](/posts/more-html5-haxe-speed-tests/) I have been playing around again with trying to get as many 2D sprites on screen as I can.

...]]></description>
            <link>https://mikecann.blog/posts/5000000-chrome-crawlers-why-not-haxe-webgl</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/5000000-chrome-crawlers-why-not-haxe-webgl</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 11 Aug 2011 20:38:13 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[From Dust]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/07/Gamescom-2010-From-Dust-First-Look-Preview.jpg "Gamescom-2010-From-Dust-First-Look-Preview")](/wp-content/uploads/2011/07/Gamescom-2010-From-Dust-First-Look-Preview.jpg)

Its not often these days that I post about games I have been playing, usually I leave that sort of stuff in the realms of [Twitter](https://twitter.com/mikeysee) or social networks.

...]]></description>
            <link>https://mikecann.blog/posts/from-dust</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/from-dust</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 31 Jul 2011 11:50:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[FlashDevelop Obsidian Dark Theme For HaXe]]></title>
            <description><![CDATA[
Just a quick update this evening.

In an effort to to reduce some of the symptoms of eye strain I have been suffering from recently I decided to change the theme of FlashDevelop4 to something a little darker and easier on the eyes.

...]]></description>
            <link>https://mikecann.blog/posts/flashdevelop-obsidian-dark-theme-for-haxe</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flashdevelop-obsidian-dark-theme-for-haxe</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 21 Jul 2011 19:19:44 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[More HTML5 & HaXe Speed Tests]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/07/header.png "header")](/wp-content/uploads/2011/07/header.png)

Ive spent a little more time this weekend looking at some more  HTML5 with HaXe. Following on from [my previous experiments with WebGL](/posts/chrome-crawler-haxe-three-js-webgl-and-2d-sprites/) I decided to give HTML5's Canvas a a look as it was supposed to be designed specifically for the purpose of doing 2D.

...]]></description>
            <link>https://mikecann.blog/posts/more-html5-haxe-speed-tests</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/more-html5-haxe-speed-tests</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 10 Jul 2011 19:13:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[30 Days 30 Photos - 2011]]></title>
            <description><![CDATA[
*[Flash embed no longer available]*

For the last 30 days me and some friends have been taking one photo [every single day](https://twitter.com/#!/mikeysee).

...]]></description>
            <link>https://mikecann.blog/posts/30-days-30-photos-2011</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/30-days-30-photos-2011</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 30 Jun 2011 18:13:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[PostToTumblr 0.8 - 8000 Users and Counting]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/06/Shot_01.png "Shot_01")](/wp-content/uploads/2011/06/Shot_01.png)

I cant believe how well my humble little extension for the chrome browser is doing. [8000 users](https://chrome.google.com/webstore/developer/detail/dbpicbbcpanckagpdjflgojlknomoiah/publish-accepted) when just a few months ago [I was celebrating 1.5k](/posts/posttotumblrs-1628th-user-celebration/).

...]]></description>
            <link>https://mikecann.blog/posts/posttotumblr-0-8-8000-users-and-counting</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/posttotumblr-0-8-8000-users-and-counting</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 19 Jun 2011 22:11:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Bye Bye IntenseDebate, Hello Disqus]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/06/disqus2.jpg "disqus2")](/wp-content/uploads/2011/06/disqus2.jpg)

Just a quick post. I have swapped over my commenting system from IntenseDebate over to Disqus. I really didnt like some things IntenseDebate did. It also seemed to get alot more spam which I had to manually approve / disapprove all the time.

...]]></description>
            <link>https://mikecann.blog/posts/bye-bye-intensedebate-hello-disqus</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/bye-bye-intensedebate-hello-disqus</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 19 Jun 2011 18:39:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Chrome Crawler, HaXe, Three.js, WebGL and 2D Sprites]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/06/banbanbnanbab.jpg "banbanbnanbab")](/wp-content/uploads/2011/06/banbanbnanbab.jpg)

Had a little free time this weekend so thought I would scratch an itch that has been bugging me for a while.

...]]></description>
            <link>https://mikecann.blog/posts/chrome-crawler-haxe-three-js-webgl-and-2d-sprites</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chrome-crawler-haxe-three-js-webgl-and-2d-sprites</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 12 Jun 2011 18:13:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Chrome Crawler v0.5]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/05/icon128.png "icon128")](/wp-content/uploads/2011/05/icon128.png)

Just a quick update to my Chrome Crawler extension for chrome this afternoon after I received an email from Vinit Agrawal who had spotted and fixed a bug in the code :)

...]]></description>
            <link>https://mikecann.blog/posts/chrome-crawler-v0-5</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chrome-crawler-v0-5</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 14 May 2011 14:55:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Instagrid]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/05/02.jpg "02")](/wp-content/uploads/2011/05/02.jpg)

I have just returned from a little trip to Germany.

...]]></description>
            <link>https://mikecann.blog/posts/instagrid</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/instagrid</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 09 May 2011 21:57:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[[Demoscene] Numb Res by Fairlight & CNCD 2011.1]]></title>
            <description><![CDATA[
This weekend was [The Gathering](https://www.demoparty.net/the-gathering-2011/), a massive gathering of nerds and gamers in Norway. What started out as a humble [demoscene](https://demoscene.org) party has blossomed into a 5 day gathering of some of the best gamers and scene groups around.

...]]></description>
            <link>https://mikecann.blog/posts/demoscene-numb-res-by-fairlight-cncd-2011-1</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/demoscene-numb-res-by-fairlight-cncd-2011-1</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 24 Apr 2011 19:49:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[URI Parser For HaXe]]></title>
            <description><![CDATA[
Continuing on my [theme of the moment haXe](/posts/haxe-jqueryextern-gotcha/), I have another post  regarding the development of my haXe rewrite of  [ChromeCrawler](/posts/chrome-crawler-v0-4-background-crawling-more/).

...]]></description>
            <link>https://mikecann.blog/posts/uri-parser-for-haxe</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/uri-parser-for-haxe</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 11 Apr 2011 21:01:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[HaXe & jQueryExtern Gotcha]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/04/ahxelogo.jpg "ahxelogo")](/wp-content/uploads/2011/04/ahxelogo.jpg)

As some of you may know, I have been getting into haXe reccently. For those of you dont know what haXe is, this is taken from [haxe.org](https://haxe.org):...]]></description>
            <link>https://mikecann.blog/posts/haxe-jqueryextern-gotcha</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/haxe-jqueryextern-gotcha</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 10 Apr 2011 09:22:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Liero3D Progress]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/03/Untitled-1.jpg "Untitled-1")](/wp-content/uploads/2011/03/Untitled-1.jpg)

Just thought I would report on a project my friend [Michael Lindholm](https://liero3d.blogspot.com/) has been working on for a while now. Its [Liero but in 3D](https://liero3d.blogspot.com/2011/03/ladys-and-gents.html)! As some of you may know I have dabbled with making a remake of Liero [several times in the past](/posts/lieroxna-a-tentative-beginning).

...]]></description>
            <link>https://mikecann.blog/posts/liero3d-progress</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/liero3d-progress</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 23 Mar 2011 20:30:49 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial - Blue Noise]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/03/700.png "700")](/wp-content/uploads/2011/03/700.png)

I've been getting into the whole Dubstep quite abit recently. Its probably just a phase I know, but while im enjoying it all so much at the moment I thought I would chuck down some of my favourites into a mix.

...]]></description>
            <link>https://mikecann.blog/posts/artificial-blue-noise</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-blue-noise</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 20 Mar 2011 18:23:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flex Binding & Compile Times]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/02/commandlin01.jpg "commandlin01")](/wp-content/uploads/2011/02/commandlin01.jpg)

Binding in flex has been playing on my mind for a little while now, so I have decided to finally sit down and try to resolve the issue.

...]]></description>
            <link>https://mikecann.blog/posts/flex-binding-compile-times</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flex-binding-compile-times</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 17 Feb 2011 19:30:02 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Windows 7 Taskbar Performance Monitor v0.2]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/02/Shot_01.png "Shot_01")](/wp-content/uploads/2011/02/Shot_01.png)

Been a long time since I have updated this little project of mine. Yep, just checked, its [been almost a year ](/posts/windows-7-taskbar-monitor/)since.

...]]></description>
            <link>https://mikecann.blog/posts/windows-7-taskbar-performance-monitor-v0-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/windows-7-taskbar-performance-monitor-v0-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 16 Feb 2011 20:57:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[1046: Type was not found or was not a compile-time constant]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/02/001.jpg "001")](/wp-content/uploads/2011/02/001.jpg)

Came across this little oddity the other day. Took me ages to work out what was going on, so thought I would share in case anyone else ran into the same issue....]]></description>
            <link>https://mikecann.blog/posts/1046-type-was-not-found-or-was-not-a-compile-time-constant</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/1046-type-was-not-found-or-was-not-a-compile-time-constant</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 08 Feb 2011 21:42:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Playdemic acquired by RockYou]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/01/top.jpg "top")](/wp-content/uploads/2011/01/top.jpg)

Well as it has now hit the media I guess I can blog about it.

...]]></description>
            <link>https://mikecann.blog/posts/playdemic-acquired-by-rockyou</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/playdemic-acquired-by-rockyou</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 17 Jan 2011 20:35:13 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[PostToTumblr's 1,628th User Celebration]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2011/01/Shot_003.png "Shot_003")](/wp-content/uploads/2011/01/Shot_003.png)

To celebrate the 1,628th user of my Chrome extension [PostToTumblr](https://chrome.google.com/extensions/detail/dbpicbbcpanckagpdjflgojlknomoiah) I have just uploaded a new version that adds a requested feature.

...]]></description>
            <link>https://mikecann.blog/posts/posttotumblrs-1628th-user-celebration</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/posttotumblrs-1628th-user-celebration</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 04 Jan 2011 20:58:30 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Automatically Expand To Current Folder [Windows7 Tip]]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/12/Shot_0032.png "Shot_003")](/wp-content/uploads/2010/12/Shot_0032.png)

Forgive me if you already know this but I just discovered it by accident and think its pretty neat.

...]]></description>
            <link>https://mikecann.blog/posts/automatically-expand-to-current-folder-windows7-tip</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/automatically-expand-to-current-folder-windows7-tip</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 20 Dec 2010 19:47:50 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Chrome Crawler v0.4 - Background Crawling & More!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/12/Shot_0041.png "Shot_004")](/wp-content/uploads/2010/12/Shot_0041.png)

I have been asked by several peeps now to add the ability to persist crawls when the pop-up window closes so I rolled out this update.

...]]></description>
            <link>https://mikecann.blog/posts/chrome-crawler-v0-4-background-crawling-more</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chrome-crawler-v0-4-background-crawling-more</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 19 Dec 2010 22:54:33 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particles, Yey!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/12/Shot_0031.png "Shot_003")](/wp-content/uploads/2010/12/Shot_0031.png)

Just thought I would share this little thing I was introduced to by a friend.

...]]></description>
            <link>https://mikecann.blog/posts/particles-yey</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/particles-yey</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 16 Dec 2010 19:10:12 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Chrome Crawler - A web-crawler written in Javascript]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/12/700.jpg "700")](/wp-content/uploads/2010/12/700.jpg)

**EDIT: I now have a newer, better version of this called "[Recursive](/posts/recursive-explore-the-endless-web)"**

Depending on your level of geekness you may or may not enjoy this one.

...]]></description>
            <link>https://mikecann.blog/posts/chrome-crawler-a-web-crawler-written-in-javascript</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chrome-crawler-a-web-crawler-written-in-javascript</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 06 Dec 2010 18:28:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[PostToTumblr v0.6]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/12/icon128.png "icon128")](/wp-content/uploads/2010/12/icon128.png)

Just a quick update to my chrome extension tonight. I recently had an email asking if there was a way I could make it so that you could send a Tweet at the same time as posting to Tumblr.

...]]></description>
            <link>https://mikecann.blog/posts/posttotumblr-v0-6</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/posttotumblr-v0-6</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 01 Dec 2010 23:22:13 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Multi-Line Flex Label [MXML]]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/multi-line-flex-label-mxml</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/multi-line-flex-label-mxml</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 28 Nov 2010 19:14:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Day[9] - A Moving Story of a Pro-Gamer [Video]]]></title>
            <description><![CDATA[
Day[9] is a Starcraft2 commentator and a professional gamer (among other things). I have been following him for sometime watching his 'casts' of games. He just posted this video on Youtube (although its an old episode), its an incredibly moving tale of his journey through gaming to becoming one of the top players in the world. More than that he relates it to how his family have supported him through his passion and giving him belief to do what he loves.

...]]></description>
            <link>https://mikecann.blog/posts/day9-a-moving-story-of-a-pro-gamer-video</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/day9-a-moving-story-of-a-pro-gamer-video</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 22 Nov 2010 17:52:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr Version 0.4]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/10/Shot_0012.png "Shot_001")](/wp-content/uploads/2010/10/Shot_0012.png)

Today is a small update day it seems.

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-version-0-4</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-version-0-4</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 31 Oct 2010 18:50:22 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr Version 0.3]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/10/Shot_004.png "Shot_004")](/wp-content/uploads/2010/10/Shot_004.png)

Just made a quick little update to my chrome extension "Post To Tumblr".

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-version-0-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-version-0-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 31 Oct 2010 11:04:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Inputtie - Version 0.1.6]]></title>
            <description><![CDATA[
Made a few small stability changes with Inputtie tonight, thought I would share.

...]]></description>
            <link>https://mikecann.blog/posts/inputtie-version-0-1-6</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/inputtie-version-0-1-6</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 25 Oct 2010 22:19:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Inputtie Development History - Networking]]></title>
            <description><![CDATA[
<!-- p.p1 {margin: 0.0px 0.0px 13.0px 0.0px; line-height: 19.0px; font: 13.0px Georgia} p.p2 {margin: 0.0px 0.0px 16.0px 0.0px; line-height: 19.0px; font: 20.0px Georgia} p.p3 {margin: 0.0px 0.0px 0.0px 0.0px; line-height: 19.0px; font: 13.0px Georgia; color: #0101ee; min-height: 15.0px} p.p4 {margin: 0.0px 0.0px 13.0px 0.0px; line-height: 19.0px; font: 13.0px Georgia; min-height: 15.0px} span.s1 {text-decoration: underline ; color: #0101ee} span.s2 {color: #0101ee} -->This is part two in my series of posts on the development history of [Inputtie](https://www.inputtie.com/).

In this post I talk about the challenge of device discovery and networking in the Inputtie app.

...]]></description>
            <link>https://mikecann.blog/posts/inputtie-development-history-networking</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/inputtie-development-history-networking</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 23 Oct 2010 19:44:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Inputtie - Version 0.1.5]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/10/Untitled-1.png "Untitled-1")](/wp-content/uploads/2010/10/Untitled-1.png)

Just a few small changes in this update:

...]]></description>
            <link>https://mikecann.blog/posts/inputtie-version-0-1-5</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/inputtie-version-0-1-5</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 17 Oct 2010 19:31:34 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Post To Tumblr - v0.2]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/10/Shot_0011.png "Shot_001")](/wp-content/uploads/2010/10/Shot_0011.png)

Just a quick update to [my first chrome extension](/posts/my-first-chrome-extension-post-to-tumblr/).

...]]></description>
            <link>https://mikecann.blog/posts/post-to-tumblr-v0-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/post-to-tumblr-v0-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 17 Oct 2010 16:28:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My First Chrome Extension - "Post To Tumblr"]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/10/Shot_002.png "Shot_002")](/wp-content/uploads/2010/10/Shot_002.png)

Woo! I have just published my first Chrome extension :)

...]]></description>
            <link>https://mikecann.blog/posts/my-first-chrome-extension-post-to-tumblr</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-first-chrome-extension-post-to-tumblr</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 14 Oct 2010 20:02:33 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Inputtie History - The Beginning]]></title>
            <description><![CDATA[
I [promised in a previous post to post](/posts/announcing-inputtie/) to talk about the Inputtie development process a little, the various challenges encountered and how I attempted to solve them.

...]]></description>
            <link>https://mikecann.blog/posts/inputtie-history-the-beginning</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/inputtie-history-the-beginning</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 09 Oct 2010 14:09:19 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Inputtie - Beta Release!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/09/ScreenHunter_01-Sep.-22-19.58.png "ScreenHunter_01 Sep. 22 19.58")](/wp-content/uploads/2010/09/ScreenHunter_01-Sep.-22-19.58.png)

Woooo Hooo! Finally after almost a years worth of toiling we have finally released the beta version of [Inputtie](https://www.inputtie.com).

...]]></description>
            <link>https://mikecann.blog/posts/inputtie-beta-release</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/inputtie-beta-release</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 22 Sep 2010 19:57:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Inputtie - Beta Drawing Near!]]></title>
            <description><![CDATA[
Final testing is under way here at mission control for the [Inputtie](https://www.inputtie.com) Beta.

...]]></description>
            <link>https://mikecann.blog/posts/inputtie-beta-drawing-near</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/inputtie-beta-drawing-near</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 21 Sep 2010 19:26:11 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Inputtie - App Icons]]></title>
            <description><![CDATA[
With the beta for Inputtie drawing very near Oli and I are adding some final touches to the build and doing those "things we meant to do for ages".  One of those things being the app icon. This is the icon you will see on your shortcuts and in your taskbar area so its going to be pretty visible.

...]]></description>
            <link>https://mikecann.blog/posts/inputtie-app-icons</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/inputtie-app-icons</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 20 Sep 2010 17:51:55 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Evolutionary Void]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/09/photo.jpg "photo")](/wp-content/uploads/2010/09/photo.jpg)

Just thought I would post about my favourite author Peter F. Hamilton.

...]]></description>
            <link>https://mikecann.blog/posts/the-evolutionary-void</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-evolutionary-void</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 19 Sep 2010 18:59:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Announcing Inputtie]]></title>
            <description><![CDATA[
For the last year or so my major personal-project has been under wraps but after a few intense weeks its finally time to talk about it!

First before I explain exactly what Inputtie is I will talk about why I started this project and the problem I was trying to solve.

...]]></description>
            <link>https://mikecann.blog/posts/announcing-inputtie</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/announcing-inputtie</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 09 Sep 2010 17:58:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[48 Hours Later]]></title>
            <description><![CDATA[
48 Hours Later is a game I developed over two days for the Ludum Dare game development competition. Starting from scratch I wrote this short flash based arcade shooter. The game incorporates bloom-like software shaders and destructible terrains.

...]]></description>
            <link>https://mikecann.blog/posts/48-hours-later</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/48-hours-later</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 08 Sep 2010 01:06:30 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare Hour 408 (15 Days later) - Results!]]></title>
            <description><![CDATA[
Well the judging is now finally over for the Ludum Dare competition I entered 17 days ago.

So overall I placed #21 which is just outside the top 20\. Not bad for a first time entry but I thought I would of done better considering some of the game ranked higher than me but oh well.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-408-15-days-later-results</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-408-15-days-later-results</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 07 Sep 2010 07:19:50 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Joa Does It Again!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-31-14.04.jpg "ScreenHunter_01 Aug. 31 14.04")](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-31-14.04.jpg)

So I have [written about Mr Joa 'The Flash God' Ebert before](/posts/funk-ioc-a-new-dependency-injection-framework/). He is well known throughout the Flash community for his incredible coding skills, particularly his work on low-level SWF optimisation.

...]]></description>
            <link>https://mikecann.blog/posts/joa-does-it-again</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/joa-does-it-again</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 04 Sep 2010 23:28:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[48 Hours Later - Timelapse & Gameplay Videos]]></title>
            <description><![CDATA[
Just made these two videos. One is the timelapse video I took to show my development process and the other is to show off the gameplay for those that cant run flash (Linux) or dont want to actually play the game, just want to see what the fuss is about :P

The timelapse was produced using 2300 ish screenshots, one taken every 60 seconds by Chronolapse.

Enjoy:

...]]></description>
            <link>https://mikecann.blog/posts/48-hours-later-timelapse-gameplay-videos</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/48-hours-later-timelapse-gameplay-videos</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 23 Aug 2010 22:00:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare - Hour 40 - COMPLETE!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/title.png "title")](/wp-content/uploads/2010/08/title.png)

Okay well its not quite complete, the waves of enemies could do with some more work but I have my mum coming up from London to visit me in 30 mins so im gonna call it quits here.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-40-complete</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-40-complete</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 22 Aug 2010 17:46:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare - Hour 31]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-22-09.36.jpg "ScreenHunter_01 Aug. 22 09.36")](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-22-09.36.jpg)

Well its been quite a while since my last progress report. I have mostly been sleeping (well 4 hours of it anyways).

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-31</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-31</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 22 Aug 2010 08:37:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare - Hour 22]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/ScreenHunter_02-Aug.-21-23.59.jpg "ScreenHunter_02 Aug. 21 23.59")](/wp-content/uploads/2010/08/ScreenHunter_02-Aug.-21-23.59.jpg)

Okay, im starting to get pretty tired. Its not very late (midnight) but I think the lack of sleep last night is catching up with me. Im gonna get a few hours kip now then back up early to start again I think.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-22</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-22</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Aug 2010 23:04:15 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare - Hour 17]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-21-19.31.jpg "ScreenHunter_01 Aug. 21 19.31")](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-21-19.31.jpg)

Okay its been about 6 hours since my last update, and I have been working pretty much solid apart from an hour lunchbreak when I went for a wander into town.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-17</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-17</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Aug 2010 18:34:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare - Hour 11 ]]></title>
            <description><![CDATA[
Thought I would update now I have a basic scene and a controllable player. See for yourself:

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-11</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-11</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Aug 2010 13:14:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare - Hour 6]]></title>
            <description><![CDATA[
Progress update. I had a small sleep between 5 and 7 as I was getting pretty sleepy and my body still thought it was night time.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-6</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-6</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Aug 2010 08:42:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare - Hour 1]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/ScreenHunter_14-Aug.-21-04.28-1024x458.gif "ScreenHunter_14 Aug. 21 04.28")](/wp-content/uploads/2010/08/ScreenHunter_14-Aug.-21-04.28.gif)

Okay I have had an hour now and I have spent it trying to come up with an art style and game ideas. I have chucked a load of screenshots down into a google doc here: [https://docs.google.com/drawings/edit?id=1W7ILlCI3mODPue3oW25gb0maryxfTIo7XZRv8XlXbHM&amp;hl=en&amp;authkey=CIO9wIcM](https://docs.google.com/drawings/edit?id=1W7ILlCI3mODPue3oW25gb0maryxfTIo7XZRv8XlXbHM&hl=en&authkey=CIO9wIcM) I think I have a rough idea of what im going for.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-1</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-1</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Aug 2010 03:37:14 GMT</pubDate>
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        <item>
            <title><![CDATA[Ludum Dare - Hour 0]]></title>
            <description><![CDATA[
Okay its 3:31am the competition started 31mins ago. I had originally intended to wake up at 5-6am then start coding but I couldnt sleep so I thought I would get cracking early then catch a nap later on when im tired.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-hour-0</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-hour-0</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Aug 2010 02:42:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ludum Dare 18 this Weekend!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-16-20.48.gif "ScreenHunter_01 Aug. 16 20.48")](/wp-content/uploads/2010/08/ScreenHunter_01-Aug.-16-20.48.gif)

Dont think I have blogged about this yet, so im doing so now.

...]]></description>
            <link>https://mikecann.blog/posts/ludum-dare-18-this-weekend</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ludum-dare-18-this-weekend</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 16 Aug 2010 19:57:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[AS3, Dictionary & Weak Method Closures]]></title>
            <description><![CDATA[
This is going to be a technical post so those of you not of the code persuasion look away now..

Okay great, now those guys have gone I can get down to it.

...]]></description>
            <link>https://mikecann.blog/posts/as3-dictionary-weak-method-closures</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/as3-dictionary-weak-method-closures</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 16 Aug 2010 19:44:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Shader Based 2D Shadowing]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/11_scene.png "11_scene")](/wp-content/uploads/2010/08/11_scene.png)

Those who know me know I used to do [quite abit of development](/posts/?s=xna) in c# using Microsoft's XNA platform.

...]]></description>
            <link>https://mikecann.blog/posts/shader-based-2d-shadowing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/shader-based-2d-shadowing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 15 Aug 2010 11:10:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Assembly 2010 - CNCD & Fairlight Demo]]></title>
            <description><![CDATA[
It was the massive annual Assembly gathering last week. Traditionally its a place for the [demo scene](https://scene.org) to gather and present their demos and to hack out new ones.

...]]></description>
            <link>https://mikecann.blog/posts/assembly-2010-cncd-fairlight-demo</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/assembly-2010-cncd-fairlight-demo</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 09 Aug 2010 17:08:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Few Site Changes]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/Untitled-1.jpg "Untitled-1")](/wp-content/uploads/2010/08/Untitled-1.jpg)

As im not out tonight I thought I would do a little work on the site....]]></description>
            <link>https://mikecann.blog/posts/a-few-site-changes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-few-site-changes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 06 Aug 2010 21:55:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Gourmet Ranch]]></title>
            <description><![CDATA[
[About 6 months ago I joined a new startup](/posts/playdemic-my-fist-day/) called Playdemic as the Lead Flash Developer. I couldn't say much at the time as we were in stealth mode. As our first product has been out for about a month however, I think its about time I wrote a blog post on the subject.

...]]></description>
            <link>https://mikecann.blog/posts/gourmet-ranch</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/gourmet-ranch</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 04 Aug 2010 11:57:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flex 4 Spark & Rollover Group Containing Rect]]></title>
            <description><![CDATA[
Was working on my top-secret Flex-based project over the weekend when I discovered something I hadn't come across before.

...]]></description>
            <link>https://mikecann.blog/posts/flex-4-spark-rollover-group-containing-rect</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flex-4-spark-rollover-group-containing-rect</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 02 Aug 2010 08:25:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Exploring The World of Lucid Dreaming]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/08/IMG_0909.jpg "IMG_0909")](/wp-content/uploads/2010/08/IMG_0909.jpg)

Im not too sure if I have spoken before about Lucid Dreaming. I was interested in the concept several years ago when I first heard about it and then by accidentally managed to do it once while on holiday. It was an incredible experience and ever since the concept of consciously influencing your dreaming state has fascinated me.

...]]></description>
            <link>https://mikecann.blog/posts/exploring-the-world-of-lucid-dreaming</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/exploring-the-world-of-lucid-dreaming</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 01 Aug 2010 13:27:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Defcon 2010 - Hacker Intercepts GSM]]></title>
            <description><![CDATA[
I know I have been posting alot of videos lately but this one caught my eye for a couple of reasons this morning.

...]]></description>
            <link>https://mikecann.blog/posts/defcon-2010-hacker-intercepts-gsm</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/defcon-2010-hacker-intercepts-gsm</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 01 Aug 2010 09:58:17 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Starcraft II & TDs]]></title>
            <description><![CDATA[
I, like many others have been eagerly anticipating the latest Blizzard release Starcraft 2\. I have been looking forward to the game but more importantly I have been eagerly anticipating the custom maps from the community.

...]]></description>
            <link>https://mikecann.blog/posts/starcraft-ii-tds</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/starcraft-ii-tds</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 27 Jul 2010 08:11:00 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Fifth Element Fan? Watch This!]]></title>
            <description><![CDATA[
Its no secret that im a sci-fi fan and The Fifth Element is my favourite film. Watched it again in epic 1080p BluRay quality last night. Went poking about on Youtube afterwards and found this little gem:...]]></description>
            <link>https://mikecann.blog/posts/the-fifth-element-fan-watch-this</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-fifth-element-fan-watch-this</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 26 Jul 2010 12:35:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Incredible Particle & Physics Video]]></title>
            <description><![CDATA[
Saw this [post on Gizmodo](https://gizmodo.com/5591613/incredible-physics-engine-yields-some-seriously-jaw+dropping-dirt) and thought I would share on my blog as I think its incredible.

...]]></description>
            <link>https://mikecann.blog/posts/incredible-particle-physics-video</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/incredible-particle-physics-video</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 20 Jul 2010 17:37:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Fixing Old Posts & Uploading Videos]]></title>
            <description><![CDATA[
I just realised the other day when I was trying to show someone some of my old projects that half of my old posts are broken.Videos are missing, download links gone, images half broken. Basically the thing is a shambles.

...]]></description>
            <link>https://mikecann.blog/posts/fixing-old-posts-uploading-videos</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/fixing-old-posts-uploading-videos</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 16 Jul 2010 19:48:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Only In America...]]></title>
            <description><![CDATA[
While over in [California](/posts/back-from-outer-space/) this month we saw some rather interesting things. Thought I would share them.

...]]></description>
            <link>https://mikecann.blog/posts/only-in-america</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/only-in-america</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 15 Jul 2010 21:52:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Back From Outer Space]]></title>
            <description><![CDATA[
.. well California actually but im just listening to abit of Prodigy so I thought it appropriate.

Was over for just over two weeks, hired a car with [Toni ](https://www.littlemisstoni.co.uk/)and went-a-road-trippin. First few days were down the coast from San Francisco down the Big Sur to LA. Then from LA accross to Vegas, then all the way back again.

...]]></description>
            <link>https://mikecann.blog/posts/back-from-outer-space</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/back-from-outer-space</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 15 Jul 2010 18:37:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[SWFt - Dependency Injection Component Based Game Framework]]></title>
            <description><![CDATA[
This is my first post of what I suspect will be many on the subject of SWFt.

What is SWFt I hear you cry? Well in a nut shell SWFt is an Entity-Component based game framework powered by Dependency Injection. Still confused? Well basically its a really nice neat method for making flash games. Still interested? Read on!

...]]></description>
            <link>https://mikecann.blog/posts/swft-dependency-injection-component-based-game-framework</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/swft-dependency-injection-component-based-game-framework</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 13 Jun 2010 16:22:34 GMT</pubDate>
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        <item>
            <title><![CDATA[Starting Afresh]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/06/ScreenHunter_01-Jun.-11-11.37.jpg "ScreenHunter_01 Jun. 11 11.37")](/wp-content/uploads/2010/06/ScreenHunter_01-Jun.-11-11.37.jpg)

The last few weeks my site had been playing up. I have been getting alot of spam comments and other issues. For that reason I have wiped my entire blog and started again using a fresh install and backed up data.

...]]></description>
            <link>https://mikecann.blog/posts/starting-afresh</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/starting-afresh</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 11 Jun 2010 13:31:54 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[[Video] Drive: The surprising truth about what motivates us]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/video-drive-the-surprising-truth-about-what-motivates-us</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/video-drive-the-surprising-truth-about-what-motivates-us</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 06 Jun 2010 21:24:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mike Cann & Social Networks]]></title>
            <description><![CDATA[
Well as it appears that every day there is a new "Must Join" social network and I appear to have joined most of them I thought I would write a little rundown post of where you can find my digital presence.

...]]></description>
            <link>https://mikecann.blog/posts/mike-cann-social-networks</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mike-cann-social-networks</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 16 May 2010 15:07:13 GMT</pubDate>
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        <item>
            <title><![CDATA[Artificial - Harmonics (Part 3)]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/04/ArtificialHarmonics3.png "ArtificialHarmonics3")](/wp-content/uploads/2010/04/ArtificialHarmonics3.png)

Well its been a while since I have made a new mix, but I have been collecting tracks for it for a while. This one came together fairly quickly actually, about two days worth of composition and then a few variations until I was happy with it. I decided not to add any movie samples to this one to keep it nice and simple, got alot of other projects on at the moment! Im not even sure if people actually like those movie samples tho, let me know if you do!...]]></description>
            <link>https://mikecann.blog/posts/artificial-harmonics-part-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-harmonics-part-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 24 Apr 2010 16:14:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Android Running on the iPhone!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/04/android.gif "android")](/wp-content/uploads/2010/04/android.gif)

Wow! This is pretty mental. I know a while back someone had managed to get a Linux kernel running on the iPhone, but there wasnt much to see and I soon forgot about it. It appears now however that [PlanetBeing ](https://linuxoniphone.blogspot.com/2010/04/ive-been-working-on-this-quietly-in.html)from the Dev-Team has managed to take an Android build and get it to run on the iPhone! Check out the video of it below:...]]></description>
            <link>https://mikecann.blog/posts/android-running-on-the-iphone</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/android-running-on-the-iphone</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 22 Apr 2010 17:12:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Clever Spam Email..]]></title>
            <description><![CDATA[
Its not often that spam gets through my gmail spam filters but this one did, and its quite ingenious:

...]]></description>
            <link>https://mikecann.blog/posts/clever-spam-email</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/clever-spam-email</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 17 Apr 2010 18:41:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[mikecann.blog moved.. again.. too!]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/04/ScreenHunter_01-Apr.-13-21.27.jpg "ScreenHunter_01 Apr. 13 21.27")](/wp-content/uploads/2010/04/ScreenHunter_01-Apr.-13-21.27.jpg)[![](/wp-content/uploads/2010/04/ScreenHunter_02-Apr.-13-21.29.jpg "ScreenHunter_02 Apr. 13 21.29")](/wp-content/uploads/2010/04/ScreenHunter_02-Apr.-13-21.29.jpg)

Well as my previous post was about how I had moved my personal presence I thought I would mention the move of my virtual presence too.

...]]></description>
            <link>https://mikecann.blog/posts/mikecann-co-uk-moved-again-too</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikecann-co-uk-moved-again-too</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Apr 2010 21:44:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Moved.. Again!]]></title>
            <description><![CDATA[
Well as I have announced (rather pointlessly) every time I moved in the past, I thought I would continue the tradition by announcing that I have moved again. This time its back again to my old room in one of my previous flats, The Grand Mancehster.

...]]></description>
            <link>https://mikecann.blog/posts/moved-again</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/moved-again</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 11 Apr 2010 14:57:49 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Funk IoC - A New Dependency Injection Framework]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/04/ScreenHunter_01-Apr.-08-20.11.gif "ScreenHunter_01 Apr. 08 20.11")](/wp-content/uploads/2010/04/ScreenHunter_01-Apr.-08-20.11.gif)

Twitter can be a funny beast, what makes it great can also make it poor. I use [Twhirl ](https://www.twhirl.org/)which keeps me updated any time one of the people I follow tweets about something, the only problem is that so many people tweet that if I dont happen to see it within about and hour or so of the Tweet, ill miss it. This time however I was lucky enough to catch a tweet by [@Joa](https://twitter.com/joa) about his new Inversion of Control and functional-programming-like library, [Funk AS3](https://code.google.com/p/funk-as3/).

...]]></description>
            <link>https://mikecann.blog/posts/funk-ioc-a-new-dependency-injection-framework</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/funk-ioc-a-new-dependency-injection-framework</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 08 Apr 2010 21:17:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Comments System]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/03/ScreenHunter_01-Mar.-27-19.11.gif "ScreenHunter_01 Mar. 27 19.11")](/wp-content/uploads/2010/03/ScreenHunter_01-Mar.-27-19.11.gif)

Ive started testing out a new comments system on the blog.

...]]></description>
            <link>https://mikecann.blog/posts/new-comments-system</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-comments-system</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 27 Mar 2010 20:14:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Scribble v0.1 ... Harmony, but in Flash.. kinda!]]></title>
            <description><![CDATA[
Well as you can probably tell from my [last](https://www.mikecann.blog/art/harmony-html5-procedural-drawing/) few [posts](https://www.mikecann.blog/art/more-harmony-creations/), I have been loving the simple browser drawing app called [Harmony](https://mrdoob.com/projects/harmony/). Well, while playing with it I thought to myself, "Is there a reason this cant be done in Flash?". Well this is the answer to my question.

...]]></description>
            <link>https://mikecann.blog/posts/scribble-v0-1-harmony-but-in-flash-kinda</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/scribble-v0-1-harmony-but-in-flash-kinda</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 25 Mar 2010 20:00:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[More Harmony Creations]]></title>
            <description><![CDATA[
Was doing some more playing around on [Harmony](https://mrdoob.com/projects/harmony) this evening, so relaxing. It kinda reminds me of some of the stuff I did on [Particle Playground](https://www.mikecann.blog/programming/particle-playground/).

Here are some of the better ones..

...]]></description>
            <link>https://mikecann.blog/posts/more-harmony-creations</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/more-harmony-creations</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 24 Mar 2010 00:34:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Harmony, HTML5 Procedural Drawing]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/03/mcimg.png "mcimg")](/wp-content/uploads/2010/03/mcimg.png)

Wow! Although this is doable in flash I must say im pretty impressed with this little HTML5 app by MrDoob called [Harmony](https://mrdoob.com/projects/harmony).

...]]></description>
            <link>https://mikecann.blog/posts/harmony-html5-procedural-drawing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/harmony-html5-procedural-drawing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 23 Mar 2010 20:24:22 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[RobotLegs MVCS Relationship Diagram]]></title>
            <description><![CDATA[
Just as a follow up from my post [on the bleeding edge](https://www.mikecann.blog/programming/on-the-bleeding-edge/) I thought I would post a rather interesting image @srivello made and @jhooks shared. Its a relationship between the main components in the MVCS meta-framework in [RobotLegs](https://www.robotlegs.org). Its pretty good for anyone that (like me) preferrs to see a diagram when trying to grasp the concept of a new framework:

...]]></description>
            <link>https://mikecann.blog/posts/robotlegs-mvcs-relationship-diagram</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/robotlegs-mvcs-relationship-diagram</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 23 Mar 2010 19:17:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Windows 7 Taskbar Monitor]]></title>
            <description><![CDATA[
Well this will learn me!

A while back, I had an idea for a very simple application that would sit in your taskbar and give you at-a-glance performance info about your system, similar to[ iStat Pro for OSX](https://www.islayer.com/apps/istatpro/). This weekend I finally had time to clean up the code up for release.

...]]></description>
            <link>https://mikecann.blog/posts/windows-7-taskbar-monitor</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/windows-7-taskbar-monitor</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 14 Mar 2010 23:26:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Trance Around The World, Show Downloader]]></title>
            <description><![CDATA[
Had this little idea a while back, thought I would spend an hour tonight and bash it out.

...]]></description>
            <link>https://mikecann.blog/posts/trance-around-the-world-show-downloader</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/trance-around-the-world-show-downloader</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 05 Mar 2010 00:34:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Resizeable Chromeless Window AIR]]></title>
            <description><![CDATA[
Thought I would share this little ditty. Been working in AIR recently and decided to make the window "chromeless" which means there are no controls so no resizing.

Thankfully however adobe provide the tools to allow for resizing the native window. So I produced this little mxml component to let you resize the window:

...]]></description>
            <link>https://mikecann.blog/posts/resizeable-chromeless-window-air</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/resizeable-chromeless-window-air</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 22 Feb 2010 00:06:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[On the Bleeding Edge]]></title>
            <description><![CDATA[
Well it thought it was about time I did some posting about my personal project im working on at the moment as I havent spoken about my coding for a while.

...]]></description>
            <link>https://mikecann.blog/posts/on-the-bleeding-edge</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/on-the-bleeding-edge</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 10 Feb 2010 23:26:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Scale of the Universe in Flash]]></title>
            <description><![CDATA[
Got sent this today by a friend who linked to Newgrounds [upload](https://www.newgrounds.com/portal/view/525347).

...]]></description>
            <link>https://mikecann.blog/posts/the-scale-of-the-universe-in-flash</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-scale-of-the-universe-in-flash</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 03 Feb 2010 12:46:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Jessie Warden - Flash & Flex Videos]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/02/ScreenHunter_01-Feb.-02-13.15.gif "ScreenHunter_01 Feb. 02 13.15")](/wp-content/uploads/2010/02/ScreenHunter_01-Feb.-02-13.15.gif)

Thought id mention these videos as I have been watching them and really like the content. They are a series of video blog posts by one of the 'celebrities' of the Flash and Flex world, in which he talks about lots of stuff related to whats going on in the industry and the various frameworks he uses or recommends (or doesnt). He also has a few things to say about beer, which is a bonus!

...]]></description>
            <link>https://mikecann.blog/posts/jessie-warden-flash-flex-videos</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/jessie-warden-flash-flex-videos</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 02 Feb 2010 14:17:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Wake Mate - Human Augmentation, the future?]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/01/ScreenHunter_01-Jan.-24-14.13.jpg "ScreenHunter_01 Jan. 24 14.13")](/wp-content/uploads/2010/01/ScreenHunter_01-Jan.-24-14.13.jpg)

Well after a little deliberation I decided to go for it and take a leap and pre-order a "[WakeMate](https://wakemate.com/)". Mainly as an experiment but partially to fuel the geeky gadget lover inside of me, but I do think this sort of thing is a natural extension to our techno-obsessed lifestyle.

...]]></description>
            <link>https://mikecann.blog/posts/wake-mate-human-augmentation-the-future</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/wake-mate-human-augmentation-the-future</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 24 Jan 2010 15:32:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Rename Dropbox Root Folder Windows]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/rename-dropbox-root-folder-windows</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/rename-dropbox-root-folder-windows</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 18 Jan 2010 13:36:07 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Apple Aluminium Keyboard Windows 7]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/01/CropperCapture1.jpg "CropperCapture[1]")](/wp-content/uploads/2010/01/CropperCapture1.jpg)

Just got my new computer at work. First thing I did was chuck out the stock keyboard and replace with my favourite mac aluminium keyboard.

...]]></description>
            <link>https://mikecann.blog/posts/apple-aluminium-keyboard-windows-7</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/apple-aluminium-keyboard-windows-7</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 18 Jan 2010 13:01:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Google Reader]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/01/ScreenHunter_01-Jan.-16-11.00.jpg "ScreenHunter_01 Jan. 16 11.00")](/wp-content/uploads/2010/01/ScreenHunter_01-Jan.-16-11.00.jpg)

Well I guess im a little late to the party but I have recently discovered the joy that is [Google Reader](https://www.google.co.uk/aclk?sa=l&ai=C7XwfvpxRS-XULZP60ATqqIm6BofH_nvb8djUBbzP7aIGCAAQASDHmPgFUIqcmLD7_____wFgu46wg9AKoAGhw_P8A8gBAaoEE0_Q_BkFj7a5ClxdtuxO7nGrSC0&sig=AGiWqtywpsEabeLnKLGvWAMBI-st8Ua1CQ&q=https://www.google.com/reader%3Futm_campaign%3Den%26utm_source%3Den-ha-ww-ww-bk%26utm_medium%3Dha%26utm_term%3Dgoogle%2520reader).

...]]></description>
            <link>https://mikecann.blog/posts/google-reader</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/google-reader</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 16 Jan 2010 12:13:17 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[AudioBook Organiser v1.3.0 - Drag'n'Drop]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/01/ScreenHunter_04-Jan.-11-22.36.jpg "ScreenHunter_04-Jan.-11-22.36")](/wp-content/uploads/2010/01/ScreenHunter_04-Jan.-11-22.36.jpg)

Well I was just doing some audio book organising and realised that it would be great if I could drag and drop a folder straight from my AIR into iTunes ready for upload to my iPhone.

...]]></description>
            <link>https://mikecann.blog/posts/audiobook-organiser-v1-3-0-dragndrop</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/audiobook-organiser-v1-3-0-dragndrop</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 12 Jan 2010 00:07:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Playdemic - My First Day]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2010/01/ScreenHunter_03-Jan.-11-19.10.jpg "ScreenHunter_03 Jan. 11 19.10")](/wp-content/uploads/2010/01/ScreenHunter_03-Jan.-11-19.10.jpg)

Well I had mentioned this in a previous post but I thought I might as well add a separate post for it as its quite a big bit of personal news.

...]]></description>
            <link>https://mikecann.blog/posts/playdemic-my-fist-day</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/playdemic-my-fist-day</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 11 Jan 2010 20:12:13 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Quasimondo's Galactose]]></title>
            <description><![CDATA[
[![ScreenHunter_02 Jan. 10 20.13](/wp-content/uploads/2010/01/ScreenHunter_02-Jan.-10-20.13.jpg "ScreenHunter_02 Jan. 10 20.13")](/wp-content/uploads/2010/01/ScreenHunter_02-Jan.-10-20.13.jpg)

I have immense respect for some of the flash developers out there and Quasimondo is one of them. He has just released a little particle related experiment....]]></description>
            <link>https://mikecann.blog/posts/quasimondos-galactose</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/quasimondos-galactose</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 10 Jan 2010 21:17:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Audio Book Organiser v1.2.0]]></title>
            <description><![CDATA[
[![ScreenHunter_01 Jan. 09 18.34](/wp-content/uploads/2010/01/ScreenHunter_01-Jan.-09-18.34.jpg "ScreenHunter_01 Jan. 09 18.34")](/wp-content/uploads/2010/01/ScreenHunter_01-Jan.-09-18.34.jpg)

Just did a quick update to the audio book organiser. Added the ability to move the storage database file. This was so that I can put my storage file on Dropbox and it will then be backedup and synced between machines.

...]]></description>
            <link>https://mikecann.blog/posts/audio-book-organiser-v1-2-0</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/audio-book-organiser-v1-2-0</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 09 Jan 2010 19:37:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Manchester Snow Women]]></title>
            <description><![CDATA[
Well, this is just incredible, I dont think in my lifetime I have EVER seen so much snow in the UK letalone the city where it NEVER snows, Manchester.

...]]></description>
            <link>https://mikecann.blog/posts/manchester-snow-women</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/manchester-snow-women</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 05 Jan 2010 15:07:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Audio Book Organiser (AIR, Mate, Flex 4)]]></title>
            <description><![CDATA[
Well its been a fun Christmas, I have eaten and drunk to the point that im going to be running it off in the gym till next christmas.

Although there has been merryment abound, the keyboard couldn't keep me away. Its probably okay to say this now as im not under any secrecy act; I have decided to leave Massively Multimedia in Manchester to join a new startup called Ideas Pad in Wilmslow (just south of Manchester).

...]]></description>
            <link>https://mikecann.blog/posts/audio-book-organiser-air-mate-flex-4</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/audio-book-organiser-air-mate-flex-4</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 30 Dec 2009 13:38:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Kitten vs Spam]]></title>
            <description><![CDATA[
Well im back from Germany and after a horrendous journey involving stolen passports, lost luggage, cancelled flights, 11 hour waits in airports and 9 hour bus journeys I needed something to cheer me up. This fit the bill nicely:

...]]></description>
            <link>https://mikecann.blog/posts/kitten-vs-spam</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/kitten-vs-spam</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 23 Dec 2009 18:13:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The New Bike]]></title>
            <description><![CDATA[
Well after the thieving of my bike [a few weeks ago](https://www.mikecann.blog/misc/bike-be-gone/) I was offered a new bike as replacement by the insurance company, a Kona Shred, another dirt bike.

...]]></description>
            <link>https://mikecann.blog/posts/the-new-bike</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-new-bike</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 15 Dec 2009 00:16:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flirting With JavaFX]]></title>
            <description><![CDATA[
For the past several months I have been working on a little project completely different to anything I have done before. Its a desktop application that uses a number of novel technologies to do something I think is pretty cool. Ill talk more about what it actually is and does in the coming weeks, but for this post I just want to talk about the struggles and discoveries I have been through and made with the technology.

...]]></description>
            <link>https://mikecann.blog/posts/flirting-with-javafx</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flirting-with-javafx</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 13 Dec 2009 21:38:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Case of The Transitional Doctype]]></title>
            <description><![CDATA[
I took a little break from my 'top secret' project (more on this coming soon) this evening to do some much needed repair work on one of my flash games portals [www.worldsbestflashgames.com](www.worldsbestflashgames.com).

...]]></description>
            <link>https://mikecann.blog/posts/the-case-of-the-transitional-doctype</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-case-of-the-transitional-doctype</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Dec 2009 20:44:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BlastWave: Lost at Sea]]></title>
            <description><![CDATA[
FINALLY ITS LIVE!!!! Oh my, it has taken literally[ months and months](https://www.mikecann.blog/personal-project/the-next-one-blast-wave-2/) to get all the deals sorted but finally now its done and out.

Its [Oliver ](https://www.olip.co.uk/)and my latest game. It was supposed to be a quick re-skin of [BlastWave](/flash/blast-wave/index.html), but as usual "quick" was a word that got lost during development as we got excited about it and decided to add more and more features.

The Art by [Oliver Pitceathly](https://www.olip.co.uk/) follows a simmilar style to [MonkeyMines](https://www.mikecann.blog/personal-project/monkey-mines/). Hope you like it!

...]]></description>
            <link>https://mikecann.blog/posts/blastwave-lost-at-sea</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/blastwave-lost-at-sea</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 04 Dec 2009 10:38:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Christmas..]]></title>
            <description><![CDATA[
Well kind of.. We got our very pretty little tree up today:

...]]></description>
            <link>https://mikecann.blog/posts/christmas</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/christmas</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 26 Nov 2009 23:10:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BlastWave: Lost at Sea, so very almost!]]></title>
            <description><![CDATA[
It has been months and months since Oliver and I finished (functionally) our latest flash game 'BlastWave: Lost at Sea'. It has taken all this time to sort out sponsorship deals, with all the various portals. We have been through headache after headache but its finally almost time to release to the general public!

...]]></description>
            <link>https://mikecann.blog/posts/blastwave-lost-at-sea-so-very-almost</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/blastwave-lost-at-sea-so-very-almost</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 24 Nov 2009 11:33:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Bike Be Gone :(]]></title>
            <description><![CDATA[
Went downstairs to the first floor carpark this morning to grab my bike for my morning 15min cycle into work to find that all that remained was this:

...]]></description>
            <link>https://mikecann.blog/posts/bike-be-gone</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/bike-be-gone</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 19 Nov 2009 19:08:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tramp-tastic!]]></title>
            <description><![CDATA[
I used to be *[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]* which is why this video [on Gizmodo](https://uk.gizmodo.com/) caught my eye. I have watched it several times now and im half in awe of this and half cringing in fright of how dangerous the stunts are he is doing!

...]]></description>
            <link>https://mikecann.blog/posts/tramp-tastic</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tramp-tastic</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 16 Nov 2009 09:25:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Google Storage Increase]]></title>
            <description><![CDATA[
[![ScreenHunter_02 Nov. 12 08.15](/wp-content/uploads/2009/11/ScreenHunter_02-Nov.-12-08.15.gif "ScreenHunter_02 Nov. 12 08.15")](/wp-content/uploads/2009/11/ScreenHunter_02-Nov.-12-08.15.gif)

They are upping my gmail, picassa, whatever, storage from 10gb to 80!

...]]></description>
            <link>https://mikecann.blog/posts/google-storage-increase</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/google-storage-increase</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 12 Nov 2009 09:19:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Andromeda Software Development - Lifeforce 2007]]></title>
            <description><![CDATA[
I know this is now a coupple of years old, but just [stumbled accross it.](https://www.pouet.net/prod.php?which=31571)

I have always been into [the scene](https://www.scene.org) but from a distance, some of the stuff is ameturish, some is a programming marvel (the 4k,32k,64k comps) but this is just plain beautiful. Its a demo (all code) from ASD (look them up on youtube if you want more from them) called Lifeforce, enjoy!...]]></description>
            <link>https://mikecann.blog/posts/andromeda-software-development-lifeforce-2007</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/andromeda-software-development-lifeforce-2007</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 11 Nov 2009 15:28:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Sound Cloud & Previous Mixes]]></title>
            <description><![CDATA[
Been messing about with [Sound Cloud](https://soundcloud.com/mike-cann) recently, just seeing what all the audio related fuss is about and I must say its quite good. I have uploaded some of my mixes up there (not all of them as there is a size restriction on the number of uploads). I have also gone back and edited some of my old posts as the links to my old mixes no longer worked (thanks for [Richard Davey](https://www.photonstorm.com/) for spotting that one.

...]]></description>
            <link>https://mikecann.blog/posts/sound-cloud-previous-mixes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/sound-cloud-previous-mixes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 10 Nov 2009 19:19:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Trifonic - Parks on Fire]]></title>
            <description><![CDATA[
Absolutely love the album, love the song and just discovered that I love the video, so have to post it really. Its Parks On Fire by Trifonic from the Album Emergence. Enjoy.

...]]></description>
            <link>https://mikecann.blog/posts/trifonic-parks-on-fire</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/trifonic-parks-on-fire</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 08 Nov 2009 16:56:20 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Bigresource.com IS SPAM]]></title>
            <description><![CDATA[
Thats it im angry enough with this site to actually write a blogpost about it.

Im sure if you are technical individual you have come accross this god awful site countless times. Over and over again you type in a query your problem into google, something like "php upload The connection was reset" a perfectly legitimate question and one that probably has been answered on a forum before. You then go through the google results and more often than not you come accross something like this:

...]]></description>
            <link>https://mikecann.blog/posts/bigresource-com-is-spam</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/bigresource-com-is-spam</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 01 Nov 2009 20:31:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[What is Google Wave Anyways?]]></title>
            <description><![CDATA[
I just thought that not everyone knows what Google Wave actually is. Well this video does a good job of explaining it in like 2 mins:

...]]></description>
            <link>https://mikecann.blog/posts/what-is-google-wave-anyways</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/what-is-google-wave-anyways</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 16 Oct 2009 16:38:20 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Google Wave]]></title>
            <description><![CDATA[
[![2009-10-15_1400](/wp-content/uploads/2009/10/2009-10-15_1400.png "2009-10-15_1400")](/wp-content/uploads/2009/10/2009-10-15_1400.png)

Had my first proper real-time wave today and although I was a little skeptical at first I must admit it really worked very well and surprisingly was actually alot of fun!

...]]></description>
            <link>https://mikecann.blog/posts/google-wave</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/google-wave</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 15 Oct 2009 14:06:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[10/GUI]]></title>
            <description><![CDATA[
This sort of thing really gets my juices flowing. I want it now!...]]></description>
            <link>https://mikecann.blog/posts/10gui</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/10gui</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Oct 2009 14:08:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[In a Different Time and Place..]]></title>
            <description><![CDATA[
Wow this is a real blast from the past. Photos from my trip to America just surfaced on Facebook, tagged by one of the other lads that went Jakob. Some of them are great, so I grabbed em and chucked them [on my picassa. ](https://picasaweb.google.co.uk/mike.cann/MeAmerica07#)

...]]></description>
            <link>https://mikecann.blog/posts/in-a-different-time-and-place</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/in-a-different-time-and-place</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 08 Oct 2009 18:59:02 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flash to IPhone CS5]]></title>
            <description><![CDATA[
[![322955593_67152962ab](/wp-content/uploads/2009/10/322955593_67152962ab.jpg "322955593_67152962ab")](/wp-content/uploads/2009/10/322955593_67152962ab.jpg)

I know this news is a coupple of days old now, but I havent blogged in a little while so I thought why not.

...]]></description>
            <link>https://mikecann.blog/posts/flash-to-iphone-cs5</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flash-to-iphone-cs5</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 08 Oct 2009 09:23:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Called It!]]></title>
            <description><![CDATA[
[![500x_fs-details](/wp-content/uploads/2009/09/500x_fs-details.jpg "500x_fs-details")](/wp-content/uploads/2009/09/500x_fs-details.jpg)

[FoodScanner ](https://itunes.apple.com/WebObjects/MZStore.woa/wa/viewSoftware?id=331140646&mt=8)is an iPhone app that lets you scan a barcode and it then tells you about its nutritional info. Whats frustrating is that I had this idea over a year ago, the idea was that you scan an item, enter how much of it you ate, then the app keeps a running daily total of the amount of GDA of calories, fats, salts and more.

...]]></description>
            <link>https://mikecann.blog/posts/called-it</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/called-it</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 24 Sep 2009 18:19:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Irrational Behavior of People]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/the-irrational-behavior-of-people</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-irrational-behavior-of-people</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 11 Sep 2009 09:33:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[File and Folder Syncing]]></title>
            <description><![CDATA[
For a long while I have been worried about my lack of backups for my machine. I detest the fact that i  [actually lost some of my older work](https://www.mikecann.blog/lieroxna/lieroxna-digging-up-the-past/). Getting[ the Mac](https://www.mikecann.blog/photos-personal/new-laptop-iphone-fun/) has been the final straw and my instigator for change.

...]]></description>
            <link>https://mikecann.blog/posts/file-and-folder-syncing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/file-and-folder-syncing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 03 Sep 2009 19:34:07 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Q-BLOCK]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/q-block</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/q-block</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 27 Aug 2009 16:21:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BlastWave: Lost at Sea - Its almost done!]]></title>
            <description><![CDATA[
Its just going through the final polishing and bidding stage at the moment. From the looks of the comments we are getting on FGL it should do quite well :) We have been asked to produce a video of the game for FGL marketing purposes so oliver whipped this little beauty out:

...]]></description>
            <link>https://mikecann.blog/posts/blastwave-lost-at-sea-its-almost-done</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/blastwave-lost-at-sea-its-almost-done</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 26 Aug 2009 10:15:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Mac - a Followup]]></title>
            <description><![CDATA[
So after reading my last blog post "A Week on The Mac" the family cat had something to say about the subject too.

...]]></description>
            <link>https://mikecann.blog/posts/mac-a-followup</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mac-a-followup</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 19 Aug 2009 09:05:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Week on the Mac]]></title>
            <description><![CDATA[
Well its now a couple of weeks into using my shiney new MacBook Pro 15" and I have decided to do an early report on a few things I like / dont like about it. Its not an exhaustive list but just a small rant of my main pleasures / gripes....]]></description>
            <link>https://mikecann.blog/posts/a-week-on-the-mac</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-week-on-the-mac</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 18 Aug 2009 17:55:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flash to iPhone: #1 MotherLoad / iDigIt]]></title>
            <description><![CDATA[
Every day I am seeing new game releases on the app store that have already seen a life in the flash game world. I dont know whether its the original developer that is making these iPhone ports or if the IP is being ripped off. Anyways I thought it may be a good idea to report on a few of these games ports, things I like / dislike with any changes made in the transition from flash to iPhone.

...]]></description>
            <link>https://mikecann.blog/posts/flash-to-iphone-1-motherload-idigit</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flash-to-iphone-1-motherload-idigit</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 05 Aug 2009 18:34:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Job - Massively Multimedia]]></title>
            <description><![CDATA[
[![logo](/wp-content/uploads/2009/08/logo.png "logo")](/wp-content/uploads/2009/08/logo.png)

Since [GameJacket went under](https://www.mikecann.blog/photos-personal/fare-the-well-gamejacket/) I have been looking for the next thing. I had a few offers but the one I went for in the end was the [MMOLife](https://www.mmolife.org/) studio based in Manchester. Ill be working with some of the people from GameJacket which is good as I know we work well together and I am familiar with the processes. I cant say exactly what I will be working on just that its flash based and ties in with what I have been doing in my previous roles at GameJacket and Dubit and in my own personal projects....]]></description>
            <link>https://mikecann.blog/posts/new-job-massively-multimedia</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-job-massively-multimedia</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 04 Aug 2009 14:02:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[LieroXNA - Digging up the past..]]></title>
            <description><![CDATA[
I received a very pleasant email yesterday from a fine chap Michael Lindholm. He was enquiring about my old project [LieroXNA ](https://www.mikecann.blog/category/lieroxna/)and whether I was still working on it. As it sound like some people are still interested in the project Ill copy / pase the email for the record here:

...]]></description>
            <link>https://mikecann.blog/posts/lieroxna-digging-up-the-past</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/lieroxna-digging-up-the-past</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 01 Aug 2009 12:44:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Windosill]]></title>
            <description><![CDATA[
[![windowsil](/wp-content/uploads/2009/07/windowsil.png "windowsil")](https://www.mochigames.com/game/play/windosill_v4/)

Stumbled across this game this morning and was blown away by the beauty and complexity of the game, I dont want to think about the amount of code that must of gone into making this beast!

...]]></description>
            <link>https://mikecann.blog/posts/windosill</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/windosill</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 31 Jul 2009 10:11:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Francais '09]]></title>
            <description><![CDATA[
Well im finally back in Manchester after my little trip to the south of France. Had a splendid time eating, drinking and working on my tan. We also went to a wedding of two friends on the last couple of days.

...]]></description>
            <link>https://mikecann.blog/posts/francais-09</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/francais-09</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 30 Jul 2009 13:00:55 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Dev Update: BlastWave - Lost At Sea]]></title>
            <description><![CDATA[
Oliver and I have been working hard on the game and we are almost ready to rock.

...]]></description>
            <link>https://mikecann.blog/posts/dev-update-blastwave-lost-at-sea</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/dev-update-blastwave-lost-at-sea</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 15 Jul 2009 16:07:19 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Mix: Coalescence]]></title>
            <description><![CDATA[
[![artificialcoalcover](/wp-content/uploads/2009/07/artificialcoalcover.png "artificialcoalcover")](/wp-content/uploads/2009/07/artificialcoalcover.png)

Wow! Well this one was a hell of alot easier to make than the last one.

...]]></description>
            <link>https://mikecann.blog/posts/new-mix-coalescence</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-mix-coalescence</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 14 Jul 2009 10:50:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Domains so Many Domains!]]></title>
            <description><![CDATA[
Well I have just had my next (not so) bright idea. I have decided to enter the flash games portal business. I see it as a good way to compliment my flash games interest and passion.

...]]></description>
            <link>https://mikecann.blog/posts/domains-so-many-domains</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/domains-so-many-domains</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 07 Jul 2009 14:37:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Panic over, nginx comes to the rescue]]></title>
            <description><![CDATA[
A while back I changed my hosting over from the worse than dismal streamline.net over to the much better slicehost service. Slicehost offer alot more power by giving your own server with root access. All well and good if you are knowing what you are doing in Linux, i dont, so I struggled for some time getting Apache and php and all the rest running nice.

...]]></description>
            <link>https://mikecann.blog/posts/panic-over-nginx-comes-to-the-rescue</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/panic-over-nginx-comes-to-the-rescue</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 03 Jul 2009 19:57:55 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Monkey Dressup]]></title>
            <description><![CDATA[
![monkeykitten](/wp-content/uploads/2009/07/monkeykitten.jpg "monkeykitten")

My partner in crime [Oliver P](https://www.olip.co.uk) has justÃ‚  released a little game. Its catered for a very specific, yet popular, crowd. Yes yes its a dress up game, but it has very nice graphics so I think its definately worth a mention ;)

...]]></description>
            <link>https://mikecann.blog/posts/monkey-dressup</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/monkey-dressup</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 03 Jul 2009 10:56:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Laptop = iPhone Fun!]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/new-laptop-iphone-fun</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-laptop-iphone-fun</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 02 Jul 2009 16:09:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BlastWave 2 Development Update]]></title>
            <description><![CDATA[
We are still working on BlastWave 2. Over the last 4 days or so we have progressed quite far:

...]]></description>
            <link>https://mikecann.blog/posts/blastwave-2-development-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/blastwave-2-development-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 26 Jun 2009 16:04:17 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Mix: Artificial - Intelligence]]></title>
            <description><![CDATA[
![aiimage](/wp-content/uploads/2009/06/aiimage.gif "aiimage")

Finally, finally I have decided to say sod it and stop tinkering with this god damn mix! I have been making and remaking this thing for the best part of a year but I can still see the rough edges. Its been driving me quite literally mad! Having said that however I have enjoyed making it, else I wouldn't do it... right?

...]]></description>
            <link>https://mikecann.blog/posts/new-mix-artificial-intelligence</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-mix-artificial-intelligence</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 25 Jun 2009 18:54:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Fare-The-Well GameJacket!]]></title>
            <description><![CDATA[
![sorrygj](/wp-content/uploads/2009/06/sorrygj.gif "sorrygj")

As it has now [been posted](https://support.gamejacket.com/forums/19376/entries/40976) on the GameJacket Support site I guess its okay for me to announce too that GameJacket finished trading on the 8th while I was away in Canada.

...]]></description>
            <link>https://mikecann.blog/posts/fare-the-well-gamejacket</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/fare-the-well-gamejacket</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 18 Jun 2009 16:18:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Nova Scotia in 10 Days]]></title>
            <description><![CDATA[
[![novampa](/wp-content/uploads/2009/06/novampa.jpg "novampa")](https://picasaweb.google.co.uk/lh/albumMap?uname=mike.cann&aid=5348332286173974433#map)

Yarr' me old sea dogs. I have just returned from a grand voyage to the eastern Canadian territories known as Nova Scotia. There myself and me old sea cappin' red beard rum went-a-hiking and campin' around the Maritimes.

And here be the tale of me epic journeyYARR!

...]]></description>
            <link>https://mikecann.blog/posts/nova-scotia-in-10-days</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/nova-scotia-in-10-days</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 Jun 2009 20:11:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[8hour Game Timelapse Development Video]]></title>
            <description><![CDATA[
As promised here is the time-lapse sequence for the development process of my 8hr game Countdown with Neil Haversham. The video is comprised of 789 JPGs taken every 30 seconds then compressed into a movie.

...]]></description>
            <link>https://mikecann.blog/posts/8hour-game-timelapse-development-video</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/8hour-game-timelapse-development-video</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 04 Jun 2009 14:01:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[8hour Game: Countdown with Neil Haversham]]></title>
            <description><![CDATA[
1 Programmer, 1 Artist, 8hours, surely nothing of any quality can be made in that time? Well there you would be wrong because Michael Cann (www.mikecann.blog) and Oliver Pitceathly (www.olip.co.uk) present to you "Countdown with Neil Haversham":

...]]></description>
            <link>https://mikecann.blog/posts/8hour-game-countdown-with-neil-haversham</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/8hour-game-countdown-with-neil-haversham</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 04 Jun 2009 12:38:02 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[The Next One: Blast Wave 2]]></title>
            <description><![CDATA[
Well we have already started development on what will be the next game. [Oliver](https://www.olip.co.uk) and I have decided to give one of my old titles Blast Wave a bit of a spruce up. We felt that the game had a good solid style with unique elements, the only thing that let it down was its poor graphics / user interface. So as this time around I have an excellent artist we think it can be given the breath of life it deserves.

We started by looking at various parts of the game and what we think let the game down...

...]]></description>
            <link>https://mikecann.blog/posts/the-next-one-blast-wave-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/the-next-one-blast-wave-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 28 May 2009 13:35:13 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Did You Know 3.0...]]></title>
            <description><![CDATA[
Abit old I know but I only just stumbled across it, very interesting watch, but does anyone else feel a little unsettled after watching it?

...]]></description>
            <link>https://mikecann.blog/posts/did-you-know-30</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/did-you-know-30</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 27 May 2009 09:35:50 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[How to tell if you cat is plotting to kill you...]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/how-to-tell-if-you-cat-is-plotting-to-kill-you</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/how-to-tell-if-you-cat-is-plotting-to-kill-you</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 21 May 2009 17:16:28 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial Games Redecorated]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-games-redecorated</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-games-redecorated</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 20 May 2009 23:36:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Funky Javascript Trick]]></title>
            <description><![CDATA[
![img01](/wp-content/uploads/2009/05/img01.png "img01")

Ha! [Tuhoojabotti](https://canihasablog.blogspot.com/) just informed me of this neat little trick. If you are on Firefox stick the following into the address bar and hit enter.

...]]></description>
            <link>https://mikecann.blog/posts/funky-javascript-trick</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/funky-javascript-trick</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 20 May 2009 11:44:15 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Domains..]]></title>
            <description><![CDATA[
Noticed yesterday that [https://www.particleplayground.com](https://www.particleplayground.com) was available so it got my thought train going. I wonder if...

...]]></description>
            <link>https://mikecann.blog/posts/domains</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/domains</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 13 May 2009 12:46:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flash Develop Plugin: Go To Definition]]></title>
            <description><![CDATA[
**Go To Definition**
I love the Ctrl &amp; click feature in Eclipse/Netbeans and the Go To Definition feature in Visual Studio and have decided to implement them in [Flash develop](https://www.flashdevelop.org/community/index.php). After an evening or so of trying to write this myself I come accross the "ASComplete.DeclarationLookup()" method. To my great astonishment, this does exactly what I want. So thankyou to [Philippe](https://www.flashdevelop.org/community/memberlist.php?mode=viewprofile&u=3) or whoever wrote this method and did all the hardwork of the plugin for me ;)

...]]></description>
            <link>https://mikecann.blog/posts/flash-develop-plugin-go-to-definition</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flash-develop-plugin-go-to-definition</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 11 May 2009 19:08:39 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Monkey Mines]]></title>
            <description><![CDATA[
Well here it is at last! Finally after almost a month of wheeling and dealing we have at last released Monkey Mines to the world at large.

What is it? Well its a remake of the classic Minesweeper game, but with a few changes. Rather than being top-down we have done it in an isometric fashion. Im not sure how successful this has been as some have reported that it makes the game harder to play being isometric.

...]]></description>
            <link>https://mikecann.blog/posts/monkey-mines</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/monkey-mines</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 10 May 2009 13:30:12 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Highlight Selected Plugin, updated by David Hancock]]></title>
            <description><![CDATA[
This sort of things brings a big smile to my face; I got an excellent email yesterday from a chap named [Dave Hancock](https://gonegothic.com/) asking my permission to post an update he had made to my Highlight Selected plugin.

...]]></description>
            <link>https://mikecann.blog/posts/highlight-selected-plugin-updated-by-david-hancock</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/highlight-selected-plugin-updated-by-david-hancock</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 04 May 2009 15:24:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Proof of Concept: TwittBot]]></title>
            <description><![CDATA[
Well for the last few evenings I have been working on this little proof of concept. One of my work colleague Ade ([@6t8](https://twitter.com/6t8)) came up with the idea "someone should make a game that you can play over twitter". Well after abit of excitement and talk I decided to have a go at coding this idea. Once I had started I realised that it could be possible to do alot more with this, so I decided to make the project a little more generic and turn it into a pluggable bot for automating twitter.

...]]></description>
            <link>https://mikecann.blog/posts/proof-of-concept-twittbot</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/proof-of-concept-twittbot</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 30 Apr 2009 19:49:32 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[All-new look]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/all-new-look</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/all-new-look</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 30 Apr 2009 19:49:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Tilt-Shift Video]]></title>
            <description><![CDATA[
This is the first time I have heard of the photography technique known as "Tilt-Shift". I dont know why but it appeals to me on some fundamental level :P...]]></description>
            <link>https://mikecann.blog/posts/tilt-shift-video</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tilt-shift-video</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 29 Apr 2009 08:30:16 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Paul Oakenfold's Urban Soundtracks]]></title>
            <description><![CDATA[
As I enjoy both trance music and audio books, so what could be better than mixing both together?

...]]></description>
            <link>https://mikecann.blog/posts/paul-oakenfolds-urban-soundtracks</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/paul-oakenfolds-urban-soundtracks</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 28 Apr 2009 15:17:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Meowcenaries]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/meowcenaries</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/meowcenaries</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 24 Apr 2009 09:41:12 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Acoustic Cover of Binary Finary's 1998]]></title>
            <description><![CDATA[
This is one of my favourite tunes of all time, glad someone has covered it, even if the quality of the video is crap. Hopefully someone one will do a better version :)

...]]></description>
            <link>https://mikecann.blog/posts/acoustic-cover-of-binary-finarys-1998</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/acoustic-cover-of-binary-finarys-1998</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 23 Apr 2009 19:00:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Niflheim & Flash Hacking]]></title>
            <description><![CDATA[
Stumbled accross this thing just now. I have heard of this method of flash hacking, but I didnt realise it was so easy to do nor people had actually made special applications to do it!

...]]></description>
            <link>https://mikecann.blog/posts/niflheim-flash-hacking</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/niflheim-flash-hacking</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 23 Apr 2009 12:46:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Play Him Off, Keyboard Cat]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/play-him-off-keyboard-cat</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/play-him-off-keyboard-cat</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 22 Apr 2009 10:16:16 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[GameJacket Joke Wall]]></title>
            <description><![CDATA[
Joke a day keep the bugs at bay!

...]]></description>
            <link>https://mikecann.blog/posts/gamejacket-joke-wall</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/gamejacket-joke-wall</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 16 Apr 2009 09:15:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Hmmm]]></title>
            <description><![CDATA[
Council Tax FAIL ?

...]]></description>
            <link>https://mikecann.blog/posts/hmmm</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/hmmm</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 07 Apr 2009 14:34:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[mikecann.net]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/mikecannnet</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mikecannnet</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 06 Apr 2009 15:16:39 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Monkey Mines - Sneak Peek]]></title>
            <description><![CDATA[
After monts of work my next game is very almost done, and im pretty damn proud of this one. Just hunting about for sponsorship deals then I release. Until then here are a few piccies:

...]]></description>
            <link>https://mikecann.blog/posts/monkey-mines-sneak-peek</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/monkey-mines-sneak-peek</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 03 Apr 2009 16:51:41 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[216 Chorlton Mills..]]></title>
            <description><![CDATA[
As some of you know im currently in the process of moving flats. As I have done a video of all the other places i have lived in I thought it would be fitting to do a video of this place before I move out for good. So here here is my current flat 216 Chorlton Mills, she's abit small but very cosey ;)...]]></description>
            <link>https://mikecann.blog/posts/216-chorlton-mills</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/216-chorlton-mills</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 28 Mar 2009 11:59:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flash Develop Plugin: Highlight Selected]]></title>
            <description><![CDATA[
**Highlight Selected**

Notepad++ comes with a feature where if you double click a variable it will highlight all other instances of that variable in the open document. I wanted this feature in FD so i decided to write this plugin.

...]]></description>
            <link>https://mikecann.blog/posts/flash-develop-plugin-highlight-selected</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flash-develop-plugin-highlight-selected</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 27 Mar 2009 13:15:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Spam, the mark of the devil..]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/spam-the-mark-of-the-devil</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/spam-the-mark-of-the-devil</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 27 Mar 2009 10:38:41 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particle Playground v1.0.4]]></title>
            <description><![CDATA[
I have made a few small changes to Particle Playground today:

...]]></description>
            <link>https://mikecann.blog/posts/particle-playground-v104</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/particle-playground-v104</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 20 Mar 2009 14:13:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particle Playground v1.0.3]]></title>
            <description><![CDATA[
I made some small [heavily requested](https://www.newgrounds.com/portal/reviews/487541) updates to Particle Playground last night, control C, control V log:

...]]></description>
            <link>https://mikecann.blog/posts/particle-playground-v103</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/particle-playground-v103</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 19 Mar 2009 09:45:31 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particle Playground]]></title>
            <description><![CDATA[
*[Flash embed no longer available]*

Well this is the release of my latest little saunter into the world of particles and shaders in flash 10\. It started off as and idea to use the new pixel bender shaders of flash 10 as a more efficient method of updating particle simulations.

...]]></description>
            <link>https://mikecann.blog/posts/particle-playground</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/particle-playground</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 17 Mar 2009 23:17:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[AS3 Loader.loadBytes() Class Name Collisions]]></title>
            <description><![CDATA[
Well I spent hours at work today scratching my head and getting generally very annoyed over this one so I thought I would share it with the world so others can benefit from my frustrations.

Basically I wanted a method of loading a SWF as a byte array then turning the byte array back into a SWF at run-time. This is quite handily catered for in AS3 with the use of URLStream and Loader.loadBytes().

...]]></description>
            <link>https://mikecann.blog/posts/as3-loaderloadbytes-class-name-collisions</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/as3-loaderloadbytes-class-name-collisions</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 17 Mar 2009 19:26:32 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particle Playground Teaser]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/particle-playground-teaser</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/particle-playground-teaser</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 16 Mar 2009 00:00:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[XNA Archive]]></title>
            <description><![CDATA[
I just realised some of my old XNAGPUParticles project videos have gone walkies. So I have reposted them on youtube. These are my old projects from my final year of uni, binary and source code can be found in the relevant post for each video.

...]]></description>
            <link>https://mikecann.blog/posts/xna-archive</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/xna-archive</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 11 Mar 2009 09:39:15 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Some picassa updates]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/some-picassa-updates</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/some-picassa-updates</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 10 Mar 2009 21:25:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Quake Live]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/quake-live</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/quake-live</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 05 Mar 2009 15:08:49 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[#tweetcoding icyslicy]]></title>
            <description><![CDATA[
This is another entry for tweetcoding comp, this time i have been ultra-cheeky ;)

...]]></description>
            <link>https://mikecann.blog/posts/tweetcoding-icyslicy</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tweetcoding-icyslicy</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 20 Feb 2009 16:04:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Irony]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/irony</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/irony</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 20 Feb 2009 10:24:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[#tweetcoding Line Dance]]></title>
            <description><![CDATA[
One for the coders out there. [GrantSkinner (flash guru)](https://gskinner.com) has started a little twitter AS3 contest: [https://gskinner.com/playpen/tweetcoding.html](https://gskinner.com/playpen/tweetcoding.html) its actually pretty fun, wrote my first little one at lunch today:

...]]></description>
            <link>https://mikecann.blog/posts/tweetcoding-line-dance</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tweetcoding-line-dance</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 18 Feb 2009 13:17:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Twitter and Scorpions]]></title>
            <description><![CDATA[
Ive finally decided to see what all the fuss is about and jump on the twitter train, im not sure whether it will be complimentary to this blog or exclusive lets wait and see shall we. I have also added a little sidebar widget to this blog showing my latest tweets. You can add me if you so desire: [<small>https://twitter.com/<span id="username_url">mikeysee</span></small>](https://twitter.com/mikeysee)

...]]></description>
            <link>https://mikecann.blog/posts/twitter-and-scorpions</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/twitter-and-scorpions</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 17 Feb 2009 11:01:16 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Dev-Bot 2.0]]></title>
            <description><![CDATA[
We had our new developer delivered at GameJacket today, he is called dev-bot 2.0:

...]]></description>
            <link>https://mikecann.blog/posts/dev-bot-20</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/dev-bot-20</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 05 Feb 2009 16:00:19 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Audiosize]]></title>
            <description><![CDATA[
After another evenings worth of work I have come up with this little thing.

Its mainly a test to see how the new GameJacket tech fares when floated on the open sea that is the flash games industry.

...]]></description>
            <link>https://mikecann.blog/posts/audiosize</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/audiosize</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 29 Jan 2009 18:17:16 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[An evening and a bit later..]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/an-evening-and-a-bit-later</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/an-evening-and-a-bit-later</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 27 Jan 2009 22:49:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Forget me not..]]></title>
            <description><![CDATA[
I have a terrible memory, often desprite setting alarms leaving notes for myself all over the place, writing on my hands, i still forget to do something. For that reason we have come up with the "forget me not" copyright 2009\. See image for more info:

...]]></description>
            <link>https://mikecann.blog/posts/forget-me-not</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/forget-me-not</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 27 Jan 2009 18:23:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[T-Mobile Ad]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/t-mobile-ad</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/t-mobile-ad</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 22 Jan 2009 10:50:22 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[dissectURL(url:String)]]></title>
            <description><![CDATA[
Been a while since i have shared any coding tips, but here is one for those Actionscript 3 Coders out there. Its a helper function that splits a URL up into its different parts using RegExp....]]></description>
            <link>https://mikecann.blog/posts/dissecturlurlstring</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/dissecturlurlstring</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 16 Jan 2009 13:00:49 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Icy Slicy Like Game]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/icy-slicy-clone</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/icy-slicy-clone</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 06 Jan 2009 14:15:54 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Back from Berlin]]></title>
            <description><![CDATA[
Well its now 2009 and im back at work, but as sad as it sounds im enjoying being back desprite the backlog of support tickets here at [GameJacket ](https://support.gamejacket.com):P

New years for me was spent with my [little lady Toni](https://www.littlemisstoni.co.uk/) in Berlin with her friends. We spent NYE in a club called Matrix with some of her friends. As you can see from some of the*[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]* they do things a little differently in Germany for NYE (*[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]*).

...]]></description>
            <link>https://mikecann.blog/posts/back-from-berlin</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/back-from-berlin</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 05 Jan 2009 08:50:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flashteroids is out... finally!]]></title>
            <description><![CDATA[
Yep, thats right, its taken me months of hard effort and stress but i have finally done it. Im in two minds about this one, it looks nice and its got quite abit of new tech in it but the gameplay is kinda tricky to pickup due to the 3d nature.

...]]></description>
            <link>https://mikecann.blog/posts/flashteroids-is-out-finally</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flashteroids-is-out-finally</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 21 Dec 2008 00:17:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flashteroids 3D (teaser)]]></title>
            <description><![CDATA[
A quick little teaser of my next flash game.. ;)

...]]></description>
            <link>https://mikecann.blog/posts/flashteroids-3d-teaser</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flashteroids-3d-teaser</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 25 Nov 2008 15:00:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[GameJacket]]></title>
            <description><![CDATA[
Well today is my second day at my new job and as i havent mentioned my employment change on this blog yet i thought its about time to post about it....]]></description>
            <link>https://mikecann.blog/posts/gamejacket</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/gamejacket</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 11 Nov 2008 14:32:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[ArtificialGames.co.uk & Site Changes]]></title>
            <description><![CDATA[
[![](/wp-content/uploads/2008/10/artificialgamesscreeny.png "artificialgamesscreeny")](www.artificialgames.co.uk)

Well i have now finished moving about and have set up a home for [Artificial Games](https://www.artificialgames.co.uk)....]]></description>
            <link>https://mikecann.blog/posts/artificialgamescouk-site-changes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificialgamescouk-site-changes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 14 Oct 2008 23:14:16 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Undergoing Renovations]]></title>
            <description><![CDATA[
I have decided to dump my crappy [streamline.net](https://www.streamline.net/) hosting and go for something [a little better. ](https://www.slicehost.com/)

...]]></description>
            <link>https://mikecann.blog/posts/undergoing-renovations</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/undergoing-renovations</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 09 Oct 2008 16:36:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Im Famous!]]></title>
            <description><![CDATA[
... well im on the front page of the gamejacket homepage, im not exactly A-list now but its better than nothing ;)

...]]></description>
            <link>https://mikecann.blog/posts/im-famous</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/im-famous</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 24 Sep 2008 11:07:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Malta '08]]></title>
            <description><![CDATA[
Well im back from my excellent holiday in Mata with my little lady. I havent uploaded pics to my picassa account for a while so i thought i would take this oppertunity to do so and upload some holiday snaps at the same time ;)

...]]></description>
            <link>https://mikecann.blog/posts/malta-08</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/malta-08</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 20 Sep 2008 14:47:08 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[1,000,000 Views!!]]></title>
            <description><![CDATA[
Normally when i post a big number like that its followed by the word "particles" but surprisingly this time it followed by the word "views". Why? Well i have (probably a few days ago now) broken my 1 million plays cherry on 4 flash games....]]></description>
            <link>https://mikecann.blog/posts/1000000-views</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/1000000-views</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 29 Aug 2008 14:59:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Yhazee Strikes Again!]]></title>
            <description><![CDATA[
Prolly his funniest one yet i think :P

...]]></description>
            <link>https://mikecann.blog/posts/yhazee-strikes-again</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/yhazee-strikes-again</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 28 Aug 2008 10:00:05 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Icy Slicy]]></title>
            <description><![CDATA[
Well after weeks and weeks of having the game all but finished i have finally sorted out the sponsorship, ironed out the bugs (most of them) and sorted all the artwork. The game is now released and ready to be sliced up by critics on the internet.

...]]></description>
            <link>https://mikecann.blog/posts/icy-slicy</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/icy-slicy</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 13 Aug 2008 09:49:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My Workspace]]></title>
            <description><![CDATA[
Continuing on from the previous post i thought i would just quickly post a picture of my new workspace at Dubit :)

...]]></description>
            <link>https://mikecann.blog/posts/my-workspace</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-workspace</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 11 Aug 2008 16:00:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My new flat]]></title>
            <description><![CDATA[
Well i have been living in my new pad in Leeds for going on 4 weeks. Loving the wide open space and the convenience of it to everything else.

...]]></description>
            <link>https://mikecann.blog/posts/my-new-flat</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-new-flat</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 25 Jul 2008 15:20:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New 'Games' Page]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/new-games-page</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-games-page</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 25 Jul 2008 15:16:46 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[LAN08]]></title>
            <description><![CDATA[
Well i just got back from the geek-based crazyness that is the stourbridge LAN party. Despite having the worlds word journey getting down there i still had a bloody good time. As usual pictures and videos *[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]*, heres a lil sample:

...]]></description>
            <link>https://mikecann.blog/posts/lan08</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/lan08</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 13 Jul 2008 23:15:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[FlashDevelop, Preloaders and GameJacket]]></title>
            <description><![CDATA[
This is a clone of the post i made on the GameJacket developer forums here: [https://gamejacket.com/forum/topic.asp?TOPIC_ID=59](https://gamejacket.com/forum/topic.asp?TOPIC_ID=59) but i think it deserves a re-post here so it can be googled :)

...]]></description>
            <link>https://mikecann.blog/posts/flashdevelop-preloaders-and-gamejacket</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flashdevelop-preloaders-and-gamejacket</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 11 Jun 2008 15:53:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Blast Out]]></title>
            <description><![CDATA[
Well here is my next flash based offering...

Its called blast out and the idea is its a modern day version of Break Out. You have to bounce the ball around (which you may recognise from Blast Wave ;)) and destroy the terrain to release the particles. You can collect the particles by holding the left mouse to attract them down to your paddle.

...]]></description>
            <link>https://mikecann.blog/posts/blast-out</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/blast-out</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 06 Jun 2008 10:01:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My Flat!]]></title>
            <description><![CDATA[
Well i have now found a new job at a company called Dubit in Leeds, it looks to be an excellent company, looking forward to working there.

...]]></description>
            <link>https://mikecann.blog/posts/my-flat</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-flat</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 18 May 2008 11:11:46 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A lil AS3 Performance Testing]]></title>
            <description><![CDATA[
While i have been thinking about what im going to work on for my next flash game i have decided to look abit into whether doing destructible landscapes is now feasible with the new (ish) bitmap abilities.

Because of my earlier work on destructible landscapes on LieroXNA i know where the potential performance bottlenecks lie.

One of these is the reading of the pixel data to perform collision checks. This has to be quick as all the objects must check each frame to see if they collide with the terrain and potentially more than one "lookup" must happen to do this (pixel perfect collisions).

...]]></description>
            <link>https://mikecann.blog/posts/a-lil-as3-performance-testing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-lil-as3-performance-testing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 01 May 2008 20:47:11 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Blast Wave]]></title>
            <description><![CDATA[
Heres my latest flash based creation, Blast Wave.

This one was a blast to make, no pun intended, and only took 2 weeks. Hope you all enjoy!

...]]></description>
            <link>https://mikecann.blog/posts/blast-wave</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/blast-wave</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 29 Apr 2008 12:26:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[CodeDrop]]></title>
            <description><![CDATA[
Well i have made a decision, instead of starting 10000 projects and never finishing i have decided instead to do some quick projects and shoot them out the door. So the best way to do this i figure is to make flash games.

So here is my first flash game of a few. Its basically a port of a game i did in the first year of uni in DarkBASIC but with some modifications.

...]]></description>
            <link>https://mikecann.blog/posts/codedrop</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/codedrop</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 12 Apr 2008 11:49:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Site-Redesign]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/site-redesign</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/site-redesign</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 11 Apr 2008 11:59:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Redundency is Great]]></title>
            <description><![CDATA[
Well thats it for my time at Rockpool Games.

Since friday the 28th of March Eidos (owners of Rockpool Games) are making thier mobile department redundant.

...]]></description>
            <link>https://mikecann.blog/posts/redundency-is-great</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/redundency-is-great</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 31 Mar 2008 17:16:54 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[PlaceEd 3]]></title>
            <description><![CDATA[
Recently I have been working on some small tools for the lads at work to aid them in designing mobile phone games.

One project I have been working on for a while (in my spare time at work and in the evenings at home) is a new version of PlaceEd. PlaceEd is a small app used by people at work who need to design levels with objects and paths in them.

...]]></description>
            <link>https://mikecann.blog/posts/placeed-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/placeed-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 03 Feb 2008 13:50:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[XNALiquids 03]]></title>
            <description><![CDATA[
Well i was just thinking in work today that it may be possible to detect the bounds of the the particle "clusters" and then line drawing the boundry and then you wouldnt notice the compression that the particles tend to suffer from.

...]]></description>
            <link>https://mikecann.blog/posts/xnaliquids-03</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/xnaliquids-03</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 30 Jan 2008 21:56:33 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[XNALiquids02]]></title>
            <description><![CDATA[
Okay well i have been playing around with my particles **AGAIN **:P

...]]></description>
            <link>https://mikecann.blog/posts/xnaliquids02</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/xnaliquids02</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 17 Jan 2008 21:38:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[XNALiquids 01]]></title>
            <description><![CDATA[
Well after seeing what Polluted Planet did with large numbers of interactive particles in java, it got me interested.

So i have decided to have a go at implementing it myself in XNA.

...]]></description>
            <link>https://mikecann.blog/posts/xnaliquids-01</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/xnaliquids-01</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 05 Jan 2008 20:08:28 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Polluted Planet]]></title>
            <description><![CDATA[
I stumbled accross this yesterday and thought it was too good not to comment on it.

...]]></description>
            <link>https://mikecann.blog/posts/polluted-planet</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/polluted-planet</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 03 Jan 2008 11:34:32 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[XNA 2.0 && Silicon Minds]]></title>
            <description><![CDATA[
![](/wp-content/uploads/2007/12/xna.jpg)

Well its that time again. XNA 2.0 [has been released](https://creators.xna.com/Education/GettingStarted.aspx) and with it a new [Dream Build Play competition](https://creators.xna.com/Themes/default/images/horizontal-web-DBP_banner.png).

...]]></description>
            <link>https://mikecann.blog/posts/xna-20-silicon-minds</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/xna-20-silicon-minds</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 18 Dec 2007 12:26:45 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Project Technology (Deformable Terrains)]]></title>
            <description><![CDATA[
Well i got asked a question in a comment on how the terrains work in the LieroXNA project so I thought i would do a quick post on this rather than reply in the comments.

The way the terrains work has changed a few times over the course of development of the project for various reasons mostly related to the incompatabilities of the 360 and my previous methods. I wont go into those previous methods here but if anyone reading this has any questions dont hesitate to ask in a comment or email me. I would also like to say this may not be the most efficient method as I was only getting the terrains up as a proof of concept first then was planning on refining later.

...]]></description>
            <link>https://mikecann.blog/posts/project-technology-deformable-terrains</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/project-technology-deformable-terrains</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 05 Dec 2007 22:25:38 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Graduation Part Two]]></title>
            <description><![CDATA[
![](https://lh4.google.com/mike.cann/R0wLbcA26rI/AAAAAAAAEs0/RL9WXF7gGP4/s400/DSC02638.JPG)

Well thats officialy it now, university is over. Quite a sad thing but i guess it had to happen eventually.

...]]></description>
            <link>https://mikecann.blog/posts/graduation-part-two</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/graduation-part-two</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 27 Nov 2007 13:25:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial - Future Harmonics]]></title>
            <description><![CDATA[
*[Image no longer available]*

Its been quite some time indeed since i have released a mix so i decided to make another one. This one is a culmination of several weeks work and im pretty proud of it.

...]]></description>
            <link>https://mikecann.blog/posts/artificial-future-harmonics</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-future-harmonics</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 24 Nov 2007 18:08:32 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Confused Kitty]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/confused-kitty</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/confused-kitty</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 14 Nov 2007 14:06:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Project Update]]></title>
            <description><![CDATA[
Well its been a while since i have posted an update regarding the LieroXNA project. I havent been slacking.

...]]></description>
            <link>https://mikecann.blog/posts/project-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/project-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 11 Nov 2007 22:07:16 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Coder Tidbit 01]]></title>
            <description><![CDATA[
Keep coming across things like this at work that make me stop and think for a while so i thought they would be interesting to post up here for others to think about too.

...]]></description>
            <link>https://mikecann.blog/posts/coder-tidbit-01</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/coder-tidbit-01</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 09 Nov 2007 11:22:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Graduation Part One]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/graduation-part-one</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/graduation-part-one</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 31 Oct 2007 16:43:49 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Stall]]></title>
            <description><![CDATA[
*[Image no longer available]*Well i bought my new shiny PC two weeks ago a nice quad core Q6000 machine with an nVidia 8800GTX. All was good and nice, progress on liero was flying along. The machine didnt even flinch at 1,000,000 particles, i conservatively estimate its capable of 5,000,000 at 30FPS. But just the other day it broke down, no reason, no warning, the mobo just went put. It turns on, the lights come on but it doesnt do anything, doesnt even get to the bios screen, nothing.<o:p></o:p>

...]]></description>
            <link>https://mikecann.blog/posts/stall</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/stall</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 25 Oct 2007 09:33:02 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Cheers Pete!]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/cheers-pete</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/cheers-pete</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 19 Oct 2007 20:21:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Zero Punctuation - Halo3]]></title>
            <description><![CDATA[
Abit old now i know but when this made the rounds at the office last week it had me practically wetting myself:

...]]></description>
            <link>https://mikecann.blog/posts/zero-punctuation-halo3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/zero-punctuation-halo3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 11 Oct 2007 13:53:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Wordpress 2.3]]></title>
            <description><![CDATA[
Well I decided it was about that time again to take the plunge and upgrade Wordpress to the latest version as my spam filter had stopped working for some reason.

...]]></description>
            <link>https://mikecann.blog/posts/wordpress-23</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/wordpress-23</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 09 Oct 2007 23:45:46 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[LieroXNA - Improvements and Additions]]></title>
            <description><![CDATA[
<p>Been a while since I have posted about LieroXNA but I havent been doing nothing. Changes and things:

...]]></description>
            <link>https://mikecann.blog/posts/lieroxna-improvements-and-additions</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/lieroxna-improvements-and-additions</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 30 Sep 2007 19:36:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Long live Halo 3!]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/long-live-halo-3</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/long-live-halo-3</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 26 Sep 2007 09:26:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[LieroXNA - Weapons and Forces]]></title>
            <description><![CDATA[
I have been working hard on LieroXNA this weekend and have managed to get quite abit of what I wanted done.

Firstly I worked on setting up a framework for weapons that allows them to be described by an external xml. This should reduce the effort involved in creating new weapons in the future. Taking a quick look at the XML that describes the rocket weapon you can see its straight forward but also pretty powerful:

...]]></description>
            <link>https://mikecann.blog/posts/lieroxna-weapons-and-forces</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/lieroxna-weapons-and-forces</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 16 Sep 2007 19:37:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[I cant stop playing with particles..]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/i-cant-stop-playing-with-particles</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/i-cant-stop-playing-with-particles</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 12 Sep 2007 20:48:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Liero Update - Console & ATi]]></title>
            <description><![CDATA[
Well I took Liero into work today just to show to a few people who were interested and to test it on another machine other than my own. And low and behold it didnt work on my work machine which was no surprise as it doesnt have a graphics card so it fell down at the first hurdle. I then went to test it on an artists ATi based machine expecting it to work. It did but sadly there were no particles.

...]]></description>
            <link>https://mikecann.blog/posts/liero-update-console-ati</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/liero-update-console-ati</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 10 Sep 2007 21:51:19 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Liero + 200,000 Particles]]></title>
            <description><![CDATA[
Been workin on this abit this weekend and managed to intergrate my earlier work on GPU particles with the game to create some nice effects. See the video below to see thousands of particles being blown in many different directions.

...]]></description>
            <link>https://mikecann.blog/posts/liero-200000-particles</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/liero-200000-particles</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 09 Sep 2007 15:35:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Some more pics up]]></title>
            <description><![CDATA[
Just got back from *[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]* party and *[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]*. As usual I have uploaded the pics to my *[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]*

...]]></description>
            <link>https://mikecann.blog/posts/some-more-pics-up</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/some-more-pics-up</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 08 Sep 2007 14:07:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[LieroXNA - A Tentative Beginning]]></title>
            <description><![CDATA[
Okay I have decided to start a new mini pet project. As you may have guessed by now I have stopped work on the TDProject. The reason is that it is too large of a project to take on at the same time as having a job, should I ever find myself without a job in the future I may pick it up again.

...]]></description>
            <link>https://mikecann.blog/posts/lieroxna-a-tentative-beginning</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/lieroxna-a-tentative-beginning</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 06 Sep 2007 20:02:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Master Cleanse]]></title>
            <description><![CDATA[
*[Image no longer available]*

This is all I will be eating for the next 14 days! Well the ingredients of anyways. Its called the Master Cleanse and our tour leader in America Becca told me about it and it really intrigued me. It is basically a massive detox that should flush loads of stuff out of my system and set me on track for a healthier life.

...]]></description>
            <link>https://mikecann.blog/posts/master-cleanse</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/master-cleanse</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 27 Aug 2007 13:58:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Back From America - Photos + Videos]]></title>
            <description><![CDATA[
Hello All!

Yes im now back from the good old U.S. of A. Had an awsome time, many exciting things seen many exciting things done and many interesting people met.

...]]></description>
            <link>https://mikecann.blog/posts/back-from-america-photos-videos</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/back-from-america-photos-videos</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 21 Aug 2007 20:43:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Trip to America]]></title>
            <description><![CDATA[
*[Image no longer available]*This will be my last post for a while as im going on a 24day holiday to America on Tuesday. Im going with my old school mate Ben and we will be hitting the west coast on a large 21 day camping trip with the group Trek America.

...]]></description>
            <link>https://mikecann.blog/posts/trip-to-america</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/trip-to-america</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 20 Jul 2007 09:51:41 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Photos - LAN07]]></title>
            <description><![CDATA[
Just got back from this years LAN party with the lads in Stourbridge. Awsome party tho strangely not much gameing went on :P

...]]></description>
            <link>https://mikecann.blog/posts/photos-lan07</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/photos-lan07</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 17 Jul 2007 09:20:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Dry spell]]></title>
            <description><![CDATA[
Well I have just started a new job in a new town. Well actually the job nor the town is that new as I worked here two years ago during my placement year. The town, Manchester, the company Rockpool Games.

...]]></description>
            <link>https://mikecann.blog/posts/dry-spell</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/dry-spell</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 18 Jun 2007 09:11:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[ChainReaction (Binary+Source Release)]]></title>
            <description><![CDATA[
Okay so i have finally decided to upload this. I had intended to do some more work on it and get it into a more presentable state. However as time goes on and I still havent found time to do any more on it I have just decided to upload it now.

...]]></description>
            <link>https://mikecann.blog/posts/chainreaction-binarysource-release</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chainreaction-binarysource-release</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 03 Jun 2007 11:27:22 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[More Photos..]]></title>
            <description><![CDATA[
Just some *[Photo album no longer available - Picasa was discontinued and migrated to Google Photos]* of my latest comings and goings :P

...]]></description>
            <link>https://mikecann.blog/posts/more-photos</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/more-photos</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 03 Jun 2007 10:31:18 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Picking and Bounding Boxes]]></title>
            <description><![CDATA[
*[Image no longer available]*

Got the next essential small step of the project in today, picking, that is selecting an object that exists within a 3D world from a mouse click in the 2D world. Found some really good resources for this including the [Hazy Mind](https://www.thehazymind.com/archives/2005/10/tutorial_9_picking_objects_fro.htm) site again and a new one I discovered by accident by [Charles Humphrey](https://randomchaosuk.blogspot.com/2007/05/engine-design-ray-picking.html). I had a little trouble at first with working out how to calculate a bounding box, but yet again the XNA community came to my rescue. Thanks to Andy and his blog I now have a custom content pipeline that generates a bounding box for my mesh automatically.

...]]></description>
            <link>https://mikecann.blog/posts/picking-and-bounding-boxes</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/picking-and-bounding-boxes</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 29 May 2007 18:13:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Unit Placement]]></title>
            <description><![CDATA[
I have to be honest I haven't been working as hard as I could have recently on the TD project. The reason for this is that I have been trying to decide whether to progress with it atall. I believe it is an awesome project and will be successful, however each time I complete something in the project it adds to the complexity never subtracting from the amount of work remaining.

...]]></description>
            <link>https://mikecann.blog/posts/unit-placement</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/unit-placement</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 27 May 2007 15:24:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[TD Terrains]]></title>
            <description><![CDATA[
Well i havent updated in a while one the TD project, not because I wasnt working on anything but mainly because i have been struggling with the nuts and bolts of 3D RTS game development.

...]]></description>
            <link>https://mikecann.blog/posts/td-terrains</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/td-terrains</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 22 May 2007 11:25:34 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Photo Update]]></title>
            <description><![CDATA[
Updated my photos on picassa again. Mainly photos from bens birthday and some from other nights out and some of just random things :D

...]]></description>
            <link>https://mikecann.blog/posts/photo-update</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/photo-update</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 21 May 2007 22:12:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Docking Nightmares]]></title>
            <description><![CDATA[
*[Image no longer available]*

...]]></description>
            <link>https://mikecann.blog/posts/docking-nightmares</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/docking-nightmares</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 09 May 2007 11:09:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[TDProject BlueprintStore and BlueprintEditor]]></title>
            <description><![CDATA[
*[Image no longer available]*

Today I added the BlueprintStore and the BlueprintEditor.

...]]></description>
            <link>https://mikecann.blog/posts/tdproject-blueprintstore-and-blueprinteditor</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/tdproject-blueprintstore-and-blueprinteditor</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 06 May 2007 20:41:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[TowerDefence - A Slow Beginning]]></title>
            <description><![CDATA[
*[Image no longer available]*

Just a quick update on the project, not much to show as of yet. Been working on getting a basic terrain in place with 3D picking so you can place towers on the map.

...]]></description>
            <link>https://mikecann.blog/posts/towerdefence-a-slow-beginning</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/towerdefence-a-slow-beginning</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 05 May 2007 20:01:22 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New project started! TowerDefence]]></title>
            <description><![CDATA[
I always need something to be working on in my free time. All this year it has been my University projects that have been keeping me busy. But now all i have left is one exam I have been seeking a new project that I can undertake.

...]]></description>
            <link>https://mikecann.blog/posts/new-project-started-towerdefence</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-project-started-towerdefence</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 03 May 2007 13:42:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[XNAGPUParticles 1.1]]></title>
            <description><![CDATA[
I got bored of revision for my final exam so i decided to play around with my XNAGPUParticles abit more and came up with this thing.

...]]></description>
            <link>https://mikecann.blog/posts/xnagpuparticles-11</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/xnagpuparticles-11</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 27 Apr 2007 13:48:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[ChainReaction (Part2) - Video Tutorials]]></title>
            <description><![CDATA[
Okay i have now completed a couple of video tutorials for ChainReaction. They should also give a little more info on what ChainReaction is!

...]]></description>
            <link>https://mikecann.blog/posts/chainreaction-part2-video-tutorials</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chainreaction-part2-video-tutorials</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 23 Apr 2007 16:22:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New Camera, oooooo!]]></title>
            <description><![CDATA[
So i have bought a new camera in preparation for my trip to America and have been busy taking pictures of everything that moves.. also stuff that doesnt move.

...]]></description>
            <link>https://mikecann.blog/posts/new-camera-oooooo</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-camera-oooooo</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 21 Apr 2007 17:06:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[ChainReaction (part1) - Effects Preview]]></title>
            <description><![CDATA[
Okay its project presenting time again. This time its a biggie, its my final year main module, 60 credits of year-long projectness (not a word i know).

...]]></description>
            <link>https://mikecann.blog/posts/chainreaction-part1-effects-preview</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chainreaction-part1-effects-preview</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 17 Apr 2007 11:13:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particles Video]]></title>
            <description><![CDATA[
This is the video of the XNAGPUParticles project i have uploaded for those peeps who doent have the requirements to run it but want to check it out anyways....]]></description>
            <link>https://mikecann.blog/posts/particles-video</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/particles-video</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 01 Apr 2007 15:17:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[XNAGPUParticles (1,000,000 Dynamic Particles)]]></title>
            <description><![CDATA[
*[Image no longer available]*This is another submission of work i have done in my final year. This time the project is all my own work.

The project is a continuation based on work from before Christmas and is an experiment into state preserving particle systems. I started out with examining the basic particle systems such as a static system and one that updates on the CPU. I then moved onto more advanced systems such as the GPU based system described by [Lance Latta](https://www.2ld.de/gdc2004/) and others. I soon discovered however that XNA doesn't support "uber buffers" and as such had to invent a new solution using vertex textures. The result is a particle system written in XNA that is able to update and render 1,000,000 particles at about 22 frames a second with 4 forces.

...]]></description>
            <link>https://mikecann.blog/posts/xnagpuparticles-1000000-dynamic-particles</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/xnagpuparticles-1000000-dynamic-particles</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 30 Mar 2007 10:30:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Portal 2D - Alpha]]></title>
            <description><![CDATA[
Okay this is a very very alpha release of a game that was created for a team project at the final year of university.

The game is a 2D version of Valves up and coming game [Portal.](https://www.youtube.com/watch?v=if3Qv2tHyfA) You are a scientist in a lab experimentig with the new handhelf portal device that allows you to create portals anywhere that allow you to pass through to the other side. The goal of the game is to solve puzzles and get to the exit in the fastest time possible.

...]]></description>
            <link>https://mikecann.blog/posts/portal-2d-alpha</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/portal-2d-alpha</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 29 Mar 2007 10:49:39 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Photos on Picasa, yey!]]></title>
            <description><![CDATA[
Well as the photos plugin for wordpress is pretty crap i have decided to upload all my photos to picassa :D

...]]></description>
            <link>https://mikecann.blog/posts/photos-on-picasa-yey</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/photos-on-picasa-yey</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 26 Mar 2007 12:11:11 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Supreme Commander Wallpaper]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/supreme-commander-wallpaper</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/supreme-commander-wallpaper</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 19 Mar 2007 19:55:46 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Dynamite Surfing]]></title>
            <description><![CDATA[
My good friend Jason sent me this today, and i just had to share it, madness!

...]]></description>
            <link>https://mikecann.blog/posts/dynamite-surfing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/dynamite-surfing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 19 Mar 2007 13:35:39 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Imagining the Tenth Dimension]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/imagining-the-tenth-dimension</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/imagining-the-tenth-dimension</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 14 Mar 2007 16:11:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Killer space penguins!]]></title>
            <description><![CDATA[
*[Image no longer available]*

Just to follow on from the previous post and to make it make a little more sense, here is a screenshot of the demo XNA space game i made in a day to show off my new particle engine SDK.

...]]></description>
            <link>https://mikecann.blog/posts/killer-space-penguins</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/killer-space-penguins</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 12 Mar 2007 17:11:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[A Quick preview of whats to come]]></title>
            <description><![CDATA[
Well here is one of the first outputs from the new tool i am developing for my university final year project. Its designed to be a little advert for a mini-game which i have also created. Its meant to be used as a demonstration of how easy it is to get particle effects into flash using my tool. Let me know what you think :D...]]></description>
            <link>https://mikecann.blog/posts/a-quick-preview-of-whats-to-come</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/a-quick-preview-of-whats-to-come</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 11 Mar 2007 13:47:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[New theme yey!]]></title>
            <description><![CDATA[
Decided to upgrade my wordpress the other day, and while i was at it i thought i'd change the theme too. I kinda like it but i appear to have lost alot of the cool little things that i had customised into the previous theme, oh well!

...]]></description>
            <link>https://mikecann.blog/posts/new-theme-yey</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/new-theme-yey</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 21 Feb 2007 15:42:15 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Stupid vista]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/stupid-vista</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/stupid-vista</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 08 Feb 2007 12:28:46 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[More photos, yey!]]></title>
            <description><![CDATA[
Got a new phone the other day, so had to back up all my photos before i switched phones, so i have now uploaded all those photos to my website. You can find the photos by using the link at the top or clicking here.

...]]></description>
            <link>https://mikecann.blog/posts/more-photos-yey</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/more-photos-yey</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 07 Feb 2007 12:38:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[hahahahaha]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/hahahahaha</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/hahahahaha</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 28 Jan 2007 19:41:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Kitty Wash]]></title>
            <description><![CDATA[
Okay all that know me know i love kittys, but i also love to see kittys get scared.. (dont ask me why)

...]]></description>
            <link>https://mikecann.blog/posts/kitty-wash</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/kitty-wash</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 26 Jan 2007 09:48:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[ShadowShader in RenderMonkey]]></title>
            <description><![CDATA[
![](/wp-content/uploads/Image/RM02.png)This is my second dabble in HLSL and this time it was just for personal reasons. I wanted to create a shadow effect for a 2D game that we are developing for our group project. Its actually very hard to find any resources on the internet about this but i did stumble accross one resource (which i have now lost the link to) where someone has created a basic shadow effect purely in shaders.

...]]></description>
            <link>https://mikecann.blog/posts/shadowshader-in-rendermonkey</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/shadowshader-in-rendermonkey</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 24 Jan 2007 14:03:02 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particles in RenderMonkey]]></title>
            <description><![CDATA[
![](/wp-content/uploads/Image/RM01.png)Well in my final year at university we have been working on shaders. I decided to concentrate on particles as it ties in nicely with my final project (more on that to come).

...]]></description>
            <link>https://mikecann.blog/posts/particles-in-rendermonkey</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/particles-in-rendermonkey</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 24 Jan 2007 13:53:11 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[How To Get Ahead in Science]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/how-to-get-ahead-in-science</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/how-to-get-ahead-in-science</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 22 Jan 2007 12:21:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial - ChillTrip]]></title>
            <description><![CDATA[
![](</wp-content/uploads/Image/cover(1).png>)

Well its been a little while, but here is a new downtempo set by me :)

This one is a little shorter than the last two and has a more triphop feel to it.

...]]></description>
            <link>https://mikecann.blog/posts/artificial-chilltrip</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-chilltrip</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 25 Nov 2006 19:15:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[My Skydive!]]></title>
            <description><![CDATA[
Okay well as some of you know i did a skydive a while back. Just got the video of it in the post today, and with some fancy hocus pocus i have edited together this for your enjoyment:

...]]></description>
            <link>https://mikecann.blog/posts/my-skydive</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/my-skydive</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 05 Oct 2006 17:49:44 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[FlashCircles Experiment (+Source)]]></title>
            <description><![CDATA[
I was in the pub yesterday with Toni and some friends and we saw a painting on the wall that was compleately made up of circles of various sizes with varying borders and none of the circles overlapped.

...]]></description>
            <link>https://mikecann.blog/posts/flashcircles-experiment</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flashcircles-experiment</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 02 Oct 2006 19:03:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[More Ronnie and Worms News!]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/more-ronnie-and-worms-news</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/more-ronnie-and-worms-news</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 29 Sep 2006 16:01:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Old flash tutorial]]></title>
            <description><![CDATA[
![](/wp-content/uploads/Image/flashtutorialss.png)

This is an old piece of flash from an age ago. Its kinda a 2-parter, the first part is a sig i made for the forums over at my [clans website](https://www.clan1.co.uk). The second part is a tutorial i did shortly after making the sig. I got a couple of requests of how i made such a thing so i decided to write a very basic flash tutorial. Remember this is quite old so the flash version is a little out of date.

...]]></description>
            <link>https://mikecann.blog/posts/old-flash-tutorial</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/old-flash-tutorial</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 21 Sep 2006 22:30:51 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[MyPhotos]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/myphotos</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/myphotos</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 31 Aug 2006 18:13:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ronnie o'Sulivans Snooker]]></title>
            <description><![CDATA[
Ronnie O'Sulivans Snooker is a game that i worked on at rockpool games. It was infact one of my very first games at [Rockpool ](https://www.rockpoolgames.co.uk)and subsequently one of my very first Java games. I started off only doing the menu system for the game, but in the end i worked on virtually every part of the game including the 3D graphics engine which was written from scratch with no built in 3D API's to assist with rendering.

...]]></description>
            <link>https://mikecann.blog/posts/ronnie-osulivans-snooker</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ronnie-osulivans-snooker</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 31 Aug 2006 17:29:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Polynate]]></title>
            <description><![CDATA[
![](/wp-content/uploads/Image/polynate-thumb.png)

I made this one last night while i was messing around. Its a duel-screen piece and took me about 2 hours to complete. I think its need a little more work but it looks okay on my desktop at the moment ;)...]]></description>
            <link>https://mikecann.blog/posts/polynate</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/polynate</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Mon, 14 Aug 2006 12:24:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Flash Whiteboard]]></title>
            <description><![CDATA[
The flash whiteboard is a little experiment i cooked up in a couple of days. It basically allows the user to 'hand write' a message which is then saved on the server. Once done you can then [view the list of messages](https://www.mikecann.blog/?page_id=131). The whiteboard was written in flash and php was used to communicate with the server.

...]]></description>
            <link>https://mikecann.blog/posts/flash-whiteboard</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/flash-whiteboard</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 12 Aug 2006 12:56:47 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Cannyshammy Everquest Goodbye]]></title>
            <description><![CDATA[
![](/wp-content/uploads/Image/Cannyshammy.jpg)This little flash movie was created for my old everquest guild when i left the game. Its more of a montage of my time in everquest and is presented as a kinda slideshow. I played the game for 3 years and i still have many fond memories of my time in the game.

...]]></description>
            <link>https://mikecann.blog/posts/cannyshammy-everquest-goodbye</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/cannyshammy-everquest-goodbye</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 12 Aug 2006 12:27:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Dead Cows Strike Back (DCSB)]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/dead-cows-strike-back-dcsb</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/dead-cows-strike-back-dcsb</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Aug 2006 15:54:24 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial Studios 2 - Intro]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-studios-2-intro</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-studios-2-intro</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Aug 2006 15:47:25 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial Studios 1 - Intro]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-studios-1-intro</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-studios-1-intro</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Aug 2006 15:40:54 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial-Studios 3]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-studios-3-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-studios-3-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 04 Aug 2006 12:57:53 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial-Studios 2]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-studios-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-studios-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 04 Aug 2006 12:37:21 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial-Studios 1]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-sudios-1</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-sudios-1</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 03 Aug 2006 15:10:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Martin-Kaye Case Tracker]]></title>
            <description><![CDATA[
![](/wp-content/uploads/Image/ecase.gif)
This is my first commercial Rich Internet App written in flash. It was written for the legal firm Martin-Kaye as a front end for thier extensive database.

...]]></description>
            <link>https://mikecann.blog/posts/martin-kaye-case-tracker</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/martin-kaye-case-tracker</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 27 Jul 2006 19:30:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Ball Collisions]]></title>
            <description><![CDATA[
Here is a little experiment i used in a game during my time at Rockpool.

...]]></description>
            <link>https://mikecann.blog/posts/ball-collisions</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/ball-collisions</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 06 Jul 2006 14:27:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial Harmonics ( part 2 )]]></title>
            <description><![CDATA[
\*\*

![](/wp-content/uploads/Image/AS.gif)\*\*

**Artist:** [Artificial](https://www.mikecann.blog/www.artificial-studios.co.uk) ** Genre:** downtempo / chillout / pop

Well its a long time in the coming but here it is, the second part of my Harmonics series. I started this thing about four months ago and only now have i found the time to complete it. Its a little shorter than the previous version mainly because i ran out of tracks that fit the flow of the set. Im extremely happy with the first half but the second half, im not entirely sure, give it a listen and leave me a comment of what u think :)...]]></description>
            <link>https://mikecann.blog/posts/artificial-harmonics-part-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-harmonics-part-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 30 Jun 2006 09:37:06 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Partice Font]]></title>
            <description><![CDATA[
This is the second of my experimments into flash particles, i wanted to do a whole load more of these but ran out of time. Perhaps ill pick it up again this summer.

...]]></description>
            <link>https://mikecann.blog/posts/112</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/112</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 21 Jun 2006 09:24:44 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Particle Explosion]]></title>
            <description><![CDATA[
Well here is some flash i did a couple of months back now. I had planned to do a whole series of these and upload the source for others to use on their site, but other projects came up that required my attention more. Perhaps I will get time to do them this summer :)

...]]></description>
            <link>https://mikecann.blog/posts/111</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/111</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 20 Jun 2006 13:25:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Worms 2]]></title>
            <description><![CDATA[
Worms two was the third project I undertook during my stay at [Rockpool Games](https://www.rockpoolgames.com/) and was certainly the one i got most excited about. It was a tough project with extremely tough deadlines.

...]]></description>
            <link>https://mikecann.blog/posts/worms-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/worms-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Jun 2006 19:16:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Does it Offend You - Weird Science]]></title>
            <description><![CDATA[
![Does it Offend You - Weird Science](/wp-content/uploads/2006/06/Weird_Science.jpg)

Was just going thru my [juice](https://www.mikecann.blog/Does_it_Offend_You_-_Weird_Science) auto-download folder from [knobtweakers ](https://www.knobtweakers.net/)when i came accross this little gem, good morning wake up music, enjoy!

...]]></description>
            <link>https://mikecann.blog/posts/does-it-offend-you-weird-science</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/does-it-offend-you-weird-science</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Tue, 13 Jun 2006 09:08:52 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial-Studios v3.0]]></title>
            <description><![CDATA[
Yup thats right a new version of Artificial-Studios... again!

This new shiney reincarnation is a blog powerd by the very fancy [Wordpress](https://wordpress.org/)!

...]]></description>
            <link>https://mikecann.blog/posts/artificial-studios-v30</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-studios-v30</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 03 Jun 2006 09:31:44 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Trance and Bass]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/trance-and-bass</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/trance-and-bass</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 27 May 2006 22:41:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial Harmonics ( part 1 )]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-harmonics-part-1</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-harmonics-part-1</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 27 May 2006 22:32:40 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Rubicon-Purple]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/rubicon-purple</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/rubicon-purple</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:15:32 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Rubicon]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/rubicon</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/rubicon</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:09:23 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[SunsFalling]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/sunsfalling</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/sunsfalling</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:08:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[skyworld]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/skyworld</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/skyworld</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:05:54 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[archisland]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/archisland</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/archisland</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:04:26 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[VerdantGardens]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/verdantgardens</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/verdantgardens</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:04:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[warpfactor]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/warpfactor</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/warpfactor</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:03:10 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[wall]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/wall</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/wall</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:02:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[sword]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/sword</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/sword</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:01:56 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[squaresquare]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/squaresquare</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/squaresquare</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:01:17 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[spherering]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/spherering</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/spherering</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:00:48 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[sphere-two]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/sphere-two</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/sphere-two</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 22:00:12 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[sphere]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/sphere</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/sphere</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:59:43 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[spacevirus]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/spacevirus</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/spacevirus</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:58:42 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[puzzlesphere]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/puzzlesphere</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/puzzlesphere</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:57:27 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[planet]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/planet</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/planet</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:56:20 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[oddball]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/oddball</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/oddball</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:54:57 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[matrix-cells]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/matrix-cells</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/matrix-cells</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:43:02 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[match]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/match</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/match</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:42:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[mass]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/mass</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mass</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:41:04 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[llamp]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/llamp</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/llamp</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:40:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[llamp2]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/llamp2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/llamp2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:40:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[implosion]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/implosion</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/implosion</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:39:35 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Gyroalien]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/gyroalien</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/gyroalien</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:38:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[gems]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/gems</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/gems</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:38:14 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[enterwarpfactor]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/enterwarpfactor</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/enterwarpfactor</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:37:37 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[daydream]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/daydream</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/daydream</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:36:54 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[cybrain]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/cybrain</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/cybrain</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:36:09 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[chains]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/chains</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/chains</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:35:34 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[alien2]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/alien2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/alien2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:34:30 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[abduction]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/abduction</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/abduction</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:33:59 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[boxthing]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/boxthing</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/boxthing</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:33:29 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[artificial2]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Wed, 17 May 2006 21:32:58 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[BumpSpace]]></title>
            <description><![CDATA[
This was a tech demo I created for one of my final projects in my second year of university. Due to the severe time restrictions at the end of the term i wasnt able to do the project i wanted to (ToyTown MMORPG) so insted of trying to struggle and force a large project into a small time frame i decided not to do a MMORPG.

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            <link>https://mikecann.blog/posts/bumpspace-spring-2005</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/bumpspace-spring-2005</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sun, 27 Mar 2005 21:59:15 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[MazeHunt]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/mazehunt-winter-2004</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/mazehunt-winter-2004</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 27 Nov 2004 21:58:33 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Avatar Creation]]></title>
            <description><![CDATA[
This is my first ever project i did in DirectX. It was created again for a university project at the start of the year in 2004\. I had ambitious plans for a dynamic mesh manipulation application so the user could create their own personal avatar for a MMORPG.

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            <link>https://mikecann.blog/posts/avatar-creation-autumn-2004</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/avatar-creation-autumn-2004</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Fri, 27 Aug 2004 21:57:03 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Artificial Studios 1]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/artificial-studios-1</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/artificial-studios-1</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 29 Jan 2004 23:07:01 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[Code Drop V2]]></title>
            <description><![CDATA[
CodeDrop came about mainly by accident. I wanted to see if i could create a 2D particle explosion effect. After i discovered how easy this was to do i decided to create a whole game around it!

...]]></description>
            <link>https://mikecann.blog/posts/code-drop-v2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/code-drop-v2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Sat, 27 Dec 2003 21:54:34 GMT</pubDate>
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        <item>
            <title><![CDATA[Code Drop V2 - 2003]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/code-drop-v2-2003</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/code-drop-v2-2003</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Jul 2003 14:59:36 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[DarkPOOL -- 2003]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/darkpool-2003-2</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/darkpool-2003-2</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 10 Apr 2003 14:44:30 GMT</pubDate>
        </item>
        <item>
            <title><![CDATA[SnakeZ - 2003]]></title>
            <description><![CDATA[...]]></description>
            <link>https://mikecann.blog/posts/snakez-2003</link>
            <guid isPermaLink="false">https://mikecann.blog/posts/snakez-2003</guid>
            <dc:creator><![CDATA[Mike Cann]]></dc:creator>
            <pubDate>Thu, 27 Feb 2003 21:53:07 GMT</pubDate>
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